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path: root/assets/ui/ingame_game.menu
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#include "ui/menudef.h"

{
  \\ INGAME GAME BOX \\

#define W           320
#define H           290
#define X           10
#define Y           60
#define BORDER      10

#define TOPBUTT_W   80
#define TOPBUTT_H   30

#define SIDEBUTT_W  50
#define SIDEBUTT_H  25

#define MAP_X       (SIDEBUTT_W+BORDER)
#define MAP_Y       ((2*BORDER)+TOPBUTT_H)
#define MAP_W       100
#define MAP_H       75
#define MAPLIST_X   MAP_X
#define MAPLIST_Y   ((3*BORDER)+TOPBUTT_H+MAP_H)
#define MAPLIST_W   (W-((2*BORDER)+SIDEBUTT_W))
#define MAPLIST_H   (H-((4*BORDER)+MAP_H+TOPBUTT_H))
#define MAPBUTT_X   (MAP_X+MAP_W+BORDER)
#define MAPBUTT_Y   MAP_Y
#define MAPBUTT_W   (W-(MAPBUTT_X+BORDER))
#define MAPBUTT_H   25

#define PBUTT_X     MAP_X
#define PBUTT_Y     (H-((2*PBUTT_H)+BORDER))
#define PBUTT_W     (W-((2*BORDER)+SIDEBUTT_W))
#define PBUTT_H     25
#define PLIST_X     PBUTT_X
#define PLIST_Y     ((2*BORDER)+TOPBUTT_H)
#define PLIST_W     PBUTT_W
#define PLIST_H     (H-((4*BORDER)+(2*PBUTT_H)+TOPBUTT_H))

#define PLAYER_C    0.7
#define IGN_C       0.15
#define IGNY_C      0.15
#define IGNHEAD_H   15
#define IGNHEAD_Y   ((2*BORDER)+TOPBUTT_H)
#define IGNBUTT_W   ((W-(2*BORDER))/2)
#define IGNBUTT_H   25
#define IGNBUTT_X   BORDER
#define IGNBUTT_Y   (H-(BORDER+IGNBUTT_H))
#define IGNORE_W    (W-(2*BORDER))
#define IGNORE_W2   ((W-(2*BORDER))-15)
#define IGNORE_H    (H-((4*BORDER)+TOPBUTT_H+IGNHEAD_H+IGNBUTT_H))
#define IGNORE_X    BORDER
#define IGNORE_Y    ((2*BORDER)+TOPBUTT_H+IGNHEAD_H)
#define IGNORE_TOFF 5

#define INFO_Y      ((2*BORDER)+TOPBUTT_H+10)
#define INFOELEM_H  15
#define INFO_OFF    (0-(W-90))

  menuDef
  {
    name "ingame_game"
    visible MENU_FALSE
    fullscreen MENU_FALSE
    outOfBoundsClick      // this closes the window if it gets a click out of the rectangle
    rect X Y W H
    focusColor 1 .75 0 1
    aspectBias ALIGN_LEFT
    onopen
    {
      uiScript InitIgnoreList;
      uiScript loadArenas;
      uiScript loadServerInfo;
      hide gameGrp;
      show vote;
      show mapvote;

      setitemcolor voteBtn       forecolor 0.2 0.2 0.2 1.0;
      setitemcolor ignoreBtn     forecolor 1.0 1.0 1.0 1.0;
      setitemcolor infoBtn      forecolor 1.0 1.0 1.0 1.0
    }

    itemDef
    {
      name window
      rect 0 0 W H
      style WINDOW_STYLE_FILLED
      backcolor 0 0 0 1
      visible MENU_TRUE
      decoration

      border WINDOW_BORDER_FULL
      borderSize 1.0
      borderColor 0.5 0.5 0.5 1
    }

