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2006-09-10Bug 2860Tony J. White
* spectators in follow mode could envoke menus for the player they are following at the time * spectators in follow mode were allowed to vote
2006-09-06* my patch for bug 2758 neglected to add the new pmext struct into theTony J. White
cgame code causing client crash when pouncing (oops)
2006-09-05Bug 2848Tony J. White
* When a building is prohibited (e.g. a second Reactor), the red "blueprint" was being given instead of the proper error message if the builder was initially trying to place the building where there was no room for it.
2006-09-05Bug 2849Tony J. White
* adds g_admin flag '3' which allows the admin/level to always keep cred/evo when switching teams. * adds !lock and !unlock g_admin commands for locking teams. (enable with 'K' flag) * setting an admin's level to 0 immediately free's up that admin's name from the name protection system (g_adminNameProtect) * don't give kills/creds to a spectator in follow mode ('3' flag exposed this)
2006-08-29* Quake3 -> TremulousTim Angus
2006-08-14* Merged ioq3-r838Tim Angus
- OS X Universal Binary creation script - OS X x86 support - OS X vm support - SDL video mode selection bug fix - "Home directory" support on windows - Windows SMP deadlock fix - Improved JPEG quality (screenshots/video) - AVIs recorded with \video command are now actually AVIs - Usual assortment of ioq3 tweaks and fixes
2006-08-13* Nobody expects the whitespace policeTim Angus
2006-07-31* Reconnect dialog upon server disconnect (bug #2805 tjw)Tim Angus
2006-07-31* Wallwalking warning when attempting to evolve (bug #2802 Martin Doucha)Tim Angus
2006-07-31* tjw's spiffy admin system (tjw, obviously)Tim Angus
2006-07-31* Fix to weapon changing bugs #2780 #2777 #2778 #2779 (tjw)Tim Angus
2006-07-31* Fix to ClientSpawn: spawn is NULL bug #2732 (tjw)Tim Angus
* Fix to lcannon spam bug #2758 (tjw) * Fix to goon pounce bug #2758 (tjw)
2006-07-31* Add otherEntityNum to playerState_t... and don't use it... yetTim Angus
* Improve ckit tutorial text * Entities.def correction
2006-07-31* Phil Bordelon's g_chatTeamPrefix patchTim Angus
2006-07-02* Obituaries that indicate team kills (tjw)Tim Angus
* g_mapConfigs no longer replaces maprotation.cfg settings (tjw)
2006-06-29* Fix cg_noTauntTim Angus
2006-06-18* Removed redundant grenade codeTim Angus
2006-06-18* Move Mass Driver zoom control to secondary attackTim Angus
* Remove +zoom and -zoom altogether
2006-06-17* Merged ioq3-r810Tim Angus
2006-06-17* Added some value guards to various trigger entitiesTim Angus
2006-06-17* Disallow name changes more frequently than once every 5 seconds (by default)Tim Angus
2006-06-11* Added DONT_WAIT spawnflag to func_platTim Angus
* Added wait key to misc_particle_system * Triggering a trigger_teleport now enabled/disabled it
2006-06-11* tjw oopsTim Angus
2006-06-10* Fix to worldspawn defaults bugTim Angus
* Fix to > max damage zap bug * Add g_mapConfigs * Fix item switch when run out of ammo * Fix client side buildable tracing * Fix misc_portal_surface documentation
2006-06-05* s/del/rm -f/Tim Angus
2006-06-05* Removed UI function that was causing problemsTim Angus
2006-06-04* Added target_hurtTim Angus
* Various other map entity fixes/enhancements * Hovel exploit fixed * Fixed tesla trail disappearing at edge of range * Default player name now inherited from OS * Fixed spelling of Veda's surname :x
2006-06-03* Make game stats more usableTim Angus
2006-05-17* Fix to Dretch/Bsuit exploit/bug (thanks tjw)Tim Angus
* Fix to disappearing cursor on map load Com_Error bug
2006-05-16* Patches from bugs:Tim Angus
2677: Credit transfer, 2691: Disallow deconstruct during SD, 2698: nextweap bug on OS X, 2700: Fix to buildables underground bug, 2701: Fix to dretch exploit, 2706: Fix to jetpack uninit memory read
2006-05-16* Merged ioq3-r783Tim Angus
* Added back the syscalls things I didn't mean to remove
2006-05-16* Removal of bot codeTim Angus
* Refactored botlib parsing code into qcommon
2006-05-06* Remove Q3 ABI checkTim Angus
2006-05-06* Merged ioq3-r775Tim Angus
- SDL_GammaRamp stuff - Anisotropic texture filtering - q3testesque r_flares - cl_guid - Security fixes
2006-04-24* Limit on number of times votes can be called, defaulting to 5 (from tjw)Tim Angus
2006-04-24* No really, I know CTim Angus
2006-04-24* Removed some \n from server connection messagesTim Angus
* Removed nextmap cvar and associated code, replaced with "advanceMapRotation" command * Rework the text displayed during votes to be more verbose * "destroy" command now only works when cheats are enabled * Voting UI is now a frontend for "clientkick" instead of plain "kick"
2006-04-22* Fixed retarded exploitable "kick" commandTim Angus
* Removed ability to change the timelimit by vote * Added sprint ability to human tutorial text
2006-04-22* Added P server side cvar, which lists the teams each client is on (from tjw)Tim Angus
2006-04-22* Do not increase team kills when team killing (from tjw)Tim Angus
2006-04-22* Per team friendly fire settings (from tjw)Tim Angus
2006-04-22* Fix to an uninitialised variable (from tjw)Tim Angus
2006-04-22* tjw's server comms patchTim Angus
2006-04-16* Doubled MAX_RELIABLE_COMMANDS constant to hopefully reduce on connectionTim Angus
command overflows
2006-04-16* Merged ioq3-r708Tim Angus
2006-04-16* Removed server command queueing -- that was a silly ideaTim Angus
2006-04-16* Fix to infamous "sarge" bug (R1CH)Tim Angus
* Better balance forcing when swtiching from teams directly (R1CH)
2006-04-15* Lucifer cannon exploit fix (R1CH)Tim Angus
* Sudden death/time limit warnings (R1CH)
2006-04-09* Removed CS_SCORE? config strings -- they were unusedTim Angus
* Moved server command queuing from game to server -- sv_dequeuePeriod probably needs to be lowered * Added g_friendlyBuildableFire to enable friendly buildable fire
2006-04-09* Fixed display of long server namesTim Angus
* Fixed sort by ping * Changed default source to internet * Added simple options menu to frontend * Removed PB menu file * Changed default net rate * Fixed scoreboard alignment * Implemented "scoresUp" and "scoresDown"