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#include "ui/menudef.h"
{
// PTRC POPUP MENU //
#define W 280
#define H 140
#define BORDER 10
#define BUTT_H 25
#define BUTT_W 45
#define INFO_W (W-(2*BORDER))
#define INFO_H (H-((3*BORDER)+BUTT_H))
#define INFO_X BORDER
#define INFO_Y BORDER
menuDef
{
name "ptrc_popmenu"
visible MENU_FALSE
fullscreen MENU_FALSE
rect (320-(W/2)) (240-(H/2)) W H
focusColor 1 .75 0 1
style WINDOW_STYLE_FILLED
border WINDOW_BORDER_FULL
popup
onESC
{
play "sound/misc/menu1.wav";
close ptrc_popmenu
}
itemDef
{
name window
rect 0 0 W H
style WINDOW_STYLE_FILLED
backcolor 0 0 0 1
visible MENU_TRUE
decoration
border WINDOW_BORDER_FULL
borderSize 1.0
borderColor 0.5 0.5 0.5 1
}
// PTRC //
itemDef
{
name confirm
type ITEM_TYPE_TEXT
text "It seems that you disconnected during this game. Would you like to be restored to your previous state?"
style WINDOW_STYLE_EMPTY
textscale .4
textstyle WINDOW_STYLE_SHADER
rect INFO_X INFO_Y INFO_W INFO_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
decoration
wrapped
forecolor 1 1 1 1
visible MENU_TRUE
}
itemDef
{
name yes
text "YES"
type ITEM_TYPE_BUTTON
textscale .4
rect (W-((2*BORDER)+(2*BUTT_W))) (H-(BORDER+BUTT_H)) BUTT_W BUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu4.wav";
uiScript PTRCRestore;
close ptrc_popmenu
}
}
itemDef
{
name no
text "NO"
type ITEM_TYPE_BUTTON
textscale .4
rect (W-(BORDER+BUTT_W)) (H-(BORDER+BUTT_H)) BUTT_W BUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
close ptrc_popmenu
}
}
}
}
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