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firstPersonPoisonCloudPS
{
  ejector
  {
    particle
    {
      shader sync gfx/sprites/poisoncloud

      displacement 0 0 0 ~32.0

      parentVelocityFraction  1.0
      velocityType      static
      velocityDir       linear
      velocityMagnitude 16
      velocity          0 0 1 ~0

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 300
      acceleration          0 0 1 0

      radius 0 10.0 40.0
      alpha  0 0.5 0.0
      rotation 0 ~360 -
      bounce 0.5

      lifeTime 1000
    }

    count 400
    delay 0
    period 20 - ~0%
  }
}

poisonCloudedPS
{
  ejector
  {
    particle
    {
      shader sync gfx/sprites/poisoncloud

      displacement 0 0 0 ~6.0

      velocityType      static
      velocityDir       linear
      velocityMagnitude 60
      velocity          0 0 0 ~50

      radius 0 4.0 12.0
      alpha  0 0.25 0.0
      rotation 0 ~360 -

      lifeTime 800
    }

    count 100
    delay 0
    period 50 200 ~0%
  }
}


alienEvolvePS
{
  ejector
  {
    particle
    {
      shader sync gfx/sprites/green_acid

      displacement 0 0 0 ~0

      velocityType      static
      velocityDir       linear
      velocityMagnitude 150~75%
      velocity          0 0 1 ~50

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 800
      acceleration          0 0 -1 0

      radius 0 5.0 30.0
      alpha  0 1.0 0.0
      rotation 0 ~360 -
      bounce 0.2

      lifeTime 1000
    }

    count 30
    delay 0
    period 5 - ~0%
  }
}

alienBleedPS
{
  ejector
  {
    particle
    {
      shader sync gfx/damage/blood.tga
      displacement          0 0 0 0

      velocityType          normal

      velocityDir           linear

      velocityMagnitude     15
      velocity              0 0 0 ~35

      accelerationType      static
      accelerationDir       linear
      acceleration          0 0 -1 ~5
      accelerationMagnitude 25

      radius                0 5 8
      alpha                 250 .85 0
      rotation              0 ~-15 ~15
      bounce                0.0
      color                 0 { 1.0 1.0 0.6 } -

      lifeTime              400~100
    }

    particle
    {
      shader sync gfx/damage/blood.tga
      displacement          0 0 0 0

      velocityType          normal

      velocityDir           linear

      velocityMagnitude     15
      velocity              0 0 0 ~35

      accelerationType      static
      accelerationDir       linear
      acceleration          0 0 -1 ~5
      accelerationMagnitude 25

      radius                0 5 8
      alpha                 250 .85 0
      rotation              0 ~165 ~195
      bounce                0.0
      color                 0 { 1.0 1.0 0.6 } -

      lifeTime              400~100
    }

    count   2
    delay   0
    period  0 - 0
  }

  thirdPersonOnly
}

alienBuildableBleedPS
{
  ejector
  {
    particle
    {
      shader sync gfx/damage/blood.tga
      displacement          0 0 0 0

      velocityType          normal

      velocityDir           linear

      velocityMagnitude     15
      velocity              0 0 0 ~35

      accelerationType      static
      accelerationDir       linear
      acceleration          0 0 -1 ~5
      accelerationMagnitude 25

      radius                0 5 8
      alpha                 250 .85 0
      rotation              0 ~-15 ~15
      bounce                0.0
      color                 0 { 1.0 1.0 0.6 } -

      lifeTime              400~100
    }

    particle
    {
      shader sync gfx/damage/blood.tga
      displacement          0 0 0 0

      velocityType          normal

      velocityDir           linear

      velocityMagnitude     15
      velocity              0 0 0 ~35

      accelerationType      static
      accelerationDir       linear
      acceleration          0 0 -1 ~5
      accelerationMagnitude 25

      radius                0 5 8
      alpha                 250 .85 0
      rotation              0 ~165 ~195
      bounce                0.0
      color                 0 { 1.0 1.0 0.6 } -

      lifeTime              400~100
    }

    count   2
    delay   0
    period  0 - 0
  }
}


humanBleedPS
{
  ejector
  {
    particle
    {
      shader sync gfx/damage/blood.tga
      displacement          0 0 0 0

      velocityType          normal

      velocityDir           linear

      velocityMagnitude     15
      velocity              0 0 0 ~35

      accelerationType      static
      accelerationDir       linear
      acceleration          0 0 -1 ~5
      accelerationMagnitude 25

      radius                0 5 8
      alpha                 250 .75 0
      rotation              0 ~-15 ~15
      bounce                0.0
      color                 0 { 0.8 0.2 0.2 } -

      lifeTime              400~100
    }

    particle
    {
      shader sync gfx/damage/blood.tga
      displacement          0 0 0 0

      velocityType          normal

      velocityDir           linear

      velocityMagnitude     15
      velocity              0 0 0 ~35

      accelerationType      static
      accelerationDir       linear
      acceleration          0 0 -1 ~5
      accelerationMagnitude 25

      radius                0 5 8
      alpha                 250 .75 0
      rotation              0 ~-15 ~15
      bounce                0.0
      color                 0 { 0.8 0.2 0.2 } -

      lifeTime              400~100
    }

    count   2
    delay   0
    period  0 - 0
  }

  thirdPersonOnly
}

humanBuildableBleedPS
{
  ejector
  {
    particle
    {
      shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
      displacement          0 0 0 0

      velocityType          normal

      velocityDir           linear

      velocityMagnitude     15
      velocity              0 0 0 ~35

      accelerationType      static
      accelerationDir       linear
      acceleration          0 0 -1 ~5
      accelerationMagnitude 25

      radius                0 5 8
      alpha                 250 .75 0
      rotation              0 ~-15 ~15
      bounce                0.0
      color                 0 { 0.8 0.2 0.2 } -

      lifeTime              200~50
    }

    particle
    {
      shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
      displacement          0 0 0 0

      velocityType          normal

      velocityDir           linear

      velocityMagnitude     15
      velocity              0 0 0 ~35

      accelerationType      static
      accelerationDir       linear
      acceleration          0 0 -1 ~5
      accelerationMagnitude 25

      radius                0 5 8
      alpha                 250 .75 0
      rotation              0 ~-15 ~15
      bounce                0.0
      color                 0 { 0.8 0.2 0.2 } -

      lifeTime              200~50
    }

    count   2
    delay   0
    period  0 - 0
  }


}

disconnectPS
{
  ejector
  {
    particle
    {
      shader sync gfx/sprites/bubble
      displacement          0 0 0 ~60

      velocityType          static
      velocityDir           linear
      velocityMagnitude     15
      velocity              0 0 1 ~90

      radius                0 24 32
      alpha                 0 1.0 -

      lifeTime              1000~300
    }

    count   3
    delay   0
    period  0 - 0
  }
}