summaryrefslogtreecommitdiff
path: root/ui/tremulous_human_hud.menu
AgeCommit message (Collapse)Author
2013-01-03* Make missing default_hud a fatal errorBen Millwood
* Move "SPECTATOR" text to the HUD menu files * Make "following" text an ownerdraw
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
* Sitting on a booster won't make it blink the warning bolt (SS_BOOSTEDWARNING), also made the warning fade * Lucifer Cannon repeat rates fixed * G_Damage() wont deal damage to dead entities * Maybe fixed the buildable killed with shotgun won't show dying anim bug * Attacked hives won't attack back when the OM is dead * The monstrous hive bounding boxes shrunk to something reasonable * Tesla Generator muzzle offset to the ball part, now fires over turrets * HUDs can make vertical charge bars * Human charge bar no longer overlaps scanner * "There are no spawns remaining" Changes to trample attack: * No longer deals locational damage (wtf?) * Charge "holding" restored * Hit repeat rate limited to 50 ms Changes to health cross icons: * Inspired by Techhead, made new icons (sorry, yours didn't look so good in game :-\ ) * Icons fade from one to another * Switched SS_HEALING_2X and SS_HEALING_ACTIVE meaning for Humans -- glows when on medi station, special icon for medkit * Poisoned icon for humans (Techhead's idea)
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
* Trample and Lucifer Cannon charging reworked and moved to PMove * Can no longer "cancel" a charging Lucifer Cannon * STAT_MISC2 is now unused, booster and charge information can be inferred elsewhere (STAT_UNUSED) * Trying to fire an empty weapon makes a clicking noise (also a bugfix, apparently the server would spam EV_NOAMMO which did nothing but is now used for the clicking noise -- audible to all players) * Created an alternate, muffled Lucifer Cannon warning noise for other people's Lucifer Cannons * Fixed bug which prevented players from switching to a different player while spectating someone in the spawn queue * Spectators are now properly moved to the lock view position when spectating a player in the spawn queue
2013-01-03* Started updating infopanes with Badger, need to do moreMichael Levin
* Fixed a bug where regular Basilisk would not heal faster by a booster sometimes (found thanks to new GUI indicator!) * Un-reverted Lucifer Cannon sound heard by others, with Norf's blessing * Added a Help menu listing mod changes and other stuff (ESC -> Help), edit ui/help.txt * Human HUD item list will now wrap around so that it never hides items, also made it a little wider GUI cross changes: * Human GUI health cross glows when medkit is active * Alien GUI health cross glows when on creep * Double, triple healing rates show as multiple crosses
2013-01-03Added armour files to version control.Michael Levin
2007-11-08* Merge and move text paint functions into ui_shared.cTim Angus
* Add aspectBias to indicate alignment on non-4:3 video modes * Add "reset <item>" script command to reset an item * Compensate for aspect ratio in lots and lots and lots of places * Release edit field focus when tabbing away * Fix infinite loop bug in text wrapping code when rect is very narrow * Mung .menu scripts to line things up correctly on non-4:3 ratios
2007-10-30* (bug 3384) Remove server side armoury refresh and replace with UI sideTim Angus
refresh * Add trap_Key_SetOverstrikeMode and trap_Key_GetOverstrikeMode to cgame * Change Text_[Width|Height] to return floats * Add Text_Em[Width|Height] * Add CG_AlignText to cut down on code duplication * Add itemDef_t::textvalignment for vertical text alignment * Add UI_DrawTextBlock to replace a lot of duplicate code * Rewrite text wrapping code from scratch so that it actually works * Add UI_OwnerDrawText * Add expression evaluator to .menu parser * Split off Border_Paint from Window_Paint * Scale slider items to fit their rect * Rework edit field widgets to behave somewhat more correctly * Fix a few listbox widget layout issues * Don't display scrollbars in "notselectable" listbox widgets * Make scoreboard team labels ownerdrawn * Menu script rework + Use the expression evaluator to replace lots and lots of absolute coords with relative ones, hopefully easing future maintenance + Remove lots and lots of textalign[xy] that were present to work around broken text alignment routines + Replace a bunch of numeric constants with ones from menudef.h + Compose the huds from tremulous_common_hud.h + Generally neaten things up + Lots of whitespace fixes
2006-12-13* (bug 2944) cg_drawClock addedTony J. White
2006-01-18* Added BG_FindUsableForUpgradeTim Angus
* Added BG_UpgradeClassAvailable * Added generalised BG_*IsAllowed functions * Added some binding traps to cgame * Added tutorial mode (cg_tutorial)
2006-01-06* Added traps to query demo stateTim Angus
* Demo state now displayed from cgame * Merged ioq3-r464 - gcc4/-O0 bug fix - zone/hunk megs faffage
2005-07-23* Changed lagometer from FILLED to EMPTYTim Angus
2005-07-21* Fixed the lagometer coloursTim Angus
* Added stage report to the scoreboard
2005-07-14* Expanded human inventory size to 7 itemsTim Angus
* Changed code reference of grenade infopane
2005-06-05* Some grammar touch ups to infopanes.defTim Angus
* Added grenade infopane * Fiddled with the ingame main menu to fit the new splash screen model * Changed "Use Object:" in bindings to "Use Object/Evolve:" * Corrected cursor load * Moved heartbeat.wav to correct location * Splash screen touch ups * Credits implemented * Scanner plane reintroduced
2004-09-27* Build timer piesTim Angus
* Alien class icons
2004-05-29* Changes for the increased resolution fontsTim Angus
2004-01-12* Added doubleclick handles to the list boxesTim Angus
* Added crosshair names to the huds * Corrected some infopanes prices
2003-08-02* Spelling fixesTim Angus
* Jex's changes to the human hud (inventory + usable icon)
2003-06-15* Added a few things back in to the human hudTim Angus
2003-06-13* Updated default and human hudsTim Angus
* Split alien hud into builder and general huds
2003-02-03* Added ownerdraws for alien sense, human scanner and usable buildableTim Angus
2003-01-11* Oops. Fixed the changes I backed out.Tim Angus
2003-01-11* Alien hud changesTim Angus
2003-01-05* Hud changesTim Angus
2002-11-30* New human hudTim Angus
2002-11-18* More infopanesTim Angus
* Hud updates
2002-11-16* Added a bunch of infopanesTim Angus
* Jex's human hud
2002-09-25* Loading menu altered for progress bar border thicknessTim Angus
* tremulous_human_hud.menu is CVS is currently cruft - waiting for Jex * Crosshair selection removed from options menu
2002-09-09* Code support changesTim Angus
2002-09-02* Added console to human hudTim Angus
* Added default hud (for spectating and missing hud)
2002-08-13* Added new ownerdrawn stuff to human hudTim Angus
2002-07-29* ScoreboardTim Angus
* Display of build points and timer on human hud * Fumblings with the join server menu
2002-06-21DunnerTim Angus
2002-04-05Gumby's stuff. Ownerdrawn weapon selectionTim Angus
2002-03-22Human hudTim Angus