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# --
# -- Makefile for building Q3A qvms on Linux
# --
# -- Copyleft under the GPL by Yumpee
# -- yumpee@freeshell.org
# -- http://freeshell.org/~yumpee
# -- with additions/modifications by Timbo
# -- tma@dcs.ed.ac.uk
# -- Default definitions, can be over-ridden by commandline options
CPP=/usr/games/quake3/tools/q3cpp
CPP_FLAGS=-DQ3_VM
INCLUDES=-Icgame -Igame -Iui
RCC=/usr/games/quake3/tools/q3rcc
RCC_FLAGS=-target=bytecode -g
Q3ASM=/usr/games/quake3/tools/q3asm
Q3ASM_FLAGS=
CC=gcc
CC_DEPEND_FLAGS=-MM
SED=sed
Q3ADIR=/usr/games/quake3
MOD=tremulous
# -- Object files of each QVM
VM_CGAME_OBJ= cgame/vm/cg_main.asm \
cgame/vm/cg_mem.asm \
cgame/vm/cg_consolecmds.asm \
cgame/vm/cg_draw.asm \
cgame/vm/cg_drawtools.asm \
cgame/vm/cg_effects.asm \
cgame/vm/cg_ents.asm \
cgame/vm/cg_event.asm \
cgame/vm/cg_info.asm \
cgame/vm/cg_localents.asm \
cgame/vm/cg_marks.asm \
cgame/vm/cg_players.asm \
cgame/vm/cg_playerstate.asm \
cgame/vm/cg_predict.asm \
cgame/vm/cg_scoreboard.asm \
cgame/vm/cg_servercmds.asm \
cgame/vm/cg_snapshot.asm \
cgame/vm/cg_view.asm \
cgame/vm/cg_weapons.asm \
cgame/vm/cg_creep.asm \
cgame/vm/cg_lightmap.asm \
cgame/vm/cg_scanner.asm \
game/vm/bg_misc.asm \
game/vm/bg_pmove.asm \
game/vm/bg_slidemove.asm \
game/vm/bg_lib.asm \
game/vm/q_math.asm \
game/vm/q_shared.asm
VM_GAME_OBJ= game/vm/g_main.asm \
game/vm/bg_misc.asm \
game/vm/bg_lib.asm \
game/vm/bg_pmove.asm \
game/vm/bg_slidemove.asm \
game/vm/q_math.asm \
game/vm/q_shared.asm \
game/vm/g_active.asm \
game/vm/g_arenas.asm \
game/vm/g_client.asm \
game/vm/g_cmds.asm \
game/vm/g_combat.asm \
game/vm/g_items.asm \
game/vm/g_buildable.asm \
game/vm/g_creep.asm \
game/vm/g_mem.asm \
game/vm/g_misc.asm \
game/vm/g_missile.asm \
game/vm/g_mover.asm \
game/vm/g_session.asm \
game/vm/g_spawn.asm \
game/vm/g_svcmds.asm \
game/vm/g_target.asm \
game/vm/g_team.asm \
game/vm/g_trigger.asm \
game/vm/g_utils.asm \
game/vm/g_weapon.asm
VM_UI_OBJ= ui/vm/ui_main.asm \
ui/vm/ui_mods.asm \
ui/vm/ui_gameinfo.asm \
ui/vm/ui_atoms.asm \
ui/vm/ui_cinematics.asm \
ui/vm/ui_connect.asm \
ui/vm/ui_controls2.asm \
ui/vm/ui_demo2.asm \
ui/vm/ui_mfield.asm \
ui/vm/ui_credits.asm \
ui/vm/ui_menu.asm \
ui/vm/ui_ingame.asm \
ui/vm/ui_confirm.asm \
ui/vm/ui_setup.asm \
ui/vm/ui_options.asm \
ui/vm/ui_display.asm \
ui/vm/ui_sound.asm \
ui/vm/ui_network.asm \
ui/vm/ui_playermodel.asm \
ui/vm/ui_players.asm \
ui/vm/ui_playersettings.asm \
ui/vm/ui_preferences.asm \
