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The server software used for the Der Bunker Tremulous servers.
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Author
2013-02-16
Change pk3dir README / comments to fit in better
Zack Middleton
2013-02-16
5289 - Support for .pk3dir
Andrew Browne
2013-02-16
Remove newlines from Rend2 error messages
Zack Middleton
2013-02-16
Unify/cleanup max snapshot entities on client and server
Zack Middleton
2013-02-16
Fix renderering TrueType Fonts in Rend2
Zack Middleton
2013-02-16
Fix resolving IPv6 favorites in Team Arena UI
Zack Middleton
2013-02-16
Merge Reaction renderer features, remove "#ifdef REACTION"s
SmileTheory
2013-02-16
Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd
Zack Middleton
2013-02-16
Remove some unused defines from msg.c
Zack Middleton
2013-02-16
Fix MSG_ReadDeltaKey setting bit 1<<bits often
Zack Middleton
2013-02-16
Remove the SMP renderer feature
Tim Angus
2013-02-16
Make UI_CVAR_CREATE use VM specific code
Jeremy Davis
2013-02-16
Run toggleconsole in binds while in menu or message mode
Zack Middleton
2013-02-16
Add togglemenu command
Zack Middleton
2013-01-15
Remove a bunch of LEGACY_PROTOCOL blocks
Tim Angus
2013-01-15
Ues cls.glconfig
Tim Angus
2013-01-13
Fix screwed up whitespace in files.c
Tim Angus
2013-01-13
Fix FS_FOpenFileRead corner case
Tim Angus
2013-01-13
Update src/qcommon/q_shared.h
M. Kristall
2013-01-12
Fix a bunch of warnings
Tim Angus
2013-01-12
It seems rend2 needs more hunk
Tim Angus
2013-01-12
Changes to make rend2 work with Tremulous
Tim Angus
2013-01-12
Remove old FIXME, pmove_framecount isn't networked
Zack Middleton
2013-01-12
Fix win32 console partial print being overwritten
Zack Middleton
2013-01-12
Make win32 console cursor visible
Zack Middleton
2013-01-12
Fix win32 input left on buffer and overwritten
Zack Middleton
2013-01-12
Fix #5849 - broken snapvector inverts player speed
Mark
2013-01-12
#5866: Fix surface culling through portals, and use the correct number of fru...
SmileTheory
2013-01-12
Don't look for colors past win32 input line length
Zack Middleton
2013-01-12
Fix win32 dedicated input line printing to backlog
Zack Middleton
2013-01-12
Colorize text on win32 console
Zack Middleton
2013-01-12
#5863 - Use proper texture coordinates for alpha tested materials when doing ...
SmileTheory
2013-01-12
#5818 - Modular renderer and Rend2 support for MSVC.
SmileTheory
2013-01-12
Increase various arbitrary limits - Bug #5463
Zachary Slater
2013-01-12
More fixes to the macosx buildsystem. This removes the SDL Framework and make...
Richard Allen
2013-01-12
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arch...
Richard Allen
2013-01-12
Missed a file in the previous commit.
James Canete
2013-01-12
Support r_srgb even without hardware support. Also tweak default autoexposure...
James Canete
2013-01-12
Save all arguments from connect for reconnect command. Remove unnecessary loc...
Zack Middleton
2013-01-12
Fix dedicated server crashing when using MSG_ReadDelta*, though it only happe...
Zack Middleton
2013-01-12
Fix reconnect command to work after leaving server. (#5794)
Zack Middleton
2013-01-12
Fix passing arg9 (qvm only), arg10, and arg11 to vmMain for native libs and n...
Zack Middleton
2013-01-12
Fix clients being able to reset their player state and respawn using donedl.
Zack Middleton
2013-01-12
Fix a couple files not ending with a newline.
James Canete
2013-01-12
Only declare var_SampleToView in lightall shader when it is actually used.
James Canete
2013-01-12
- Allow changing cl_voip without restarting. - Fix assert failing in CL_Parse...
Zack Middleton
2013-01-12
Fix server ignoring client move commands if voip data is included.
Zack Middleton
2013-01-12
Fix writting voip data in demos (broke in r2102).
Zack Middleton
2013-01-12
Split light sample into direct and ambient parts when using deluxemaps or per...
James Canete
2013-01-12
From /dev/humancontroller: Typo.
James Canete
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