blob: c0b2ab246df5016284c28e3308f0a98e64fdc053 (
plain)
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|
models/weapons/hive/missilePS
{
ejector
{
particle
{
shader 20 models/weapons/hive/sprite1.tga models/weapons/hive/sprite2.tga
displacement 0 0 0 ~4.0
parentVelocityFraction 0.5
velocityType static
velocityDir linear
velocityMagnitude 100
velocity 0 0 1 ~180
accelerationType cent
accelerationDir point
accelerationMagnitude 2000
rotation 0 -20.0~40.0 -20.0~40.0
radius 0 2.0 2.0
alpha 0 1.0 0.0
bounce 0.5
lifeTime 4000
}
count infinite
delay 0
period 100 - ~0%
}
}
models/weapons/rifle/impactPS
{
ejector
{
particle
{
shader sync gfx/rifle/verysmallrock
displacement 0 0 0 ~4.0
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~20
accelerationType static
accelerationDir linear
accelerationMagnitude 600
acceleration 0 0 -1 0
radius 0 1.0 1.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 350
}
count 0~2
delay ~100
period 0 - ~0%
}
ejector
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 0 ~1.0
normalDisplacement 3.0
velocityType normal
velocityDir linear
velocityMagnitude 20
velocity 0 0 0 0
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 1 0
radius 0 4.0 6.0
alpha 0 0.5 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 250
}
count 1
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync gfx/blaster/orange_particle
normalDisplacement 3.0
velocityType normal
velocityDir linear
velocityMagnitude 200
velocity 0 0 0 ~160
accelerationType static
accelerationDir linear
accelerationMagnitude 600
acceleration 0 0 -1 0
radius 0 3.0 0.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 200
}
count 0~1
delay 0
period 0 - ~0%
}
}
models/weapons/rifle/muzzlePS
{
ejector
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 0 ~0.0
parentVelocityFraction 0.9
velocityType static
velocityDir linear
velocityMagnitude 20
velocity 0 0 0 0
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 1 0
radius 0 2.0 4.0
alpha 0 0.4 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 200
}
count 1
delay 0
period 0 - ~0%
}
ejector
{
particle
{
model models/weapons/shells/rifle-shell.md3
displacement -5 -3 0 ~0.0
parentVelocityFraction 0.85
velocityType static_transform
velocityDir linear
velocityMagnitude 200
velocity 0 -1 3 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 1.0 -
bounce 0.5
lifeTime 5000
}
count 1
delay 0
period 0 - ~0%
}
}
models/weapons/shotgun/muzzlePS
{
ejector
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 0 ~0.0
parentVelocityFraction 0.9
velocityType static
velocityDir linear
velocityMagnitude 20
velocity 0 0 0 0
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 1 0
radius 0 2.0 4.0
alpha 0 0.4 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 200
}
count 1
delay 0
period 0 - ~0%
}
ejector
{
particle
{
model models/weapons/shells/shotgun-shell.md3
displacement -5 -3 0 ~0.0
parentVelocityFraction 0.85
velocityType static_transform
velocityDir linear
velocityMagnitude 200
velocity 0 -1 3 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 1.0 -
bounce 0.5
lifeTime 5000
}
count 1
delay 0
period 0 - ~0%
}
}
models/weapons/chaingun/muzzlePS
{
ejector
{
particle
{
model models/weapons/shells/rifle-shell.md3
displacement -5 -3 0 ~0.0
parentVelocityFraction 0.85
velocityType static_transform
velocityDir linear
velocityMagnitude 200
velocity 0 -1 3 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 1.0 -
bounce 0.5
lifeTime 5000
}
count 1
delay 0
period 0 - ~0%
}
}
models/weapons/flamer/muzzlePS
{
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 0 ~0.0
parentVelocityFraction 0.65
velocityType cent
velocityDir linear
velocityMagnitude 300
velocity 0 0 0 ~0
accelerationType static
accelerationDir linear
accelerationMagnitude 50
acceleration 0 0 1 ~0
radius 0 4.0 40.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.1
lifeTime 800
}
count infinite
delay 0
period 15 - ~0%
}
}
models/weapons/level1upg/muzzlePS
{
ejector
{
particle
{
shader sync gfx/sprites/poisoncloud
displacement 0 0 0 ~0.0
parentVelocityFraction 1.0
velocityType cent
velocityDir linear
velocityMagnitude 80
velocity 0 0 0 ~50
radius 0 10.0 25.0
alpha 0 0.5 0.0
rotation 0 ~360 -
bounce 1.0
lifeTime 800
}
count 20
delay 0
period 40 - ~0%
}
}
models/weapons/blaster/missilePS
{
ejector
{
particle
{
shader sync gfx/blaster/orange_particle
displacement 0 0 0 ~2.0
parentVelocityFraction 0.5
radius 0 1.5 0.0
alpha 0 1.0 0.0
bounce 0.01
lifeTime 400
}
count infinite
delay 0
period 10 - ~0%
}
}
models/weapons/prifle/missilePS
{
ejector
{
particle
{
shader sync gfx/prifle/red_blob
parentVelocityFraction 0.8
radius 0 2.0 1.5
alpha 0 0.8 0.0
bounce 0.01
lifeTime 400
}
count infinite
delay 0