    //Section menus
    itemDef
    {
      name voteBtn
      text "Vote"
      group menuGrp
      style WINDOW_STYLE_EMPTY
      rect (W-((3*TOPBUTT_W)+BORDER)) BORDER TOPBUTT_W TOPBUTT_H
      type ITEM_TYPE_BUTTON
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .35
      forecolor 1 1 1 1
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        hide gameGrp;
        show vote;
        show mapvote;

        setitemcolor infoBtn      forecolor 1.0 1.0 1.0 1.0;
        setitemcolor voteBtn  forecolor 0.2 0.2 0.2 1.0;
        setitemcolor ignoreBtn    forecolor 1.0 1.0 1.0 1.0
      }
    }

    itemDef
    {
      name ignoreBtn
      text "Ignore"
      group menuGrp
      style WINDOW_STYLE_EMPTY
      rect (W-((2*TOPBUTT_W)+BORDER)) BORDER TOPBUTT_W TOPBUTT_H
      type ITEM_TYPE_BUTTON
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .35
      forecolor 1 1 1 1
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        hide gameGrp;
        show ignore;

        setitemcolor infoBtn      forecolor 1.0 1.0 1.0 1.0;
        setitemcolor voteBtn  forecolor 1.0 1.0 1.0 1.0;
        setitemcolor ignoreBtn    forecolor 0.2 0.2 0.2 1.0
      }
    }

    itemDef
    {
      name infoBtn
      text "Info"
      group menuGrp
      style WINDOW_STYLE_EMPTY
      rect (W-((1*TOPBUTT_W)+BORDER)) BORDER TOPBUTT_W TOPBUTT_H
      type ITEM_TYPE_BUTTON
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .35
      forecolor 1 1 1 1
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        hide gameGrp;
        show info;

        setitemcolor infoBtn      forecolor 0.2 0.2 0.2 1.0;
        setitemcolor voteBtn  forecolor 1.0 1.0 1.0 1.0;
        setitemcolor ignoreBtn    forecolor 1.0 1.0 1.0 1.0
      }
    }


//////// VOTE

    //Vote menu
    itemDef
    {
      name vote
      text "Map"
      group gameGrp
      style WINDOW_STYLE_EMPTY
      rect 0 ((2*BORDER)+TOPBUTT_H) SIDEBUTT_W SIDEBUTT_H
      type ITEM_TYPE_BUTTON
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      textscale .25
      forecolor 1 1 1 1
      visible MENU_FALSE
      action
      {
        play "sound/misc/menu1.wav";
        hide gameGrp;
        show mapvote;
        show vote;
      }
    }

    itemDef
    {
      name vote
      text "Players"
      group gameGrp
      style WINDOW_STYLE_EMPTY
      rect 0 ((2*BORDER)+TOPBUTT_H+SIDEBUTT_H) SIDEBUTT_W SIDEBUTT_H
      type ITEM_TYPE_BUTTON
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      textscale .25
      forecolor 1 1 1 1
      visible MENU_FALSE
      action
      {
        play "sound/misc/menu1.wav";
        hide gameGrp;
        show playervote;
        show vote;
      }
    }

    itemDef
    {
      name vote
      text "Team"
      group gameGrp
      style WINDOW_STYLE_EMPTY
      rect 0 ((2*BORDER)+TOPBUTT_H+(2*SIDEBUTT_H)) SIDEBUTT_W SIDEBUTT_H
      type ITEM_TYPE_BUTTON
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      textscale .25
      forecolor 1 1 1 1
      visible MENU_FALSE
      action
      {
        play "sound/misc/menu1.wav";
        hide gameGrp;
        show teamvote;
        show vote;
      }
    }

///// Map Vote
    itemDef
    {
      name mapvote
      group gameGrp
      style WINDOW_STYLE_EMPTY
      ownerdraw UI_SELECTEDMAPPREVIEW
      rect MAP_X MAP_Y MAP_W MAP_H
      border WINDOW_BORDER_FULL
      bordercolor .5 .5 .5 .5
      visible MENU_FALSE
    }

    itemDef
    {
      name mapvote
      group gameGrp
      rect MAPLIST_X MAPLIST_Y MAPLIST_W MAPLIST_H
      type ITEM_TYPE_LISTBOX
      style WINDOW_STYLE_EMPTY
      elementwidth 120
      elementheight 15
      textscale .225
      elementtype LISTBOX_TEXT
      feeder FEEDER_MAPS
      border WINDOW_BORDER_FULL
      bordercolor   0.5 0.5 0.5 0.5
      forecolor     1   1   1   1
      backcolor     0.2 0.2 0.2 1
      outlinecolor  0.1 0.1 0.1 0.5
      visible MENU_FALSE
      doubleclick
      {
        play "sound/misc/menu1.wav";
        uiScript voteMap;
        uiScript closeingame
      }
    }

