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|
#include "ui/menudef.h"
{
\\ Server Join \\
#define W 640
#define H 480
#define BORDER 10
#define PREVIEW_W 112
#define PREVIEW_H 84
#define TOP_W (W-((2*BORDER)+PREVIEW_W))
#define TOP_H PREVIEW_H
#define TOP_X BORDER
#define TOP_Y BORDER
#define TOPBUTT_W (TOP_W/3)
#define TOPBUTT_H (TOP_H/2)
#define TOP_TOFF_X 20
#define TOP_TOFF_Y 0
#define BCJ_W (W-(2*BORDER))
#define BCJ_H 50
#define BCJ_X BORDER
#define BCJ_Y (H-(BCJ_H+BORDER))
#define ARROW_W 50
#define ARROW_H BCJ_H
#define BOT_W (W-(2*BORDER))
#define BOT_H 45
#define BOT_X BORDER
#define BOT_Y (BCJ_Y-BOT_H)
#define BOTBUTT_W (BOT_W/5)
#define BOTBUTT_H BOT_H
#define SERVER_C 0.45
#define GAME_C 0.15
#define MAP_C 0.2
#define PLAYERS_C 0.1
#define PING_C 0.1
#define LIST_W (W-(2*BORDER))
#define LIST_H (H-((3*BORDER)+TOP_H+BOT_H+BCJ_H))
#define LIST_X BORDER
#define LIST_Y ((2*BORDER)+TOP_H)
#define LIST_TOFF 5
#define HEADFOOT_H 25
menuDef
{
name "joinserver"
visible MENU_FALSE
fullscreen MENU_TRUE
rect 0 0 W H
focusColor 1 .75 0 1
outOfBoundsClick
style WINDOW_STYLE_EMPTY
aspectBias ASPECT_NONE
onOpen
{
uiScript InitServerList 3;
hide accept_alt;
show accept;
hide back_alt;
show back;
uiScript UpdateFilter
}
onEsc { uiScript closeJoin }
itemDef
{
name background
rect 0 0 W H
style WINDOW_STYLE_FILLED
backcolor 0 0 0 1
visible MENU_TRUE
decoration
}
// VIEW OPTIONS //
itemDef
{
name gametypefield
text "Source:"
style WINDOW_STYLE_EMPTY
ownerdraw UI_NETSOURCE
rect TOP_X TOP_Y TOPBUTT_W TOPBUTT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx TOP_TOFF_X
textaligny TOP_TOFF_Y
textscale .4
forecolor 1 1 1 1
backcolor .5 .5 .5 .5
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav"
}
}
// BUTTONS //
itemDef
{
name refreshSource
text "Get New List"
type ITEM_TYPE_BUTTON
textscale .4
style WINDOW_STYLE_EMPTY
rect (TOP_X+TOPBUTT_W) TOP_Y TOPBUTT_W TOPBUTT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx TOP_TOFF_X
textaligny TOP_TOFF_Y
backcolor .5 .5 .5 .5
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript RefreshServers
}
}
itemDef
{
name refreshFilter
text "Refresh List"
textscale .4
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect (TOP_X+(2*TOPBUTT_W)) TOP_Y TOPBUTT_W TOPBUTT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx TOP_TOFF_X
textaligny TOP_TOFF_Y
backcolor .5 .5 .5 .5
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript RefreshFilter
}
}
itemDef
{
name viewEmpty
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_YESNO
text "View Empty:"
cvar "ui_browserShowEmpty"
textscale .4
rect TOP_X (TOP_Y+TOPBUTT_H) TOPBUTT_W TOPBUTT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx TOP_TOFF_X
textaligny TOP_TOFF_Y
forecolor 1 1 1 1
backcolor .5 .5 .5 .5
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript RefreshFilter
}
}
itemDef
{
name viewFull
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_YESNO
text "View Full:"
cvar "ui_browserShowFull"
textscale .4
rect (TOP_X+TOPBUTT_W) (TOP_Y+TOPBUTT_H) TOPBUTT_W TOPBUTT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx TOP_TOFF_X
textaligny TOP_TOFF_Y
forecolor 1 1 1 1
backcolor .5 .5 .5 .5
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript RefreshFilter
}
}
// LEGEND //
itemDef
{
name legend
