Age | Commit message (Collapse) | Author |
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0 - always off
1 - for long range weapons only (1.1.0 behaviour and also the new default)
2 - always on (if the weapon.cfg has one defined of course)
* cg_drawCrosshair 0 no longer prevents crosshair names from drawing
* added cg_drawCrosshair configuration in the ingame Options -> Game menu
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* spectators can now participate in non-team votes
* added teamvote "admitdefeat"
* replaced "nextmap" vote with "draw"
* removed vote "clientkick" vote (uses "kick" instead)
* removed teamvote "teamclientkick" (uses "kick" instead)
* renamed teamvote "teamkick" to teamvote "kick"
* added teamvote "denybuild" and "allowbuild"
* added vote "mute" and "unmute"
* added !denybuild and !allowbuild g_admin commands
* added /ignore and /unignore commands (and menu support)
* Game -> Info (formerly About) shows server settings instead of local ones
* Voting keys can now be configured in the Options menu
* Voting key binds now display with the vote status (F3 and F4 will be the
eventual default binds for "teamvote yes" and "teamvote no" respectively)
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highest built-in graphic setting. When set to 0, particles
don't use bounce off anything and therefore their movement
doesn't require trace calls. This gives a significant frame
rate boost in many situations.
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* Remove +zoom and -zoom altogether
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- SDL_GammaRamp stuff
- Anisotropic texture filtering
- q3testesque r_flares
- cl_guid
- Security fixes
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* Added OpenAL option to sound menu
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* Added BG_UpgradeClassAvailable
* Added generalised BG_*IsAllowed functions
* Added some binding traps to cgame
* Added tutorial mode (cg_tutorial)
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* Removed antitox from infopanes
* retabbed the .txt files
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* Added grenade infopane
* Fiddled with the ingame main menu to fit the new splash screen model
* Changed "Use Object:" in bindings to "Use Object/Evolve:"
* Corrected cursor load
* Moved heartbeat.wav to correct location
* Splash screen touch ups
* Credits implemented
* Scanner plane reintroduced
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* Set default focus to the listbox for many of the trem menus
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* Added team auto-select option
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* tremulous_human_hud.menu is CVS is currently cruft - waiting for Jex
* Crosshair selection removed from options menu
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* Minor changes to button sizes in trem menus
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