    itemDef
    {
      name mapvote
      group gameGrp
      text "Load Selected Map"
      type ITEM_TYPE_BUTTON
      textscale .25
      rect MAPBUTT_X MAPBUTT_Y MAPBUTT_W MAPBUTT_H
      textalign ALIGN_LEFT
      textvalign VALIGN_CENTER
      forecolor 1 1 1 1
      visible MENU_FALSE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript voteMap;
        uiScript closeingame
      }
    }

    itemDef
    {
      name mapvote
      group gameGrp
      text "Restart Current Map"
      type ITEM_TYPE_BUTTON
      textscale .25
      rect MAPBUTT_X (MAPBUTT_Y+MAPBUTT_H) MAPBUTT_W MAPBUTT_H
      textalign ALIGN_LEFT
      textvalign VALIGN_CENTER
      forecolor 1 1 1 1
      visible MENU_FALSE
      action
      {
        play "sound/misc/menu1.wav";
        exec "cmd callvote map_restart";
        uiScript closeingame
      }
    }

    itemDef
    {
      name mapvote
      group gameGrp
      text "End Match In Draw"
      type ITEM_TYPE_BUTTON
      textscale .25
      rect MAPBUTT_X (MAPBUTT_Y+(2*MAPBUTT_H)) MAPBUTT_W MAPBUTT_H
      textalign ALIGN_LEFT
      textvalign VALIGN_CENTER
      forecolor 1 1 1 1
      visible MENU_FALSE
      action
      {
        play "sound/misc/menu1.wav";
        exec "cmd callvote draw";
        uiScript closeingame
      }
    }

///// Player Vote
    itemDef
    {
      name playervote
      group gameGrp
      rect PLIST_X PLIST_Y PLIST_W PLIST_H
      style WINDOW_STYLE_EMPTY
      type ITEM_TYPE_LISTBOX
      elementwidth 120
      elementheight 15
      textscale .225
      elementtype LISTBOX_TEXT
      feeder FEEDER_PLAYER_LIST
      border WINDOW_BORDER_FULL
      bordercolor   0.5 0.5 0.5 0.5
      forecolor     1   1   1   1
      backcolor     0.2 0.2 0.2 1
      outlinecolor  0.1 0.1 0.1 0.5
      visible MENU_FALSE
    }

    itemDef
    {
      name playervote
      group gameGrp
      text "Mute Player"
      type ITEM_TYPE_BUTTON
      textscale .25
      rect PBUTT_X PBUTT_Y (PBUTT_W/2) PBUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      forecolor 1 1 1 1
      visible MENU_FALSE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript voteMute;
        uiScript closeingame
      }
    }

    itemDef
    {
      name playervote
      group gameGrp
      text "Un-Mute Player"
      type ITEM_TYPE_BUTTON
      textscale .25
      rect (PBUTT_X+(PBUTT_W/2)) PBUTT_Y (PBUTT_W/2) PBUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      forecolor 1 1 1 1
      visible MENU_FALSE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript voteUnMute;
        uiScript closeingame
      }
    }

    itemDef
    {
      name playervote
      group gameGrp
      text "Kick Player"
      type ITEM_TYPE_BUTTON
      textscale .25
      rect PBUTT_X (PBUTT_Y+PBUTT_H) PBUTT_W PBUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      forecolor 1 1 1 1
      visible MENU_FALSE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript voteKick;
        uiScript closeingame
      }
    }


///// Team Vote
    itemDef
    {
      name teamvote
      group gameGrp
      rect PLIST_X PLIST_Y PLIST_W PLIST_H
      style WINDOW_STYLE_EMPTY
      type ITEM_TYPE_LISTBOX
      elementwidth 120
      elementheight 15
      textscale .225
      elementtype LISTBOX_TEXT
      feeder FEEDER_TEAM_LIST
      border WINDOW_BORDER_FULL
      bordercolor   0.5 0.5 0.5 0.5
      forecolor     1   1   1   1
      backcolor     0.2 0.2 0.2 1
      outlinecolor  0.1 0.1 0.1 0.5
      visible MENU_FALSE
    }

    itemDef
    {
      name teamvote
      group gameGrp
      text "Kick Teammate"
      type ITEM_TYPE_BUTTON
      textscale .25
      rect PBUTT_X PBUTT_Y (PBUTT_W/2) PBUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      forecolor 1 1 1 1
      visible MENU_FALSE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript voteTeamKick;
        uiScript closeingame
      }
    }

