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The server software used for the Der Bunker Tremulous servers.
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Author
2014-08-28
Update bundled SDL headers/libs
Tim Angus
2014-08-28
Improve console key situation
Tim Angus
2014-08-28
Fix wacky patch for r_ignorehwgamma
Tim Angus
2014-08-28
Convert SDL text input to UTF-32
Tim Angus
2014-08-28
Allow hardware gamma, in theory
Tim Angus
2014-08-28
Make the mousewheel work
Tim Angus
2014-08-28
Use SDL 2 instead of SDL 1.2
Tim Angus
2014-06-17
Various adjustments so it compiles
Tim Angus
2014-06-17
OpenGL2 don't try to dlight surfaces that had all dlights culled
Zack Middleton
2014-06-17
OpenGL2: Really obvious optimization to previous commit.
SmileTheory
2014-06-17
OpenGL2: Reimplement MD3 tangent space calculation.
SmileTheory
2014-06-17
Fix potential OOB in Windows Dedicated TTY CON_Show
Zack Middleton
2014-06-17
Fix OOB access in CM_EdgePlaneNum without erroring in CM_GridPlane
Zack Middleton
2014-06-17
Fix potential buffer overflow caused by long tcMod args
Zack Middleton
2014-06-17
Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps too
Zack Middleton
2014-06-17
Don't use memset with non-zero value to fill ints
Zack Middleton
2014-06-17
Fix potential out of bounds access caused by CM_GridPlane
Zack Middleton
2014-06-17
Make R_LerpTag return qfalse if MDR tag does not exist
Zack Middleton
2014-06-17
Rebuilt MSVC SDL 1.2.15 Revision 8040 import libs
MAN-AT-ARMS
2014-06-17
OpenGL2: Remove sRGB support, replace with gamma cvars.
SmileTheory
2014-06-17
Add MSVC SDL 1.2.15 Revision 8040 import libs
MAN-AT-ARMS
2014-06-17
Remove unused extern qboolean charSet
Zack Middleton
2014-06-17
#6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing.
SmileTheory
2014-06-17
Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3
Zack Middleton
2014-06-17
Revert "DMA 44100Hz needs more memory for sound buffers"
Zack Middleton
2014-06-17
OpenGL2: Parallax corrected cubemap (cheaper trick)
SmileTheory
2014-06-17
Bunch of comment fixes
Tequila
2014-06-17
DMA 44100Hz needs more memory for sound buffers
Zack Middleton
2014-06-17
Don't mix sfx with NULL soundData
Zack Middleton
2014-06-17
Parse q3map_sunExt in OpenGL1 too
Zack Middleton
2014-06-17
Fix typo in animMap and videoMap warnings
Zack Middleton
2014-06-17
Fix R_GetEntityToken ending prematurely
Zack Middleton
2014-06-17
Don't say cubemap is outside lightgrid 6 times
Zack Middleton
2014-06-17
Fix error handling in R_ParseSpawnVars
Zack Middleton
2014-06-17
Update SDL 1.2.15 to Revision 8040
MAN-AT-ARMS
2014-06-17
Don't wash out HDR vertex lite surfaces in OpenGL2
Zack Middleton
2014-06-17
OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage
MAN-AT-ARMS
2014-06-17
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
SmileTheory
2014-06-17
OpenGL2: Minor GLSL shader improvements.
SmileTheory
2014-06-17
Fix s_alDopplerSpeed default value
MAN-AT-ARMS
2014-06-17
Release netowrk bindings on shutdown
MAN-AT-ARMS
2014-06-17
OpenGL2: Fix pshadows for MDR models
MAN-AT-ARMS
2014-06-17
Remove references to alDopplerVelocity
Zack Middleton
2014-06-17
Replace deprecated alDopplerVelocity with alSpeedOfSound per OpenAL 1.1 spec
MAN-AT-ARMS
2014-06-17
OpenGL2: Remove and force r_softOverbright.
SmileTheory
2014-06-17
OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
SmileTheory
2014-06-17
Rebuilt Windows libcurl-7.35.0 static libraries
Zack Middleton
2014-06-17
OpenGL2: Oops, set lightmap alpha to 1.
SmileTheory
2014-06-17
OpenGL2: Fix bug in ColorToRGBM().
SmileTheory
2014-06-17
OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.
SmileTheory
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