period 10 - ~0%
}
}
models/weapons/mdriver/impactPS
{
ejector
{
particle
{
shader sync gfx/mdriver/green_particle
normalDisplacement 1.0
velocityType normal
radius 0 6.0 12.0
alpha 70 1.0 0.0
rotation 0 ~360 -
lifeTime 140
}
count 1
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync gfx/mdriver/green_particle
displacement 0 0 0 ~2.0
normalDisplacement 7.0
velocityType normal
velocityDir linear
velocityMagnitude 200
velocity 0 0 0 ~90
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 -1 ~10
radius 0 2.0~1.0 0.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.5
lifeTime 500
}
count 3
delay 0
period 0 - ~0%
}
}
models/weapons/lcannon/missilePS
{
ejector
{
particle
{
shader sync gfx/blaster/orange_particle
displacement 0 0 0 ~3.0
parentVelocityFraction 1.0
velocityType static
velocityDir linear
velocityMagnitude 120
velocity 0 0 1 ~360
radius 0 1.0 5.0
alpha 0 1.0 0.0
bounce 0.1
lifeTime 1000
}
count infinite
delay 0
period 50 - ~0%
}
}
models/weapons/lcannon/impactPS
{
ejector
{
particle
{
shader sync gfx/blaster/orange_particle
displacement 0 0 0 ~2.0
normalDisplacement 10.0
velocityType normal
velocityDir linear
velocityMagnitude 200
velocity 0 0 0 ~160
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 -1 0
radius 0 1.0 5.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.8
lifeTime 2000~1000
}
count 30
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync gfx/lcannon/primary
displacement 0 0 0 ~10.0
normalDisplacement 15.0
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~160
accelerationType static
accelerationDir linear
accelerationMagnitude 150
acceleration 0 0 -1 0
radius 0 25.0 0.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 1.0
lifeTime 1000~1000
}
count 6
delay 0
period 0 - ~0%
}
}
models/weapons/lcannon/secondaryImpactPS
{
ejector
{
particle
{
shader sync gfx/blaster/orange_particle
displacement 0 0 0 ~2.0
normalDisplacement 10.0
velocityType normal
velocityDir linear
velocityMagnitude 150
velocity 0 0 0 ~160
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 -1 0
radius 0 1.0 5.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.8
lifeTime 2000~1000
}
count 10
delay 0
period 0 - ~0%
}
}
models/weapons/psaw/impactPS
{
ejector
{
particle
{
shader sync gfx/psaw/blue_particle
displacement 0 0 0 ~2.0
velocityType static
velocityDir linear
velocityMagnitude 100
velocity 0 0 -1 ~25
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 ~10
radius 0 1.0~2.0 3.0~2.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.5
lifeTime 1000
}
count 3
delay 0
period 0 - ~0%
}
}
models/weapons/lasgun/impactPS
{
ejector
{
particle
{
shader sync gfx/lasgun/purple_particle
displacement 0 0 0 ~2.0
normalDisplacement 7.0
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~90
accelerationType static
accelerationDir linear
accelerationMagnitude 600
acceleration 0 0 -1 ~10
radius 0 3.0~2.0 0.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.5
lifeTime 500
}
count 3
delay 0
period 0 - ~0%
}
}
models/weapons/grenade/impactTrailPS
{
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 0 ~0
velocityType static
velocityDir linear
velocityMagnitude 30
velocity 0 0 -1 ~0
radius 0 30.0 10.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0
lifeTime 500
}
count 5
delay 0
period 40 - 0
}
}
models/weapons/grenade/impactPS
{
ejector
{
particle
{
shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
displacement 0 0 11 ~0
velocityType static
velocityDir linear
velocityMagnitude 200~75%
velocity 0 0 1 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 -1 0
radius 0 10.0 40.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0
lifeTime 500
childSystem models/weapons/grenade/impactTrailPS
}
count 5
delay 0
period 10 - ~0%
}
ejector
{
particle
{
shader sync gfx/grenade/flare_01
displacement 0 0 8 ~0
velocityType static
velocityDir linear
velocityMagnitude 10~50%
velocity 0 0 1 ~60
radius 0 100.0 200.0
alpha 250 1.0 0.0
rotation 0 ~360 -
bounce 0.0
lifeTime 300
}
count 1
delay 0
period 10 - ~0%
}
ejector
{
particle
{
shader sync gfx/sprites/spark
displacement 0 0 8 ~0
velocityType static
velocityDir linear
velocityMagnitude 700~3%
velocity 0 0 1 ~180
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 1 0
radius 0 10.0 2.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0
lifeTime 300
}
count 150
delay 0
period 0 - ~0%
}
}
models/weapons/level3upg/impactPS
{
ejector
{
particle
{
shader sync gfx/level3upg/barb_splash
displacement 0 0 0 ~8
velocityType normal
velocityDir linear
velocityMagnitude 800
velocity 0 0 1 ~80
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 3.0~2.0 0.0
alpha 0 1.0 1.0
rotation 0 ~360 -
bounce 0.4~100%
lifeTime 175
}
count 6
delay 0
period 0 - ~0%
}
}
|