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#ifndef MENUDEF_H
#define MENUDEF_H

enum
{
  ITEM_TYPE_TEXT,         // simple text
  ITEM_TYPE_BUTTON,       // button, basically text with a border
  ITEM_TYPE_RADIOBUTTON,  // toggle button, may be grouped
  ITEM_TYPE_CHECKBOX,     // check box
  ITEM_TYPE_EDITFIELD,    // editable text, associated with a cvar
  ITEM_TYPE_COMBO,        // drop down list
  ITEM_TYPE_LISTBOX,      // scrollable list
  ITEM_TYPE_MODEL,        // model
  ITEM_TYPE_OWNERDRAW,    // owner draw, has an associated ownerdraw number
  ITEM_TYPE_NUMERICFIELD, // editable text, associated with a cvar
  ITEM_TYPE_SLIDER,       // mouse speed, volume, etc.
  ITEM_TYPE_YESNO,        // boolean cvar setting
  ITEM_TYPE_MULTI,        // multiple list setting, enumerated
  ITEM_TYPE_BIND          // keyboard control configuration
};

enum
{
  ALIGN_LEFT,   // left alignment
  ALIGN_CENTER, // center alignment
  ALIGN_RIGHT,  // right alignment
  ASPECT_NONE   // no aspect compensation
};

enum
{
  VALIGN_BOTTOM, // bottom alignment
  VALIGN_CENTER, // center alignment
  VALIGN_TOP     // top alignment
};

enum
{
  ITEM_TEXTSTYLE_NORMAL,          // normal text
  ITEM_TEXTSTYLE_BLINK,           // fast blinking
  ITEM_TEXTSTYLE_PULSE,           // slow pulsing
  ITEM_TEXTSTYLE_SHADOWED,        // drop shadow (need a color for this)
  ITEM_TEXTSTYLE_OUTLINED,        // apparently unimplemented
  ITEM_TEXTSTYLE_OUTLINESHADOWED, // apparently unimplemented
  ITEM_TEXTSTYLE_SHADOWEDMORE,    // drop shadow (need a color for this)
  ITEM_TEXTSTYLE_NEON             // glow (need a color for this)
};

enum
{
  WINDOW_BORDER_NONE,      // no border
  WINDOW_BORDER_FULL,      // full border based on border color (single pixel)
  WINDOW_BORDER_HORZ,      // horizontal borders only
  WINDOW_BORDER_VERT,      // vertical borders only
  WINDOW_BORDER_KCGRADIENT // horizontal border using the gradient bars
};

enum
{
  WINDOW_STYLE_EMPTY,     // no background
  WINDOW_STYLE_FILLED,    // filled with background color
  WINDOW_STYLE_GRADIENT,  // gradient bar based on background color
  WINDOW_STYLE_SHADER,    // use background shader
  WINDOW_STYLE_TEAMCOLOR, // team color
  WINDOW_STYLE_CINEMATIC  // cinematic
};

#define MENU_TRUE                         1     // uh.. true
#define MENU_FALSE                        0     // and false

enum
{
  HUD_VERTICAL,
  HUD_HORIZONTAL
};

// list box element types
enum
{
  LISTBOX_TEXT,
  LISTBOX_IMAGE
};

// list feeders
enum
{
  FEEDER_SERVERS,        // servers
  FEEDER_MAPS,           // all maps available, in graphic format
  FEEDER_ALIENTEAM_LIST, // alien team members
  FEEDER_HUMANTEAM_LIST, // human team members
  FEEDER_TEAM_LIST,      // team members for team voting
  FEEDER_PLAYER_LIST,    // players
  FEEDER_MODS,           // list of available mods
  FEEDER_DEMOS,          // list of available demo files
  FEEDER_SERVERSTATUS,   // server status
  FEEDER_FINDPLAYER,     // find player
  FEEDER_CINEMATICS,     // cinematics

  FEEDER_TREMTEAMS,            // teams
  FEEDER_TREMALIENCLASSES,     // alien classes
  FEEDER_TREMHUMANITEMS,       // human items
  FEEDER_TREMHUMANARMOURYBUY,  // human buy
  FEEDER_TREMHUMANARMOURYSELL, // human sell
  FEEDER_TREMALIENUPGRADE,     // alien upgrade
  FEEDER_TREMALIENBUILD,       // alien buildables
  FEEDER_TREMHUMANBUILD,       // human buildables
  FEEDER_IGNORE_LIST,          // ignored players
  FEEDER_HELP_LIST,            // help topics
  FEEDER_RESOLUTIONS           // display resolutions
};

