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2005-07-28* Changed "Object" to "Structure" in controls optionsTim Angus
2005-06-05* Some grammar touch ups to infopanes.defTim Angus
* Added grenade infopane * Fiddled with the ingame main menu to fit the new splash screen model * Changed "Use Object:" in bindings to "Use Object/Evolve:" * Corrected cursor load * Moved heartbeat.wav to correct location * Splash screen touch ups * Credits implemented * Scanner plane reintroduced
2004-03-19* Added "buy ammo" bind to optionsTim Angus
* Set default focus to the listbox for many of the trem menus
2004-03-02* Added reload binding optionTim Angus
* Added team auto-select option
2004-01-30* Menu option for cg_disableBuildWarningsTim Angus
2003-09-30* Changed cg_zsortLEs to cg_depthSortParticlesTim Angus
2003-02-12* Updated most of the scripts to play the new menu soundsTim Angus
2002-10-23* Added light flare performance option to GFX softwareTim Angus
2002-09-25* Loading menu altered for progress bar border thicknessTim Angus
* tremulous_human_hud.menu is CVS is currently cruft - waiting for Jex * Crosshair selection removed from options menu
2002-08-09* Bind added for "deconstruct"Tim Angus
* Minor changes to button sizes in trem menus
2002-07-06Added sprint bind to ingame controlsTim Angus
2002-07-04Start of vote menuTim Angus
2002-07-03Closer to finishing options menuTim Angus
2002-07-03MORE work on options menuTim Angus
2002-07-02Further work on options menuTim Angus
2002-07-02Ingame options::system stuffTim Angus
2002-01-26Initial revisionTim Angus