Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * (bug 3964) Fix votedisplaystrings printing as blank in some circumstances ↵ | Christopher Schwarz | |
(thanks Rezyn for 1/2 of this fix) | |||
2013-01-03 | * (bug 3476) Log callvote/callteamvote to games.log and print ↵ | Christopher Schwarz | |
votedisplaystring in client console message | |||
2013-01-03 | * (bug 3354) Add /clientlist cgame command for listing connected clients (DevHC) | Christopher Schwarz | |
* Remove ADMF_SEESFULLLISTPLAYERS and return !listplayers to the old default value of always listing everything. Servers can now freely disallow !listplayers from non-admins, who can use /clientlist (or the GUI) to obtain the info they need. | |||
2013-01-03 | * Fix alienWin and humanWin commands to destroy the *other* team's base | Ben Millwood | |
2013-01-03 | * Merge ioq3-r1498, by popular demand | Tim Angus | |
2013-01-03 | * (bug 3760) Tremulous reports as ioQ3 when downloading with curl | Ben Millwood | |
(David Severwright) | |||
2013-01-03 | * score from buildable killes *= 2 | Christopher Schwarz | |
* score /= 5 | |||
2013-01-03 | Revert "* Give mass driver a small width (5u for now)" since the dretch bbox ↵ | Roman Tetelman | |
is back to 30**3 | |||
2013-01-03 | Reverted dretch health (20 -> 25) and hitbox (24 -> 30 cubed) | Asa Kravets | |
2013-01-03 | * Make both grangers' speeds 0.9, at Norf's request | Christopher Schwarz | |
2013-01-03 | * Scoreboard revamp as per issue 31 | Christopher Schwarz | |
- Builder credits are still to-do, but we decided to see how the rest of the numbers work before adding that into the mix | |||
2013-01-03 | * Fix /give funds being broken by the fractional alien credits refactor | Christopher Schwarz | |
2013-01-03 | * Fix thirdperson death cam view for suicides | Christopher Schwarz | |
2013-01-03 | * Make dead cam follow the killer's movements instead of just looking at ↵ | Christopher Schwarz | |
where they were at time of death. | |||
2013-01-03 | Improvements, fixes, and cleanups to smooth regen | Ben Millwood | |
* Store player class regeneration rates as floats * Only calculate regen modifier once if replenishing multiple health points simultaneously | |||
2013-01-03 | * Give mass driver a small width (5u for now) | Roman Tetelman | |
* Fix event names in bg_misc.c (was making debugging difficult) | |||
2013-01-03 | * fix infinite loop in new regen code when aliens admitdefeat | Roman Tetelman | |
2013-01-03 | * color console chat to make it more noticable | Roman Tetelman | |
2013-01-03 | * add printqueue server command to try to debug issue #20 | Roman Tetelman | |
2013-01-03 | * Should fix thirdpersonpitchfollow in shoulderview mode | Christopher Schwarz | |
2013-01-03 | * fix maprotation conditionals to avoid infinite loops in some cases | Roman Tetelman | |
2013-01-03 | * fix hives | Roman Tetelman | |
2013-01-03 | * hive rework (closes #29): | Roman Tetelman | |
+ swarms are much faster + 3 second lifetime instead of 1500*4 unit leash (changme) + swarms target the nearest human instead of chasing the same one until death + hive repeat 5 sec -> 3 sec | |||
2013-01-03 | * Fix crashbug introduced last revision. This time I'm going to just revert ↵ | Christopher Schwarz | |
that part of 1121 instead of trying to fix what wasn't broken. | |||
2013-01-03 | * Fix broken spawn queue bug introduced in r1121 | Christopher Schwarz | |
2013-01-03 | * Fix the order of the arguments to APropHovel_Blocked so that it's not ↵ | Christopher Schwarz | |
completely broken. Mysterious successes and failures of allowed hovel placement should no longer occur. * Prevent hovels allowing grangers to get outside the map, once again (thanks Rezyn) | |||
2013-01-03 | * Don't display team join message if previous clientinfo was invalid (bug 3960) | Ben Millwood | |
* Move CG_TeamJoinMessage to cg_players.c near where it is used * When changing team, execute cg_(alien|human|spectator)Config as appropriate | |||
2013-01-03 | * Implementation of assert() in bg_lib.h | Ben Millwood | |
2013-01-03 | * Prevent changing names while muted | Christopher Schwarz | |
2013-01-03 | * Fix for building spawns over marked buildables (fixes #14) | Roman Tetelman | |
* Ignore marked buildables that the spawn will replace when checking for anything that will block it. | |||
2013-01-03 | * humans can no longer bunny hop right after dodging | Roman Tetelman | |
2013-01-03 | * Move some server commands into game and refactor game commands | M. Kristall | |
2013-01-03 | * (bug 3416) Overlapping strings with strcpy (thanks Jacques Boscq) | M. Kristall | |
* (bug 3576) Allow % since people promise it is safe (/dev/humancontroller) | |||
2013-01-03 | * (bug 3607) Hopefully fix the remaining hovel issues | M. Kristall | |
2013-01-03 | * Fix dead camera | Christopher Schwarz | |
* Partially fix thirdpersonpitchfollow so you shouldn't get stuck anymore, but you can still get angle wrapping | |||
2013-01-03 | * Remove cvars unused after revision 1143 | M. Kristall | |
2013-01-03 | * Mostly revert my change to SnapVector, since the bug it fixed turned out | Ben Millwood | |
to be a red herring | |||
2013-01-03 | * Print the real, current server time at start of games.log so real times ↵ | Christopher Schwarz | |
can actually be obtained from the logs via offsetting instead of only having game times (thanks Pierre) | |||
2013-01-03 | * make all buildables worth 0 credits/frags | Roman Tetelman | |
2013-01-03 | * Add Undeference's say_area command | Christopher Schwarz | |
* For now, the range of this is adjustable with g_sayAreaRange. This is temporary to help us to choose a range for Undeference to use when he commits this to Tremulous trunk | |||
2013-01-03 | * redo hovel removal in a way that doesn't break log parsers (reported by msk) | Roman Tetelman | |
2013-01-03 | * Add SD votes (closes #11) | Christopher Schwarz | |
* Add g_suddenDeath that can be changed back and forth (0 | 1) by console whenever. This is necessary to create the vote type. * Votes require at least g_suddenDeathVotePercent percent to pass (default 74) * Set g_suddenDeathVotePercent 0 to disable SD votes entirely * g_suddenDeathVoteDelay (default 180) controls how much delay should occur between the vote's passing and entering SD. This is designed to make it harder to pass SD votes at opportune times. | |||
2013-01-03 | Only regenerate health while alive | Ben Millwood | |
2013-01-03 | Removing some unused variables and functions | Ben Millwood | |
2013-01-03 | Smooth regeneration | Ben Millwood | |
A regen rate of 4 hp/s now means you regenerate one health point every quarter of a second (fixes #28) | |||
2013-01-03 | * Change EXEC_NOW to EXEC_APPEND | M. Kristall | |
* Remove cvar based banning in favor of admin system | |||
2013-01-03 | * Revert 89f3c2786ab64bef0213aa97481b39ec4d68884a. so it won't conflict with... | Roman Tetelman | |
2013-01-03 | Fix dragoon barb display on widescreen | Ben Millwood | |
2013-01-03 | * Bring back g_maxGameClients (thanks kevlarman) | M. Kristall | |
2013-01-03 | * release build points from structures killed by deconstructed eggs instantly | Roman Tetelman | |