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2015-03-17OpenGL2: Bit of multidraw optimization.SmileTheory
2015-03-17Fix a bug in previous commit.SmileTheory
2015-03-17OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.SmileTheory
2015-03-17OpenGL2: Interleave vertex data for static MD3s.SmileTheory
2015-03-17OpenGL2: Fix invalid texture parameter.SmileTheory
2015-03-17OpenGL2: Reduce redundant GL calls.SmileTheory
2015-03-17OpenGL2: Vertex array object support.SmileTheory
2015-03-17OpenGL2: VBO cleanup.SmileTheory
2015-03-17OpenGL2: Better BSP surface merging.SmileTheory
2015-03-17OpenGL2: Don't segfault if r_ext_multitexture is disabledZack Middleton
2015-03-17Add function for clearing global shader instead of duplicating the codeZack Middleton
2015-03-17Add facility to describe cvarsTim Angus
2015-03-17Don't add duplicate resolutions to r_availableModesZack Middleton
2015-03-17Fix Windows key bind name on non-Mac using SDL2Zack Middleton
2015-03-17Fix binding 'context menu' key using SDL2Zack Middleton
2015-03-17Fix building with curl on Linux PPC and SparcMAN-AT-ARMS
2015-03-17Change default value for s_alDopplerSpeedMAN-AT-ARMS
2015-03-17Fix possible division by zero in S_PaintChannelFrom16_altivecMAN-AT-ARMS
2015-03-17Actually, that's not suppressing, that's changing behaviourTim Angus
2015-03-17Fix more warningsTim Angus
2015-03-17Fix renderergl2 warningsTim Angus
2015-03-17Fix renderergl1 warningsTim Angus
2015-03-17Suppress warning of (deliberate) null pointer deferenceTim Angus
2015-03-17Fix client warningsTim Angus
2015-03-17Fix a few warningsTim Angus
2015-03-17Fix 6155: OpenGL2: some shader stages remains visible through fog volumesZack Middleton
2015-03-17Use ColorIndexForNumber in Con_DrawSolidConsoleZack Middleton
2015-03-17Port COM_ParseExt fixes to CommaParseZack Middleton
2015-03-17SDL 2 scroll/caps/num lock keys send KEYUP event when key is releasedZack Middleton
2015-03-17Add ColorIndexForNumber macro replacing '& 0x07'Pan7
2015-03-17Don't scale cinematic time by timescale twiceZack Middleton
2015-03-17fixed formatting of a few GLSL float constants remove unneeded version number...Anthony Pesch
2015-03-17Add cvar_modified commandZack Middleton
2014-08-28Make it compileTim Angus
2014-08-28Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.cZack Middleton
2014-08-28Fix incorrect rgbGen const reading uninitialized memoryZack Middleton
2014-08-28Fix incorrect strncat usage in CL_ServerInfoPacketZack Middleton
2014-08-28Remove unused functions from null_main.c and null_input.cZack Middleton
2014-08-28There have been 0 days since the last compiler warningTim Angus
2014-08-28Fix some warningsTim Angus
2014-08-28Get clipboard data from SDLZack Middleton
2014-08-28Fix binding KP_NUMLOCKZack Middleton
2014-08-28Fix OSX buildTim Angus
2014-08-28Fix assorted warningsTim Angus
2014-08-28OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0.SmileTheory
2014-08-28OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_Mip...SmileTheory
2014-08-28OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau...SmileTheory
2014-08-28guard against out-of-bounds jump table targets/dev/humancontroller
2014-08-28Don't load external GLSL files by defaultZack Middleton
2014-08-28OpenGL2: Replace R_MipMapsRGB() with faster version.SmileTheory