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releasei386-glibc/game/bg_lib.o: ./src/game/bg_lib.c src/game/q_shared.h \
 src/game/surfaceflags.h
releasei386-glibc/game/bg_misc.o: ./src/game/bg_misc.c src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h
releasei386-glibc/game/bg_pmove.o: ./src/game/bg_pmove.c src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/bg_local.h
releasei386-glibc/game/bg_slidemove.o: ./src/game/bg_slidemove.c src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/bg_local.h
releasei386-glibc/game/g_active.o: ./src/game/g_active.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
releasei386-glibc/game/g_arenas.o: ./src/game/g_arenas.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
releasei386-glibc/game/g_buildable.o: ./src/game/g_buildable.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
releasei386-glibc/game/g_client.o: ./src/game/g_client.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
releasei386-glibc/game/g_combat.o: ./src/game/g_combat.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
releasei386-glibc/game/g_items.o: ./src/game/g_items.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
releasei386-glibc/game/g_main.o: ./src/game/g_main.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
releasei386-glibc/game/g_mem.o: ./src/game/g_mem.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
releasei386-glibc/game/g_misc.o: ./src/game/g_misc.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
releasei386-glibc/game/g_missile.o: ./src/game/g_missile.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
releasei386-glibc/game/g_mover.o: ./src/game/g_mover.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
releasei386-glibc/game/g_session.o: ./src/game/g_session.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
releasei386-glibc/game/g_spawn.o: ./src/game/g_spawn.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
releasei386-glibc/game/g_svcmds.o: ./src/game/g_svcmds.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
releasei386-glibc/game/g_syscalls.o: ./src/game/g_syscalls.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
releasei386-glibc/game/g_target.o: ./src/game/g_target.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
releasei386-glibc/game/g_team.o: ./src/game/g_team.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
releasei386-glibc/game/g_trigger.o: ./src/game/g_trigger.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
releasei386-glibc/game/g_utils.o: ./src/game/g_utils.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
releasei386-glibc/game/g_weapon.o: ./src/game/g_weapon.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
releasei386-glibc/game/q_math.o: ./src/game/q_math.c src/game/q_shared.h \
 src/game/surfaceflags.h
releasei386-glibc/game/q_shared.o: ./src/game/q_shared.c src/game/q_shared.h \
 src/game/surfaceflags.h
debugi386-glibc/game/bg_lib.o: ./src/game/bg_lib.c src/game/q_shared.h \
 src/game/surfaceflags.h
debugi386-glibc/game/bg_misc.o: ./src/game/bg_misc.c src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h
debugi386-glibc/game/bg_pmove.o: ./src/game/bg_pmove.c src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/bg_local.h
debugi386-glibc/game/bg_slidemove.o: ./src/game/bg_slidemove.c src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/bg_local.h
debugi386-glibc/game/g_active.o: ./src/game/g_active.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
debugi386-glibc/game/g_arenas.o: ./src/game/g_arenas.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
debugi386-glibc/game/g_buildable.o: ./src/game/g_buildable.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
debugi386-glibc/game/g_client.o: ./src/game/g_client.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
debugi386-glibc/game/g_combat.o: ./src/game/g_combat.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
debugi386-glibc/game/g_items.o: ./src/game/g_items.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
debugi386-glibc/game/g_main.o: ./src/game/g_main.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
debugi386-glibc/game/g_mem.o: ./src/game/g_mem.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
debugi386-glibc/game/g_misc.o: ./src/game/g_misc.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
debugi386-glibc/game/g_missile.o: ./src/game/g_missile.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
debugi386-glibc/game/g_mover.o: ./src/game/g_mover.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
debugi386-glibc/game/g_session.o: ./src/game/g_session.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
debugi386-glibc/game/g_spawn.o: ./src/game/g_spawn.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
debugi386-glibc/game/g_svcmds.o: ./src/game/g_svcmds.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
debugi386-glibc/game/g_syscalls.o: ./src/game/g_syscalls.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
debugi386-glibc/game/g_target.o: ./src/game/g_target.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
debugi386-glibc/game/g_team.o: ./src/game/g_team.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
debugi386-glibc/game/g_trigger.o: ./src/game/g_trigger.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
