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authorTim Angus <tim@ngus.net>2005-10-03 20:52:19 +0000
committerTim Angus <tim@ngus.net>2005-10-03 20:52:19 +0000
commit57a17f003806d9326b64317babf866d6111c0abb (patch)
tree9783aa743a70eadc3c2e6d88117d145d6d1ba3cb /ui
parente6f475ab2290ff7bc847336ed1f211f2092ac602 (diff)
* Removed jump pad code (and associated media loading)
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes
Diffstat (limited to 'ui')
-rw-r--r--ui/menudef.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/ui/menudef.h b/ui/menudef.h
index 57514a53..6c6a34bf 100644
--- a/ui/menudef.h
+++ b/ui/menudef.h
@@ -260,7 +260,6 @@
#define UI_OWNERDRAW_BASE 200
#define UI_HANDICAP 200
-#define UI_EFFECTS 201
#define UI_PLAYERMODEL 202
#define UI_CLANNAME 203
#define UI_CLANLOGO 204
@@ -301,7 +300,6 @@
#define UI_BOTNAME 239
#define UI_BOTSKILL 240
#define UI_REDBLUE 241
-#define UI_CROSSHAIR 242
#define UI_SELECTEDPLAYER 243
#define UI_MAPCINEMATIC 244
#define UI_NETGAMETYPE 245