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2006-06-04* Added target_hurtTim Angus
* Various other map entity fixes/enhancements * Hovel exploit fixed * Fixed tesla trail disappearing at edge of range * Default player name now inherited from OS * Fixed spelling of Veda's surname :x
2006-05-06* Merged ioq3-r775Tim Angus
- SDL_GammaRamp stuff - Anisotropic texture filtering - q3testesque r_flares - cl_guid - Security fixes
2006-04-09* Fixed display of long server namesTim Angus
* Fixed sort by ping * Changed default source to internet * Added simple options menu to frontend * Removed PB menu file * Changed default net rate * Fixed scoreboard alignment * Implemented "scoresUp" and "scoresDown"
2006-02-27* Removed cg_brassTime option from menuTim Angus
* Added OpenAL option to sound menu
2006-02-24* Changed main menu copyright datesTim Angus
* Changed default port
2006-01-18* Added BG_FindUsableForUpgradeTim Angus
* Added BG_UpgradeClassAvailable * Added generalised BG_*IsAllowed functions * Added some binding traps to cgame * Added tutorial mode (cg_tutorial)
2006-01-06* Added traps to query demo stateTim Angus
* Demo state now displayed from cgame * Merged ioq3-r464 - gcc4/-O0 bug fix - zone/hunk megs faffage
2005-12-28* Added master server to source, based on dpmasterTim Angus
* Removed gametype, fraglimit and dmflags cvars * Removed CD key authentication stuff * Implemented a means to save and restore cmd context * Bumped protocol version up to 69 (same as 68) * Removed various references to punkbuster * Maps on create server menu now sorted by name * Fixed some warnings
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
* Dragoon pounce now incurs 400ms wait before other weapons may be used * Trapper cost down to 8 from 10 * Hovel is now free, but only one can be built * Teslagen damage up to 9 from 7 * Non locational damage does not apply locational armour anymore; instead it averages the armour regions together * Tweaks to pain blends * Added cg_animation.c, which apparently I forgot * Added generate-infopanes.sh and infopanes.def.h
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes
2005-09-02* Added "Wallwalk Control Toggles" optionTim Angus
2005-08-29* Added "Use Medkit" optionTim Angus
* Removed antitox from infopanes * retabbed the .txt files
2005-07-28* Changed "Object" to "Structure" in controls optionsTim Angus
2005-07-23* Changed lagometer from FILLED to EMPTYTim Angus
2005-07-21* Added columns for class iconsTim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
* Fixed the bug where spectators saw team chat * Added ping display to the lagometer * Renormalised some balance variables * Fixed the bug where bodies would sometimes disappear immediately after death * Fixed the "dancing buildables" bug * Fixed the bug where buildable animation sounds were inappropriately played upon entering PVS * Fixed a subtle stage bug * Added code to indicate which stage a team is on via the scoreboard
2005-07-21* Fixed the lagometer coloursTim Angus
* Added stage report to the scoreboard
2005-07-17* Realigned scoreboard headingsTim Angus
2005-07-14* Expanded human inventory size to 7 itemsTim Angus
* Changed code reference of grenade infopane
2005-06-18* Some grammar/spelling fixesTim Angus
* Credits update
2005-06-05* Some grammar touch ups to infopanes.defTim Angus
* Added grenade infopane * Fiddled with the ingame main menu to fit the new splash screen model * Changed "Use Object:" in bindings to "Use Object/Evolve:" * Corrected cursor load * Moved heartbeat.wav to correct location * Splash screen touch ups * Credits implemented * Scanner plane reintroduced
2004-11-30* Dialog for PTRC systemTim Angus
2004-09-29* A smattering of fondulationsTim Angus
2004-09-28* Changed the alpha on the class iconsTim Angus
2004-09-27* Build timer piesTim Angus
* Alien class icons
2004-07-23* Values updateTim Angus
2004-05-29* Changes for the increased resolution fontsTim Angus
2004-03-19* Added "buy ammo" bind to optionsTim Angus
* Set default focus to the listbox for many of the trem menus
2004-03-02* Added reload binding optionTim Angus
* Added team auto-select option
2004-01-30* Menu option for cg_disableBuildWarningsTim Angus
2004-01-12* Added doubleclick handles to the list boxesTim Angus
* Added crosshair names to the huds * Corrected some infopanes prices
2004-01-12* Added CG_PLAYER_CROSSHAIRNAMESTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
* Changed a few jump heights * Added vote team kick * Re-placed the voting notes * Passed voting info to UI module * Removed "spawnBody" command
2003-10-10* Tidied up the voting dialogs -- less ambiguous nowTim Angus
2003-09-30* Changed cg_zsortLEs to cg_depthSortParticlesTim Angus
2003-09-03* Removed bank and float UI stuffTim Angus
2003-08-19* Reintroduced alien sense after it mysteriously disappeared.. hmmTim Angus
2003-08-02* Spelling fixesTim Angus
* Jex's changes to the human hud (inventory + usable icon)
2003-06-15* Added a few things back in to the human hudTim Angus
2003-06-13* Code support for the "new" hudsTim Angus
2003-06-13* Updated default and human hudsTim Angus
* Split alien hud into builder and general huds
2003-03-26* Added CG_PLAYER_WEAPONICON ownerdraw at Jex's requestTim Angus
2003-03-22* Updated the armoury menu to be somewhat more usableTim Angus
2003-02-12* Updated most of the scripts to play the new menu soundsTim Angus
2003-02-03* Added ownerdraws for alien sense, human scanner and usable buildableTim Angus
2003-02-03* Makefile edit to include menudef.h in ctagsTim Angus
* Added ownerdraw to display a graphic when a usable buildable is nearby * Converted alien sense and human scanner to ownerdraws
2003-01-11* Oops. Fixed the changes I backed out.Tim Angus
2003-01-11* Alien hud changesTim Angus
2003-01-05* Hud changesTim Angus
2003-01-05* Various bits for the alien hudTim Angus