debugi386-glibc/game/g_utils.o: ./src/game/g_utils.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
debugi386-glibc/game/g_weapon.o: ./src/game/g_weapon.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
debugi386-glibc/game/q_math.o: ./src/game/q_math.c src/game/q_shared.h \
 src/game/surfaceflags.h
debugi386-glibc/game/q_shared.o: ./src/game/q_shared.c src/game/q_shared.h \
 src/game/surfaceflags.h
qvm/game/bg_lib.asm: ./src/game/bg_lib.c src/game/q_shared.h \
 src/game/surfaceflags.h
qvm/game/bg_misc.asm: ./src/game/bg_misc.c src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h
qvm/game/bg_pmove.asm: ./src/game/bg_pmove.c src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/bg_local.h
qvm/game/bg_slidemove.asm: ./src/game/bg_slidemove.c src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/bg_local.h
qvm/game/g_active.asm: ./src/game/g_active.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
qvm/game/g_arenas.asm: ./src/game/g_arenas.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
qvm/game/g_buildable.asm: ./src/game/g_buildable.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
qvm/game/g_client.asm: ./src/game/g_client.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
qvm/game/g_combat.asm: ./src/game/g_combat.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
qvm/game/g_items.asm: ./src/game/g_items.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
qvm/game/g_main.asm: ./src/game/g_main.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
qvm/game/g_mem.asm: ./src/game/g_mem.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
qvm/game/g_misc.asm: ./src/game/g_misc.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
qvm/game/g_missile.asm: ./src/game/g_missile.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
qvm/game/g_mover.asm: ./src/game/g_mover.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
qvm/game/g_session.asm: ./src/game/g_session.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
qvm/game/g_spawn.asm: ./src/game/g_spawn.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
qvm/game/g_svcmds.asm: ./src/game/g_svcmds.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
qvm/game/g_syscalls.asm: ./src/game/g_syscalls.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
qvm/game/g_target.asm: ./src/game/g_target.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
qvm/game/g_team.asm: ./src/game/g_team.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
qvm/game/g_trigger.asm: ./src/game/g_trigger.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
qvm/game/g_utils.asm: ./src/game/g_utils.c src/game/g_local.h src/game/q_shared.h \
 src/game/surfaceflags.h src/game/bg_public.h src/game/g_public.h \
 src/game/g_team.h
qvm/game/g_weapon.asm: ./src/game/g_weapon.c src/game/g_local.h \
 src/game/q_shared.h src/game/surfaceflags.h src/game/bg_public.h \
 src/game/g_public.h src/game/g_team.h
qvm/game/q_math.asm: ./src/game/q_math.c src/game/q_shared.h \
 src/game/surfaceflags.h
qvm/game/q_shared.asm: ./src/game/q_shared.c src/game/q_shared.h \
 src/game/surfaceflags.h
releasei386-glibc/cgame/cg_animmapobj.o: ./src/cgame/cg_animmapobj.c src/cgame/cg_local.h \
 src/cgame/../game/q_shared.h src/cgame/../game/surfaceflags.h \
 src/cgame/tr_types.h src/cgame/../game/bg_public.h \
 src/cgame/cg_public.h
releasei386-glibc/cgame/cg_buildable.o: ./src/cgame/cg_buildable.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_consolecmds.o: ./src/cgame/cg_consolecmds.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_creep.o: ./src/cgame/cg_creep.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_draw.o: ./src/cgame/cg_draw.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_drawtools.o: ./src/cgame/cg_drawtools.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_effects.o: ./src/cgame/cg_effects.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_ents.o: ./src/cgame/cg_ents.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_event.o: ./src/cgame/cg_event.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_info.o: ./src/cgame/cg_info.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_localents.o: ./src/cgame/cg_localents.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_main.o: ./src/cgame/cg_main.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_marks.o: ./src/cgame/cg_marks.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_mem.o: ./src/cgame/cg_mem.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_mp3decoder.o: ./src/cgame/cg_mp3decoder.c src/cgame/cg_mp3decoder.h \
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releasei386-glibc/cgame/cg_particles.o: ./src/cgame/cg_particles.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_players.o: ./src/cgame/cg_players.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_playerstate.o: ./src/cgame/cg_playerstate.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_predict.o: ./src/cgame/cg_predict.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_scanner.o: ./src/cgame/cg_scanner.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_scoreboard.o: ./src/cgame/cg_scoreboard.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_snapshot.o: ./src/cgame/cg_snapshot.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_spriter.o: ./src/cgame/cg_spriter.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_syscalls.o: ./src/cgame/cg_syscalls.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_view.o: ./src/cgame/cg_view.c src/cgame/cg_local.h \