type ITEM_TYPE_TEXT
text "[official] = Official Server\n[featured] = Featured Server"
style WINDOW_STYLE_EMPTY
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .25
wrapped
rect (TOP_X+(2*TOPBUTT_W)) (TOP_Y+TOPBUTT_H) (TOPBUTT_W) (TOPBUTT_H)
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx TOP_TOFF_X
forecolor 1 1 1 1
visible MENU_TRUE
decoration
}
// MAP PREVIEW //
itemDef
{
name mappreview
style WINDOW_STYLE_EMPTY
ownerdraw UI_NETMAPPREVIEW
rect (W-(PREVIEW_W+BORDER)) BORDER PREVIEW_W PREVIEW_H
border WINDOW_BORDER_FULL
bordercolor .5 .5 .5 1
visible MENU_TRUE
}
// COLUMNS //
itemDef
{
name server
group grpTabs
text "Server Name"
type ITEM_TYPE_BUTTON
textscale .33
style WINDOW_STYLE_FILLED
rect LIST_X LIST_Y (SERVER_C*LIST_W) HEADFOOT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx LIST_TOFF
border WINDOW_BORDER_FULL
bordercolor 0.5 0.5 0.5 1
forecolor 1 1 1 1
backcolor 0 0 0 0
outlinecolor 0.1 0.1 0.1 0.5
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript ServerSort 0;
setitemcolor grpColumn backcolor 0 0 0 0;
setitemcolor grpTabs backcolor 0 0 0 0;
setitemcolor server backcolor 0.3 1 1 0.3;
setitemcolor serverColumn backcolor 0.2 0.6 0.6 0.1;
}
}
itemDef
{
name serverColumn
group grpColumn
rect LIST_X (LIST_Y+HEADFOOT_H) (SERVER_C*LIST_W) (LIST_H-(2*HEADFOOT_H))
style WINDOW_STYLE_FILLED
border WINDOW_BORDER_FULL
backcolor 0 0 0 0
bordersize 1
bordercolor .5 .5 .5 1
visible MENU_TRUE
decoration
}
itemDef
{
name game
group grpTabs
type ITEM_TYPE_BUTTON
text "Game Type"
textscale .33
style WINDOW_STYLE_FILLED
rect (LIST_X+(SERVER_C*LIST_W)) LIST_Y (GAME_C*LIST_W) HEADFOOT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx LIST_TOFF
border WINDOW_BORDER_FULL
bordercolor 0.5 0.5 0.5 1
forecolor 1 1 1 1
backcolor 0 0 0 0
outlinecolor 0.1 0.1 0.1 0.5
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript ServerSort 4;
setitemcolor grpColumn backcolor 0 0 0 0;
setitemcolor grpTabs backcolor 0 0 0 0;
setitemcolor game backcolor 0.3 1 1 0.3;
setitemcolor gameColumn backcolor 0.2 0.6 0.6 0.1;
}
}
itemDef
{
name gameColumn
group grpColumn
rect (LIST_X+(SERVER_C*LIST_W)) (LIST_Y+HEADFOOT_H) (GAME_C*LIST_W) (LIST_H-(2*HEADFOOT_H))
style WINDOW_STYLE_FILLED
border WINDOW_BORDER_FULL
backcolor 0 0 0 0
bordersize 1
bordercolor .5 .5 .5 1
visible MENU_TRUE
decoration
}
itemDef
{
name map
group grpTabs
type ITEM_TYPE_BUTTON
text "Map Name"
textscale .33
style WINDOW_STYLE_FILLED
rect (LIST_X+((SERVER_C+GAME_C)*LIST_W)) LIST_Y (MAP_C*LIST_W) HEADFOOT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx LIST_TOFF
border WINDOW_BORDER_FULL
bordercolor 0.5 0.5 0.5 1
forecolor 1 1 1 1
backcolor 0 0 0 0
outlinecolor 0.1 0.1 0.1 0.5
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript ServerSort 1;
setitemcolor grpColumn backcolor 0 0 0 0;
setitemcolor grpTabs backcolor 0 0 0 0;
setitemcolor map backcolor 0.3 1 1 0.3;
setitemcolor mapColumn backcolor 0.2 0.6 0.6 0.1;
}
}
itemDef
{
name mapColumn
group grpColumn
rect (LIST_X+((SERVER_C+GAME_C)*LIST_W)) (LIST_Y+HEADFOOT_H) (MAP_C*LIST_W) (LIST_H-(2*HEADFOOT_H))
style WINDOW_STYLE_FILLED
border WINDOW_BORDER_FULL
backcolor 0 0 0 0
bordersize 1
bordercolor .5 .5 .5 1
visible MENU_TRUE
decoration
}
itemDef
{
name players
group grpTabs
text "Players"
