diff options
author | Tim Angus <tim@ngus.net> | 2005-10-03 20:52:19 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-10-03 20:52:19 +0000 |
commit | 57a17f003806d9326b64317babf866d6111c0abb (patch) | |
tree | 9783aa743a70eadc3c2e6d88117d145d6d1ba3cb /ui | |
parent | e6f475ab2290ff7bc847336ed1f211f2092ac602 (diff) |
* Removed jump pad code (and associated media loading)
* Removed loading of some Q3 cruft
* Spilled events attached to temporary entities are now reattached to their
original entities, fixing the missing flame bug
* Fixed "suicide god" bug
* Fixed bug where zap ignores armour
* Fixed missing particle systems when follow-spectating
* Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo
* Cleaned up logic in CG_AddPlayerWeapon
* MASK_SHOT traces no longer collide with corpses
* Corpses timeout in 20 seconds instead of 60
* Improved robustness of spawn validation, fixing the bug on transit
* A crapload of whitespace fixes
Diffstat (limited to 'ui')
-rw-r--r-- | ui/menudef.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/ui/menudef.h b/ui/menudef.h index 57514a53..6c6a34bf 100644 --- a/ui/menudef.h +++ b/ui/menudef.h @@ -260,7 +260,6 @@ #define UI_OWNERDRAW_BASE 200 #define UI_HANDICAP 200 -#define UI_EFFECTS 201 #define UI_PLAYERMODEL 202 #define UI_CLANNAME 203 #define UI_CLANLOGO 204 @@ -301,7 +300,6 @@ #define UI_BOTNAME 239 #define UI_BOTSKILL 240 #define UI_REDBLUE 241 -#define UI_CROSSHAIR 242 #define UI_SELECTEDPLAYER 243 #define UI_MAPCINEMATIC 244 #define UI_NETGAMETYPE 245 |