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releasei386-glibc/cgame/cg_weapons.o: ./src/cgame/cg_weapons.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_animmapobj.o: ./src/cgame/cg_animmapobj.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_buildable.o: ./src/cgame/cg_buildable.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_consolecmds.o: ./src/cgame/cg_consolecmds.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_creep.o: ./src/cgame/cg_creep.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_draw.o: ./src/cgame/cg_draw.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_drawtools.o: ./src/cgame/cg_drawtools.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_effects.o: ./src/cgame/cg_effects.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_ents.o: ./src/cgame/cg_ents.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_event.o: ./src/cgame/cg_event.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_info.o: ./src/cgame/cg_info.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_localents.o: ./src/cgame/cg_localents.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_main.o: ./src/cgame/cg_main.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_marks.o: ./src/cgame/cg_marks.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_mem.o: ./src/cgame/cg_mem.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_mp3decoder.o: ./src/cgame/cg_mp3decoder.c src/cgame/cg_mp3decoder.h \
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debugi386-glibc/cgame/cg_particles.o: ./src/cgame/cg_particles.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_players.o: ./src/cgame/cg_players.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_playerstate.o: ./src/cgame/cg_playerstate.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_predict.o: ./src/cgame/cg_predict.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_scanner.o: ./src/cgame/cg_scanner.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_scoreboard.o: ./src/cgame/cg_scoreboard.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_snapshot.o: ./src/cgame/cg_snapshot.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_spriter.o: ./src/cgame/cg_spriter.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_syscalls.o: ./src/cgame/cg_syscalls.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_view.o: ./src/cgame/cg_view.c src/cgame/cg_local.h \
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debugi386-glibc/cgame/cg_weapons.o: ./src/cgame/cg_weapons.c src/cgame/cg_local.h \
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qvm/cgame/cg_animmapobj.asm: ./src/cgame/cg_animmapobj.c src/cgame/cg_local.h \
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qvm/cgame/cg_buildable.asm: ./src/cgame/cg_buildable.c src/cgame/cg_local.h \
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qvm/cgame/cg_consolecmds.asm: ./src/cgame/cg_consolecmds.c src/cgame/cg_local.h \
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qvm/cgame/cg_creep.asm: ./src/cgame/cg_creep.c src/cgame/cg_local.h \
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qvm/cgame/cg_draw.asm: ./src/cgame/cg_draw.c src/cgame/cg_local.h \
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qvm/cgame/cg_drawtools.asm: ./src/cgame/cg_drawtools.c src/cgame/cg_local.h \
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qvm/cgame/cg_effects.asm: ./src/cgame/cg_effects.c src/cgame/cg_local.h \
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qvm/cgame/cg_ents.asm: ./src/cgame/cg_ents.c src/cgame/cg_local.h \
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qvm/cgame/cg_event.asm: ./src/cgame/cg_event.c src/cgame/cg_local.h \
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qvm/cgame/cg_info.asm: ./src/cgame/cg_info.c src/cgame/cg_local.h \
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qvm/cgame/cg_localents.asm: ./src/cgame/cg_localents.c src/cgame/cg_local.h \
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qvm/cgame/cg_main.asm: ./src/cgame/cg_main.c src/cgame/cg_local.h \
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qvm/cgame/cg_marks.asm: ./src/cgame/cg_marks.c src/cgame/cg_local.h \
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qvm/cgame/cg_mem.asm: ./src/cgame/cg_mem.c src/cgame/cg_local.h \
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qvm/cgame/cg_mp3decoder.asm: ./src/cgame/cg_mp3decoder.c src/cgame/cg_mp3decoder.h \
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qvm/cgame/cg_particles.asm: ./src/cgame/cg_particles.c src/cgame/cg_local.h \
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qvm/cgame/cg_players.asm: ./src/cgame/cg_players.c src/cgame/cg_local.h \
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qvm/cgame/cg_playerstate.asm: ./src/cgame/cg_playerstate.c src/cgame/cg_local.h \
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qvm/cgame/cg_predict.asm: ./src/cgame/cg_predict.c src/cgame/cg_local.h \