    itemDef
    {
      name teamvote
      group gameGrp
      text "Deny Building For Teammate"
      type ITEM_TYPE_BUTTON
      textscale .25
      rect (PBUTT_X+(PBUTT_W/2)) PBUTT_Y (PBUTT_W/2) PBUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      forecolor 1 1 1 1
      visible MENU_FALSE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript voteTeamDenyBuild;
        uiScript closeingame
      }
    }

    itemDef
    {
      name teamvote
      group gameGrp
      text "Allow Building For Teammate"
      type ITEM_TYPE_BUTTON
      textscale .25
      rect 110 215 150 20
      rect PBUTT_X (PBUTT_Y+PBUTT_H) (PBUTT_W/2) PBUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      forecolor 1 1 1 1
      visible MENU_FALSE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript voteTeamAllowBuild;
        uiScript closeingame
      }
    }

    itemDef
    {
      name teamvote
      group gameGrp
      text "Admit Defeat"
      type ITEM_TYPE_BUTTON
      textscale .25
      rect (PBUTT_X+(PBUTT_W/2)) (PBUTT_Y+PBUTT_H) (PBUTT_W/2) PBUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      forecolor 1 1 1 1
      visible MENU_FALSE
      action
      {
        play "sound/misc/menu1.wav";
        exec "cmd callteamvote admitdefeat";
        uiScript closeingame
      }
    }

//////// IGNORE
    itemDef
    {
      name ignore
      group gameGrp
      rect IGNORE_X IGNHEAD_Y (PLAYER_C*IGNORE_W2) IGNHEAD_H
      text "Player Name"
      textalign ALIGN_LEFT
      textvalign VALIGN_CENTER
      textalignx IGNORE_TOFF
      visible MENU_FALSE
      type ITEM_TYPE_TEXT
      textscale .225
    }
    itemDef
    {
      name ignore
      group gameGrp
      rect (IGNORE_X+(PLAYER_C*IGNORE_W2)) IGNHEAD_Y (IGN_C*IGNORE_W2) IGNHEAD_H
      text "Ignored"
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      visible MENU_FALSE
      type ITEM_TYPE_TEXT
      textscale .225
    }
    itemDef
    {
      name ignore
      group gameGrp
      rect (IGNORE_X+((PLAYER_C+IGN_C)*IGNORE_W2)) IGNHEAD_Y (IGNY_C*IGNORE_W2) IGNHEAD_H
      text "Ignoring You"
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      visible MENU_FALSE
      type ITEM_TYPE_TEXT
      textscale .225
    }
    itemDef
    {
      name ignore
      group gameGrp
      rect IGNORE_X IGNORE_Y IGNORE_W IGNORE_H
      type ITEM_TYPE_LISTBOX
      style WINDOW_STYLE_EMPTY
      elementwidth 120
      elementheight 16
      textscale .225
      border WINDOW_BORDER_FULL
      bordersize 1
      bordercolor .5 .5 .5 1
      forecolor 1 1 1 1
      backcolor     0.2 0.2 0.2 1
      outlinecolor  0.1 0.1 0.1 0.5
      elementtype LISTBOX_TEXT
      feeder FEEDER_IGNORE_LIST
      visible MENU_FALSE
      columns 3
        IGNORE_TOFF                               ((PLAYER_C*IGNORE_W)-(3*IGNORE_TOFF)) ALIGN_LEFT
        (IGNORE_TOFF+((PLAYER_C)*IGNORE_W))       ((IGN_C*IGNORE_W)-(3*IGNORE_TOFF))    ALIGN_CENTER
        (IGNORE_TOFF+((PLAYER_C+IGN_C)*IGNORE_W)) ((IGNY_C*IGNORE_W)-(3*IGNORE_TOFF))   ALIGN_CENTER
      doubleClick
      {
        play "sound/misc/menu1.wav";
        uiScript ToggleIgnore
      }
    }

    itemDef
    {
      name ignore
      text "Ignore Player"
      group gameGrp
      style WINDOW_STYLE_EMPTY
      rect IGNBUTT_X IGNBUTT_Y IGNBUTT_W IGNBUTT_H
      type ITEM_TYPE_BUTTON
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .25
      forecolor 1 1 1 1
      visible MENU_FALSE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript IgnorePlayer
      }
    }

    itemDef
    {
      name ignore
      text "Stop Ignoring Player"
      group gameGrp
      style WINDOW_STYLE_EMPTY
      rect (IGNBUTT_X+IGNBUTT_W) IGNBUTT_Y IGNBUTT_W IGNBUTT_H
      type ITEM_TYPE_BUTTON
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .25
      forecolor 1 1 1 1
      visible MENU_FALSE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript UnIgnorePlayer
      }
    }