type ITEM_TYPE_BUTTON
textscale .33
style WINDOW_STYLE_FILLED
rect (LIST_X+((SERVER_C+GAME_C+MAP_C)*LIST_W)) LIST_Y (PLAYERS_C*LIST_W) HEADFOOT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx LIST_TOFF
border WINDOW_BORDER_FULL
bordercolor 0.5 0.5 0.5 1
forecolor 1 1 1 1
backcolor 0 0 0 0
outlinecolor 0.1 0.1 0.1 0.5
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript ServerSort 2;
setitemcolor grpColumn backcolor 0 0 0 0;
setitemcolor grpTabs backcolor 0 0 0 0;
setitemcolor players backcolor 0.3 1 1 0.3;
setitemcolor playerColumn backcolor 0.2 0.6 0.6 0.1;
}
}
itemDef
{
name playerColumn
group grpColumn
rect (LIST_X+((SERVER_C+GAME_C+MAP_C)*LIST_W)) (LIST_Y+HEADFOOT_H) (PLAYERS_C*LIST_W) (LIST_H-(2*HEADFOOT_H))
style WINDOW_STYLE_FILLED
border WINDOW_BORDER_FULL
backcolor 0 0 0 0
bordersize 1
bordercolor .5 .5 .5 1
visible MENU_TRUE
decoration
}
itemDef
{
name Ping
group grpTabs
text "Ping"
type ITEM_TYPE_BUTTON
textscale .33
style WINDOW_STYLE_FILLED
rect (LIST_X+((SERVER_C+GAME_C+MAP_C+PLAYERS_C)*LIST_W)) LIST_Y (PING_C*LIST_W) HEADFOOT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx LIST_TOFF
border WINDOW_BORDER_FULL
bordercolor 0.5 0.5 0.5 1
forecolor 1 1 1 1
backcolor 0.3 1 1 0.3
outlinecolor 0.1 0.1 0.1 0.5
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript ServerSort 3;
setitemcolor grpColumn backcolor 0 0 0 0;
setitemcolor grpTabs backcolor 0 0 0 0;
setitemcolor ping backcolor 0.3 1 1 0.3;
setitemcolor pingColumn backcolor 0.2 0.6 0.6 0.1;
}
}
itemDef
{
name pingColumn
group grpColumn
rect (LIST_X+((SERVER_C+GAME_C+MAP_C+PLAYERS_C)*LIST_W)) (LIST_Y+HEADFOOT_H) (PING_C*LIST_W) (LIST_H-(2*HEADFOOT_H))
style WINDOW_STYLE_FILLED
border WINDOW_BORDER_FULL
backcolor 0.2 0.6 0.6 0.1
bordersize 1
bordercolor .5 .5 .5 1
visible MENU_TRUE
decoration
}
// SERVER LIST //
itemDef
{
name serverlist
rect LIST_X (LIST_Y+HEADFOOT_H) LIST_W (LIST_H-(2*HEADFOOT_H))
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_EMPTY
elementwidth 120
elementheight 20
textscale .33
elementtype LISTBOX_TEXT
feeder FEEDER_SERVERS
border WINDOW_BORDER_FULL
bordercolor 0.5 0.5 0.5 1
forecolor 1 1 1 1
backcolor 0.2 0.2 0.2 1
outlinecolor 0.1 0.3 0.3 0.4
visible MENU_TRUE
columns 5
LIST_TOFF ((SERVER_C*LIST_W)-(3*LIST_TOFF)) ALIGN_LEFT
(LIST_TOFF+((SERVER_C)*LIST_W)) ((GAME_C*LIST_W)-(3*LIST_TOFF)) ALIGN_LEFT
(LIST_TOFF+((SERVER_C+GAME_C)*LIST_W)) ((MAP_C*LIST_W)-(3*LIST_TOFF)) ALIGN_LEFT
(LIST_TOFF+((SERVER_C+GAME_C+MAP_C)*LIST_W)) ((PLAYERS_C*LIST_W)-(3*LIST_TOFF)) ALIGN_LEFT
(LIST_TOFF+((SERVER_C+GAME_C+MAP_C+PLAYERS_C)*LIST_W)) ((PING_C*LIST_W)-(3*LIST_TOFF)) ALIGN_LEFT
doubleClick { uiScript JoinServer }
}
// DATE AND MESSAGE OF THE DAY //
itemDef
{
name refreshdate
ownerdraw UI_SERVERREFRESHDATE
textscale .33
rect LIST_X (LIST_Y+(LIST_H-HEADFOOT_H)) (LIST_W/2) HEADFOOT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx LIST_TOFF
forecolor 1 1 1 1
border WINDOW_BORDER_FULL
bordercolor .5 .5 .5 1
visible MENU_TRUE
decoration
}
itemDef
{
name messageoftheday
ownerdraw UI_SERVERMOTD
textscale .33
rect (LIST_X+(LIST_W/2)) (LIST_Y+(LIST_H-HEADFOOT_H)) (LIST_W/2) HEADFOOT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx LIST_TOFF
forecolor 1 1 1 1
border WINDOW_BORDER_FULL
bordercolor .5 .5 .5 1
visible MENU_TRUE
