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AgeCommit message (Expand)Author
2014-06-17OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.SmileTheory
2014-06-17OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs b...SmileTheory
2014-06-17OpenGL2: Clean up texmod calculations, and improve vertex animation handling.SmileTheory
2014-06-17OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.SmileTheory
2014-06-17Drop sounds starting with * before allocating sfx slotZack Middleton
2014-06-17Revert "5097 - Menu corrupted on start (on IRIX)"Zack Middleton
2014-06-17OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.SmileTheory
2014-06-17OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix...SmileTheory
2014-06-17OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops...SmileTheory
2014-06-17OpenGL2: reduce varying usage in lightall shader.SmileTheory
2014-06-17OpenGL2: Fix for "unsupported framebuffer format" bugSmileTheory
2014-06-17OpenGL2: Some shader cleanupSmileTheory
2014-06-17OpenGL2: Speed up fog shader slightly.SmileTheory
2014-06-17OpenGL2: Fix inaccurate RGBM calculation.SmileTheory
2014-06-17OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.SmileTheory
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2014-06-17Fix crash caused by too many surfaces in skinZack Middleton
2014-06-17Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich)Tim Angus
2014-06-17Fix recursive crash when home path cannot be createdThilo Schulz
2014-06-17Fix upside-down SSAO.SmileTheory
2014-06-17#5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.SmileTheory
2014-06-17#6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.SmileTheory
2014-06-17Fix "bind <key>" message for unbound keysZack Middleton
2014-06-17Fix OpenAL music stop issues using stream stop codeZack Middleton
2014-06-17Fix text getting appended to vid_restart in command bufferZack Middleton
2014-06-17Fix bind commands getting run when closing UIZack Middleton
2014-06-17Add assignment below declarations otherwise compiling fails with msvcHenry Stratmann III
2014-06-17Fix Windows server history scrollingZack Middleton
2014-06-17Misc fixes to IBO code to correctly use sizeof(glIndex_t)Anthony Pesch
2014-06-17out seems to be unnecessarily large for one byte per pixelmorturp
2014-06-17Remove unused models from server_tZack Middleton
2014-06-17SDL Mouse Button clean upZack Middleton
2014-06-17(bug #5984) Unload renderer libZack Middleton
2014-06-17Free Team Arena fonts/fontImage_X.dat bufferZack Middleton
2014-06-17Prevent the skip of the glyph if it does not fitmorturp
2014-06-17Fix r_mergeLightmaps 0 crashing OpenGL2 rendererZack Middleton
2014-06-17Fix r_nocurves in OpenGL2 rendererZack Middleton
2014-06-17Fix r_speeds 4 in OpenGL2 rendererZack Middleton
2014-06-17Fix IQM tess buffer overflowZack Middleton
2014-06-17Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexesZack Middleton
2014-06-17Don't try to fog flares with fogNum 0Zack Middleton
2014-06-17Rate limit getchallengeTim Angus
2014-06-17Allow adjusting VoIP gain and mute during demo playbackZack Middleton
2014-06-17Make COM_ParseWarning report starting line number of multi-line tokensZack Middleton
2014-06-17Improve warning for shader missing opening braceZack Middleton
2014-06-17Check for shaders without closing braceZack Middleton
2014-06-17Fix setting COM_Parse current line numberZack Middleton
2013-05-31Fix null model axis disappearing if sky is in viewZack Middleton
2013-05-31Catch more bad shader syntax casesZack Middleton
2013-05-31fix some OOB enumerator usages/dev/humancontroller