//////// INFO

    itemDef
    {
      name info
      group gameGrp
      rect 0 (INFO_Y+(0*INFOELEM_H)) W INFOELEM_H
      type ITEM_TYPE_EDITFIELD
      style WINDOW_STYLE_EMPTY
      text "Server Name:"
      cvar ui_serverinfo_hostname
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      textalignx INFO_OFF
      textscale .25
      forecolor 1 1 1 1
      visible MENU_FALSE
      decoration
    }

    itemDef
    {
      name info
      group gameGrp
      rect 0 (INFO_Y+(1*INFOELEM_H)) W INFOELEM_H
      type ITEM_TYPE_EDITFIELD
      style WINDOW_STYLE_EMPTY
      text "Time Limit:"
      cvar ui_serverinfo_timelimit
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      textalignx INFO_OFF
      textscale .25
      forecolor 1 1 1 1
      visible MENU_FALSE
      decoration
    }

    itemDef
    {
      name info
      group gameGrp
      rect 0 (INFO_Y+(2*INFOELEM_H)) W INFOELEM_H
      type ITEM_TYPE_EDITFIELD
      style WINDOW_STYLE_EMPTY
      text "Sudden Death Time:"
      cvar ui_serverinfo_sd
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      textalignx INFO_OFF
      textscale .25
      forecolor 1 1 1 1
      visible MENU_FALSE
      decoration
    }

    itemDef
    {
      name info
      group gameGrp
      rect 0 (INFO_Y+(3*INFOELEM_H)) W INFOELEM_H
      type ITEM_TYPE_EDITFIELD
      style WINDOW_STYLE_EMPTY
      text "Max Clients:"
      cvar ui_serverinfo_maxclients
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      textalignx INFO_OFF
      textscale .25
      forecolor 1 1 1 1
      visible MENU_FALSE
      decoration
    }

    itemDef
    {
      name info
      group gameGrp
      rect 0 (INFO_Y+(4*INFOELEM_H)) W INFOELEM_H
      type ITEM_TYPE_EDITFIELD
      style WINDOW_STYLE_EMPTY
      text "Map Name:"
      cvar ui_serverinfo_mapname
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      textalignx INFO_OFF
      textscale .25
      forecolor 1 1 1 1
      visible MENU_FALSE
      decoration
    }

    itemDef
    {
      name info
      group gameGrp
      rect 0 (INFO_Y+(5*INFOELEM_H)) W INFOELEM_H
      type ITEM_TYPE_YESNO
      style WINDOW_STYLE_EMPTY
      text "Lag Correction:"
      cvar ui_serverinfo_unlagged
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      textalignx INFO_OFF
      textscale .25
      forecolor 1 1 1 1
      visible MENU_FALSE
      decoration
    }

    itemDef
    {
      name info
      group gameGrp
      rect 0 (INFO_Y+(6*INFOELEM_H)) W INFOELEM_H
      type ITEM_TYPE_MULTI
      style WINDOW_STYLE_EMPTY
      text "Friendly Fire:"
      cvar ui_serverinfo_ff
      cvarFloatList { "Off" 0 "Humans Only" 1 "Aliens Only" 2 "Both Teams" 3 "Buildables Only" 4 "Humans and Buildables" 5 "Aliens and Buildables" 6 "Both Teams and Buildables" 7 }
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      textalignx INFO_OFF
      textscale .25
      forecolor 1 1 1 1
      visible MENU_FALSE
      decoration
    }

    itemDef
    {
      name info
      group gameGrp
      rect 0 (INFO_Y+(7*INFOELEM_H)) W INFOELEM_H
      type ITEM_TYPE_EDITFIELD
      style WINDOW_STYLE_EMPTY
      text "Version:"
      cvar ui_serverinfo_version
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      textalignx INFO_OFF
      textscale .25
      forecolor 1 1 1 1
      visible MENU_FALSE
      decoration
    }
  }
}