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qvm/cgame/cg_scanner.asm: ./src/cgame/cg_scanner.c src/cgame/cg_local.h \
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qvm/cgame/cg_scoreboard.asm: ./src/cgame/cg_scoreboard.c src/cgame/cg_local.h \
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qvm/cgame/cg_snapshot.asm: ./src/cgame/cg_snapshot.c src/cgame/cg_local.h \
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qvm/cgame/cg_spriter.asm: ./src/cgame/cg_spriter.c src/cgame/cg_local.h \
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qvm/cgame/cg_syscalls.asm: ./src/cgame/cg_syscalls.c src/cgame/cg_local.h \
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qvm/cgame/cg_view.asm: ./src/cgame/cg_view.c src/cgame/cg_local.h \
 src/cgame/../game/q_shared.h src/cgame/../game/surfaceflags.h \
 src/cgame/tr_types.h src/cgame/../game/bg_public.h \
 src/cgame/cg_public.h
qvm/cgame/cg_weapons.asm: ./src/cgame/cg_weapons.c src/cgame/cg_local.h \
 src/cgame/../game/q_shared.h src/cgame/../game/surfaceflags.h \
 src/cgame/tr_types.h src/cgame/../game/bg_public.h \
 src/cgame/cg_public.h
releasei386-glibc/ui/ui_atoms.o: ./src/ui/ui_atoms.c src/ui/ui_local.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/ui_public.h src/ui/keycodes.h \
 src/ui/../game/bg_public.h src/ui/ui_shared.h \
 src/ui/../../ui/menudef.h
releasei386-glibc/ui/ui_gameinfo.o: ./src/ui/ui_gameinfo.c src/ui/ui_local.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/ui_public.h src/ui/keycodes.h \
 src/ui/../game/bg_public.h src/ui/ui_shared.h \
 src/ui/../../ui/menudef.h
releasei386-glibc/ui/ui_main.o: ./src/ui/ui_main.c src/ui/ui_local.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/ui_public.h src/ui/keycodes.h \
 src/ui/../game/bg_public.h src/ui/ui_shared.h \
 src/ui/../../ui/menudef.h
releasei386-glibc/ui/ui_players.o: ./src/ui/ui_players.c src/ui/ui_local.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/ui_public.h src/ui/keycodes.h \
 src/ui/../game/bg_public.h src/ui/ui_shared.h \
 src/ui/../../ui/menudef.h
releasei386-glibc/ui/ui_shared.o: ./src/ui/ui_shared.c src/ui/ui_shared.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/keycodes.h \
 src/ui/../../ui/menudef.h
releasei386-glibc/ui/ui_syscalls.o: ./src/ui/ui_syscalls.c src/ui/ui_local.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/ui_public.h src/ui/keycodes.h \
 src/ui/../game/bg_public.h src/ui/ui_shared.h \
 src/ui/../../ui/menudef.h
releasei386-glibc/ui/ui_util.o: ./src/ui/ui_util.c
debugi386-glibc/ui/ui_atoms.o: ./src/ui/ui_atoms.c src/ui/ui_local.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/ui_public.h src/ui/keycodes.h \
 src/ui/../game/bg_public.h src/ui/ui_shared.h \
 src/ui/../../ui/menudef.h
debugi386-glibc/ui/ui_gameinfo.o: ./src/ui/ui_gameinfo.c src/ui/ui_local.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/ui_public.h src/ui/keycodes.h \
 src/ui/../game/bg_public.h src/ui/ui_shared.h \
 src/ui/../../ui/menudef.h
debugi386-glibc/ui/ui_main.o: ./src/ui/ui_main.c src/ui/ui_local.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/ui_public.h src/ui/keycodes.h \
 src/ui/../game/bg_public.h src/ui/ui_shared.h \
 src/ui/../../ui/menudef.h
debugi386-glibc/ui/ui_players.o: ./src/ui/ui_players.c src/ui/ui_local.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/ui_public.h src/ui/keycodes.h \
 src/ui/../game/bg_public.h src/ui/ui_shared.h \
 src/ui/../../ui/menudef.h
debugi386-glibc/ui/ui_shared.o: ./src/ui/ui_shared.c src/ui/ui_shared.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/keycodes.h \
 src/ui/../../ui/menudef.h
debugi386-glibc/ui/ui_syscalls.o: ./src/ui/ui_syscalls.c src/ui/ui_local.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/ui_public.h src/ui/keycodes.h \
 src/ui/../game/bg_public.h src/ui/ui_shared.h \
 src/ui/../../ui/menudef.h
debugi386-glibc/ui/ui_util.o: ./src/ui/ui_util.c
qvm/ui/ui_atoms.asm: ./src/ui/ui_atoms.c src/ui/ui_local.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/ui_public.h src/ui/keycodes.h \
 src/ui/../game/bg_public.h src/ui/ui_shared.h \
 src/ui/../../ui/menudef.h
qvm/ui/ui_gameinfo.asm: ./src/ui/ui_gameinfo.c src/ui/ui_local.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/ui_public.h src/ui/keycodes.h \
 src/ui/../game/bg_public.h src/ui/ui_shared.h \
 src/ui/../../ui/menudef.h
qvm/ui/ui_main.asm: ./src/ui/ui_main.c src/ui/ui_local.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/ui_public.h src/ui/keycodes.h \
 src/ui/../game/bg_public.h src/ui/ui_shared.h \
 src/ui/../../ui/menudef.h
qvm/ui/ui_players.asm: ./src/ui/ui_players.c src/ui/ui_local.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/ui_public.h src/ui/keycodes.h \
 src/ui/../game/bg_public.h src/ui/ui_shared.h \
 src/ui/../../ui/menudef.h
qvm/ui/ui_shared.asm: ./src/ui/ui_shared.c src/ui/ui_shared.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/keycodes.h \
 src/ui/../../ui/menudef.h
qvm/ui/ui_syscalls.asm: ./src/ui/ui_syscalls.c src/ui/ui_local.h \
 src/ui/../game/q_shared.h src/ui/../game/surfaceflags.h \
 src/ui/../cgame/tr_types.h src/ui/ui_public.h src/ui/keycodes.h \
 src/ui/../game/bg_public.h src/ui/ui_shared.h \
 src/ui/../../ui/menudef.h
qvm/ui/ui_util.asm: ./src/ui/ui_util.c