Age | Commit message (Expand) | Author |
2013-01-03 | * (bug 3606) Partial fix for this bug: spawns explode when near other buildables | Christopher Schwarz |
2013-01-03 | * Strip nonprinting and console-key characters from player names | Christopher Schwarz |
2013-01-03 | * trample damage repeat slightly nerfed (50->75) | Roman Tetelman |
2013-01-03 | * (bug 3379) !adjustban command to change reason and duration of bans (flag b) | M. Kristall |
2013-01-03 | * mark location entities SVF_BROADCAST | Roman Tetelman |
2013-01-03 | * CG_PLAYER_LOCATION now determined by the client | Roman Tetelman |
2013-01-03 | * fix for aliens being unable to attack nodes from directly above | Roman Tetelman |
2013-01-03 | * fix for wide traces not causing bleeding on non-players | Roman Tetelman |
2013-01-03 | * More testing code to fix ready state | Ben Millwood |
2013-01-03 | * Flood protection in chat and admin commands | Ben Millwood |
2013-01-03 | * fix for a lot of weapons not causing buildable bleeding | Roman Tetelman |
2013-01-03 | * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS | Ben Millwood |
2013-01-03 | * alien buildable bleed particle no longer hardcoded | Roman Tetelman |
2013-01-03 | * buildable bleed wip code | Roman Tetelman |
2013-01-03 | * Range-check array indices in CG_ParseTeamInfo (Roman "kevlarman" Tetelman) | Ben Millwood |
2013-01-03 | * (bug 2965) Strip colour codes from log messages (Ben Millwood) | M. Kristall |
2013-01-03 | * crosshairs now use the center of the rectangle defined by the hud for their... | Roman Tetelman |
2013-01-03 | * workaround to make the hud location work for spectators and players not in ... | Roman Tetelman |
2013-01-03 | * Right-align location field | Ben Millwood |
2013-01-03 | * oops | Roman Tetelman |
2013-01-03 | * CG_PLAYER_LOCATION now respects textalign | Roman Tetelman |
2013-01-03 | * Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION) | Roman Tetelman |
2013-01-03 | * redo changeset r250 to avoid hardcoding colors | Roman Tetelman |
2013-01-03 | * Remove unnecessary (and harmful) memset | Tim Angus |
2013-01-03 | * Allow alternative weapon model to be used in 3rd person | Tim Angus |
2013-01-03 | * Merge ioq3-r1464 | Tim Angus |
2013-01-03 | * Crosshairs dim when targeting teammates | Ben Millwood |
2013-01-03 | Fix server-side team voip check | Ben Millwood |
2013-01-03 | * Experimental cg_voipTeamOnly handling on the server | Ben Millwood |
2013-01-03 | * Merge ioq3-r1458 | Tim Angus |
2013-01-03 | * Your wish is my command, Amanieu | Tim Angus |
2013-01-03 | * add cg_unlagged to allow clients to disable backward reconcilliation for th... | Roman Tetelman |
2013-01-03 | * Delete some obsolete files related to squadmarking | Ben Millwood |
2013-01-03 | * no more marauders on ice (fix for bug i introduced in r238) | Roman Tetelman |
2013-01-03 | * marauder has a timeout after jumping before being able to walljump again | Roman Tetelman |
2013-01-03 | More improvements to Item_Text_Wrap, although I'm not finished :( | Ben Millwood |
2013-01-03 | * Some SnapVector nonsense | Ben Millwood |
2013-01-03 | * (bug 3742) BG_ParseCSVBuildableList uses wrong parse function | Tim Angus |
2013-01-03 | * revert part of r77 to allow clients to keep their credits | Roman Tetelman |
2013-01-03 | * fix for jump sometimes giving less height than intended (bug 3634) | Roman Tetelman |
2013-01-03 | * players dying to structures no longer give full credit towards stages | Roman Tetelman |
2013-01-03 | * (bug 3719) IP address fields in admin system are not large enough for IPv6 | M. Kristall |
2013-01-03 | Ensure non-walljumping classes can't walljump | Ben Millwood |
2013-01-03 | Decreased marauder slash range. | Asa Kravets |
2013-01-03 | Fix a couple of largely irrelevant compiler warnings | Ben Millwood |
2013-01-03 | * trample stops after LEVEL4_TRAMPLE_DURATION - LEVEL4_TRAMPLE_CHARGE_MIN be... | Roman Tetelman |
2013-01-03 | * Remove sv_rankings.c, which the ioq3 merge resurrected | Tim Angus |
2013-01-03 | * Merge ioq3-r1423 | Tim Angus |
2013-01-03 | * Replace Item_Text_Wrap with a version that actually makes sense | Ben Millwood |
2013-01-03 | * wide traces (most alien attacks) now prefer the target in the crosshairs if... | Roman Tetelman |