// display flags
#define UI_SHOW_FAVORITESERVERS           0x00000001
#define UI_SHOW_NOTFAVORITESERVERS        0x00000002

#define UI_SHOW_VOTEACTIVE                0x00000004
#define UI_SHOW_CANVOTE                   0x00000008
#define UI_SHOW_TEAMVOTEACTIVE            0x00000010
#define UI_SHOW_CANTEAMVOTE               0x00000020

#define UI_SHOW_NOTSPECTATING             0x00000040

// owner draw types
enum
{
  CG_PLAYER_HEALTH,
  CG_PLAYER_HEALTH_CROSS,
  CG_PLAYER_AMMO_VALUE,
  CG_PLAYER_CLIPS_VALUE,
  CG_PLAYER_BUILD_TIMER,
  CG_PLAYER_CREDITS_VALUE,
  CG_PLAYER_CREDITS_VALUE_NOPAD,
  CG_PLAYER_STAMINA,
  CG_PLAYER_STAMINA_1,
  CG_PLAYER_STAMINA_2,
  CG_PLAYER_STAMINA_3,
  CG_PLAYER_STAMINA_4,
  CG_PLAYER_STAMINA_BOLT,
  CG_PLAYER_BOOST_BOLT,
  CG_PLAYER_CLIPS_RING,
  CG_PLAYER_BUILD_TIMER_RING,
  CG_PLAYER_SELECT,
  CG_PLAYER_SELECTTEXT,
  CG_PLAYER_WEAPONICON,
  CG_PLAYER_WALLCLIMBING,
  CG_PLAYER_BOOSTED,
  CG_PLAYER_POISON_BARBS,
  CG_PLAYER_ALIEN_SENSE,
  CG_PLAYER_HUMAN_SCANNER,
  CG_PLAYER_USABLE_BUILDABLE,
  CG_PLAYER_CHARGE_BAR_BG,
  CG_PLAYER_CHARGE_BAR,
  CG_PLAYER_CROSSHAIR,
  CG_PLAYER_LOCATION,
  CG_PLAYER_CREDITS_FRACTION,

  CG_KILLER,
  CG_SPECTATORS,
  CG_FOLLOW,

// loading screen
  CG_LOAD_LEVELSHOT,
  CG_LOAD_MEDIA,
  CG_LOAD_MEDIA_LABEL,
  CG_LOAD_BUILDABLES,
  CG_LOAD_BUILDABLES_LABEL,
  CG_LOAD_CHARMODEL,
  CG_LOAD_CHARMODEL_LABEL,
  CG_LOAD_OVERALL,
  CG_LOAD_LEVELNAME,
  CG_LOAD_MOTD,
  CG_LOAD_HOSTNAME,

  CG_FPS,
  CG_FPS_FIXED,
  CG_TIMER,
  CG_TIMER_MINS,
  CG_TIMER_SECS,
  CG_SNAPSHOT,
  CG_LAGOMETER,
  CG_PLAYER_CROSSHAIRNAMES,
  CG_STAGE_REPORT_TEXT,
  CG_ALIENS_SCORE_LABEL,
  CG_HUMANS_SCORE_LABEL,
  CG_DEMO_PLAYBACK,
  CG_DEMO_RECORDING,

  CG_CONSOLE,
  CG_TUTORIAL,
  CG_CLOCK,

  UI_NETSOURCE,
  UI_NETMAPPREVIEW,
  UI_NETMAPCINEMATIC,
  UI_SERVERREFRESHDATE,
  UI_SERVERMOTD,
  UI_GLINFO,
  UI_KEYBINDSTATUS,
  UI_SELECTEDMAPPREVIEW,
  UI_SELECTEDMAPNAME,

  UI_TEAMINFOPANE,
  UI_ACLASSINFOPANE,
  UI_AUPGRADEINFOPANE,
  UI_HITEMINFOPANE,
  UI_HBUYINFOPANE,
  UI_HSELLINFOPANE,
  UI_ABUILDINFOPANE,
  UI_HBUILDINFOPANE,
  UI_HELPINFOPANE
};

#endif