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#include "ui/menudef.h"

{
  // PTRC POPUP MENU //

#define W         280
#define H         140
#define BORDER    10

#define BUTT_H    25
#define BUTT_W    45

#define INFO_W    (W-(2*BORDER))
#define INFO_H    (H-((3*BORDER)+BUTT_H))
#define INFO_X    BORDER
#define INFO_Y    BORDER

  menuDef
  {
    name "ptrc_popmenu"
    visible MENU_FALSE
    fullscreen MENU_FALSE
    rect (320-(W/2)) (240-(H/2)) W H
    focusColor 1 .75 0 1
    style WINDOW_STYLE_FILLED
    border WINDOW_BORDER_FULL
    popup
    onESC
    {
      play "sound/misc/menu1.wav";
      close ptrc_popmenu
    }


    itemDef
    {
      name window
      rect 0 0 W H
      style WINDOW_STYLE_FILLED
      backcolor 0 0 0 1
      visible MENU_TRUE
      decoration

      border WINDOW_BORDER_FULL
      borderSize 1.0
      borderColor 0.5 0.5 0.5 1
    }


    // PTRC //

    itemDef
    {
      name confirm
      text "It seems that you disconnected during this game. Would you like to be restored to your previous state?"
      style WINDOW_STYLE_EMPTY
      textscale .4
      textstyle WINDOW_STYLE_SHADER
      rect INFO_X INFO_Y INFO_W INFO_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      decoration
      wrapped
      forecolor 1 1 1 1
      visible MENU_TRUE
    }

    itemDef
    {
      name yes
      text "YES"
      type ITEM_TYPE_BUTTON
      textscale .4
      rect (W-((2*BORDER)+(2*BUTT_W))) (H-(BORDER+BUTT_H)) BUTT_W BUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      forecolor 1 1 1 1
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu4.wav";
        uiScript PTRCRestore;
        close ptrc_popmenu
      }
    }


    itemDef
    {
      name no
      text "NO"
      type ITEM_TYPE_BUTTON
      textscale .4
      rect (W-(BORDER+BUTT_W)) (H-(BORDER+BUTT_H)) BUTT_W BUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      forecolor 1 1 1 1
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        close ptrc_popmenu
      }
    }
  }
}