decoration
}
// BOTTOM BUTTONS //
itemDef
{
name password
text "Set Password"
type ITEM_TYPE_BUTTON
textscale .4
style WINDOW_STYLE_EMPTY
rect BOT_X BOT_Y BOTBUTT_W BOTBUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
open password_popmenu
}
}
itemDef
{
name createFavorite
text "Create Favorite"
type ITEM_TYPE_BUTTON
textscale .4
style WINDOW_STYLE_EMPTY
rect (BOT_X+BOTBUTT_W) BOT_Y BOTBUTT_W BOTBUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
open createfavorite_popmenu
}
}
itemDef
{
name addFavorite
text "Add Favorite"
type ITEM_TYPE_BUTTON
textscale .4
style WINDOW_STYLE_EMPTY
ownerdrawFlag UI_SHOW_NOTFAVORITESERVERS
rect (BOT_X+(2*BOTBUTT_W)) BOT_Y BOTBUTT_W BOTBUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript addFavorite
}
}
itemDef
{
name delfavorite
text "Delete Favorite"
type ITEM_TYPE_BUTTON
textscale .4
style WINDOW_STYLE_EMPTY
ownerdrawFlag UI_SHOW_FAVORITESERVERS
rect (BOT_X+(2*BOTBUTT_W)) BOT_Y BOTBUTT_W BOTBUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript DeleteFavorite;
uiScript UpdateFilter
}
}
itemDef
{
name serverinfo
text "Server Info"
type ITEM_TYPE_BUTTON
textscale .4
style WINDOW_STYLE_EMPTY
rect (BOT_X+(3*BOTBUTT_W)) BOT_Y BOTBUTT_W BOTBUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
open serverinfo_popmenu
}
}
itemDef
{
name findplayer
text "Find a Friend"
type ITEM_TYPE_BUTTON
textscale .4
style WINDOW_STYLE_EMPTY
rect (BOT_X+(4*BOTBUTT_W)) BOT_Y BOTBUTT_W BOTBUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
open findplayer_popmenu
}
}
// BACK CREATE JOIN //
itemDef
{
name createServer
text "Create Server"
textscale .5
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect (BCJ_X+ARROW_W) BCJ_Y (BCJ_W-(2*ARROW_W)) BCJ_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
open createserver
}
}
itemDef
{
name back
style WINDOW_STYLE_SHADER
background "ui/assets/backarrow.tga"
rect BCJ_X BCJ_Y ARROW_H ARROW_W
aspectBias ALIGN_LEFT
visible MENU_TRUE
action
{
play "sound/misc/menu4.wav";
close joinserver
}
mouseEnter
{
hide back;
show back_alt
}
}
itemDef
{
name back_alt
style WINDOW_STYLE_SHADER
background "ui/assets/backarrow_alt.tga"
rect BCJ_X BCJ_Y ARROW_H ARROW_W
aspectBias ALIGN_LEFT
backcolor 0 0 0 0
forecolor 1 1 1 1
visible MENU_FALSE
type ITEM_TYPE_BUTTON
text "Back"
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx ARROW_W
textscale .6
mouseExit
{
hide back_alt;
show back
}
action
{
play "sound/misc/menu4.wav";
close joinserver
}
}
itemDef
{
name accept
style WINDOW_STYLE_SHADER
rect ((BCJ_X+BCJ_W)-ARROW_W) BCJ_Y ARROW_H ARROW_W
aspectBias ALIGN_RIGHT
background "ui/assets/forwardarrow.tga"
backcolor 0 0 0 0
forecolor 1 1 1 1
visible MENU_TRUE
mouseEnter
{
hide accept;
show accept_alt
}
action
{
play "sound/misc/menu1.wav";
uiScript JoinServer
}
}
itemDef
{
name accept_alt
style WINDOW_STYLE_SHADER
rect ((BCJ_X+BCJ_W)-ARROW_W) BCJ_Y ARROW_H ARROW_W
aspectBias ALIGN_RIGHT
background "ui/assets/forwardarrow_alt.tga"
backcolor 0 0 0 0
type ITEM_TYPE_BUTTON
forecolor 1 1 1 1
visible MENU_FALSE
text "Join"
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx -ARROW_W
textscale .6
mouseExit
{
hide accept_alt;
show accept
}
action
{
play "sound/misc/menu1.wav";
uiScript JoinServer
}
}
}
}
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