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#define BORDER 10
#define STAT_W 45
#define STAT_H 22
#define STAT_X (W-(BORDER+STAT_W))
#define CONSOLE_W (W-((3*BORDER)+STAT_W))
#define CONSOLE_H 180
#define MAIN_W (W-(2*BORDER))
//CONSOLE
itemDef
{
name "console"
rect BORDER BORDER CONSOLE_W CONSOLE_H
aspectBias ALIGN_LEFT
style WINDOW_STYLE_EMPTY
visible MENU_TRUE
decoration
forecolor 0.93 0.93 0.92 1
textalign ALIGN_LEFT
textvalign VALIGN_TOP
textscale 0.35
textstyle ITEM_TEXTSTYLE_SHADOWED
ownerdraw CG_CONSOLE
}
//TUTORIAL
itemDef
{
name "tutorial"
rect BORDER 250 MAIN_W 180
aspectBias ALIGN_LEFT
style WINDOW_STYLE_EMPTY
visible MENU_TRUE
decoration
forecolor 1 1 1 0.35
textalign ALIGN_LEFT
textvalign VALIGN_TOP
textscale 0.3
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_TUTORIAL
}
//FPS
itemDef
{
name "fps"
rect STAT_X BORDER STAT_W STAT_H
aspectBias ALIGN_RIGHT
style WINDOW_STYLE_EMPTY
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 1
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textscale 0.3
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_FPS
}
//TIMER
itemDef
{
name "timer"
rect STAT_X ((2*BORDER)+STAT_H) STAT_W STAT_H
aspectBias ALIGN_RIGHT
style WINDOW_STYLE_EMPTY
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 1
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textscale 0.3
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_TIMER
}
//LAGOMETER
itemDef
{
name "lagometer"
rect STAT_X ((3*BORDER)+(2*STAT_H)) STAT_W STAT_H
aspectBias ALIGN_RIGHT
style WINDOW_STYLE_EMPTY
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 1
textscale 0.3
ownerdraw CG_LAGOMETER
}
//SPEEDOMETER
itemDef
{
name "speedometer"
rect (320-(STAT_W/2)) 350 STAT_W STAT_H
aspectBias ALIGN_CENTER
type ITEM_TYPE_OWNERDRAW
ownerdraw CG_SPEEDOMETER
style WINDOW_STYLE_EMPTY
visible MENU_TRUE
decoration
backColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.2
foreColor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.8
textscale 0.3
}
//CLOCK
itemDef
{
name "clock"
rect STAT_X ((4*BORDER)+(3*STAT_H)) STAT_W STAT_H
aspectBias ALIGN_RIGHT
style WINDOW_STYLE_EMPTY
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 1
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textscale 0.3
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_CLOCK
}
//LOCATION
itemDef
{
name "location"
rect (STAT_X-75) ((5*BORDER)+(4*STAT_H)) (STAT_W+75) STAT_H
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor 1 1 1 1
textalign ALIGN_RIGHT
textscale 0.3
ownerdraw CG_PLAYER_LOCATION
}
//DEMO STATE
itemDef
{
name "demoRecording"
rect (STAT_X+(STAT_W-32)) ((8*BORDER)+(4*STAT_H)) 32 32
aspectBias ALIGN_RIGHT
style WINDOW_STYLE_EMPTY
visible MENU_TRUE
decoration
forecolor 1 0 0 1
textscale 0.3
ownerdraw CG_DEMO_RECORDING
background "ui/assets/neutral/circle.tga"
}
itemDef
{
name "demoPlayback"
rect (STAT_X+(STAT_W-32)) ((8*BORDER)+(4*STAT_H)) 32 32
aspectBias ALIGN_RIGHT
style WINDOW_STYLE_EMPTY
visible MENU_TRUE
decoration
forecolor 1 1 1 1
textscale 0.3
ownerdraw CG_DEMO_PLAYBACK
background "ui/assets/forwardarrow.tga"
}
//SNAPSHOT
itemDef
{
name "snapshot"
rect BORDER (H-(BORDER+STAT_H)) MAIN_W STAT_H
aspectBias ALIGN_LEFT
style WINDOW_STYLE_EMPTY
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 1
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textscale 0.4
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_SNAPSHOT
}
//PLAYER NAME
itemDef
{
name "playername"
rect 200 275 240 25
aspectBias ALIGN_CENTER
visible MENU_TRUE
decoration
textScale .5
ownerdraw CG_PLAYER_CROSSHAIRNAMES
textstyle ITEM_TEXTSTYLE_SHADOWED
}
//CROSSHAIR
itemDef
{
name "crosshair"
visible MENU_TRUE
decoration
rect 320 240 0 0
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .35
ownerdraw CG_PLAYER_CROSSHAIR
}
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