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//barricade
0 12 0 24 // CONSTRUCT1
0 12 0 24 // CONSTRUCT1
12 1 1 24 // IDLE1
0 0 0 24 // IDLE2
0 0 0 0 // IDLE3
39 9 0 48 // ATTACK1 (shrink)
39 -9 0 48 // ATTACK2 (unshrink)
0 0 0 0 // SPAWN1
0 0 0 0 // SPAWN2
12 12 0 24 // PAIN1
48 1 0 24 // PAIN2
36 12 0 24 // DESTROY
0 0 0 0 // DESTROY2
48 1 1 1 // DEAD
//12 frames for each pain, 6 going down 6 going up
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