ui/vm/ui_qmenu.asm \
ui/vm/ui_serverinfo.asm \
ui/vm/ui_servers2.asm \
ui/vm/ui_sparena.asm \
ui/vm/ui_specifyserver.asm \
ui/vm/ui_sppostgame.asm \
ui/vm/ui_splevel.asm \
ui/vm/ui_spskill.asm \
ui/vm/ui_startserver.asm \
ui/vm/ui_team.asm \
ui/vm/ui_video.asm \
ui/vm/ui_addbots.asm \
ui/vm/ui_removebots.asm \
ui/vm/ui_teamorders.asm \
ui/vm/ui_dynamicmenu.asm \
ui/vm/ui_loadconfig.asm \
ui/vm/ui_saveconfig.asm \
ui/vm/ui_cdkey.asm \
game/vm/bg_misc.asm \
game/vm/bg_lib.asm \
game/vm/q_math.asm \
game/vm/q_shared.asm
# -- Makefile's main targets
all: cgame game ui
install: cgame game ui
-mkdir -p $(Q3ADIR)/$(MOD)/vm
-cp cgame/vm/cgame.qvm $(Q3ADIR)/$(MOD)/vm
-cp game/vm/qagame.qvm $(Q3ADIR)/$(MOD)/vm
-cp ui/vm/ui.qvm $(Q3ADIR)/$(MOD)/vm
cgame: cgame/vm/cgame.qvm
game: game/vm/qagame.qvm
ui: ui/vm/ui.qvm
# -- Rules for compiling each QVM
cgame/vm/cgame.qvm: $(VM_CGAME_OBJ)
$(Q3ASM) $(Q3ASM_FLAGS) $^ cgame/cg_syscalls.asm
-mv q3asm.qvm cgame/vm/cgame.qvm
-mv q3asm.map cgame/vm/cgame.map
game/vm/qagame.qvm: $(VM_GAME_OBJ)
$(Q3ASM) $(Q3ASM_FLAGS) $^ game/g_syscalls.asm
-mv q3asm.qvm game/vm/qagame.qvm
-mv q3asm.map game/vm/qagame.map
ui/vm/ui.qvm: $(VM_UI_OBJ)
$(Q3ASM) $(Q3ASM_FLAGS) $^ ui/ui_syscalls.asm
-mv q3asm.qvm ui/vm/ui.qvm
-mv q3asm.map ui/vm/ui.map
# -- Rules for compiling single files
cgame/vm/%.asm: cgame/%.c
$(CPP) $(CPP_FLAGS) $(INCLUDES) $< cgame/vm/$*.i
$(RCC) $(RCC_FLAGS) cgame/vm/$*.i $@
-rm cgame/vm/$*.i
game/vm/%.asm: game/%.c
$(CPP) $(CPP_FLAGS) $(INCLUDES) $< game/vm/$*.i
$(RCC) $(RCC_FLAGS) game/vm/$*.i $@
-rm game/vm/$*.i
ui/vm/%.asm: ui/%.c
$(CPP) $(CPP_FLAGS) $(INCLUDES) $< ui/vm/$*.i
$(RCC) $(RCC_FLAGS) ui/vm/$*.i $@
-rm ui/vm/$*.i
# -- Dependency rules (made automatically in file Q3A.depend)
depend:
-echo > Q3A.depend
-$(CC) $(CC_DEPEND_FLAGS) -Igame -Icgame -Iui cgame/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*asm\)/cgame\/vm\/\1/g' >> Q3A.depend
-$(CC) $(CC_DEPEND_FLAGS) -Igame -Icgame -Iui game/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*asm\)/game\/vm\/\1/g' >> Q3A.depend
-$(CC) $(CC_DEPEND_FLAGS) -Igame -Icgame -Iui ui/*.c | $(SED) -e 's/\.o/.asm/g' -e 's/^\(.*asm\)/ui\/vm\/\1/g' >> Q3A.depend
include Q3A.depend
# -- Clean up object files
clean: clean_cgame clean_game clean_ui
clean_cgame:
-rm $(VM_CGAME_OBJ)
-rm cgame/cm/cgame.qvm
clean_game:
-rm $(VM_GAME_OBJ)
-rm game/vm/qagame.qvm
clean_ui:
-rm $(VM_UI_OBJ)
-rm ui/vm/ui.qvm
# -- EOF
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