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// cg_attachment.c -- an abstract attachment system
/*
* Portions Copyright (C) 2000-2001 Tim Angus
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the OSML - Open Source Modification License v1.0 as
* described in the file COPYING which is distributed with this source
* code.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include "cg_local.h"
/*
===============
CG_AttachmentPoint
Return the attachment point
===============
*/
qboolean CG_AttachmentPoint( attachment_t *a, vec3_t v )
{
centity_t *cent;
if( !a )
return qfalse;
// if it all breaks, then use the last point we know was correct
VectorCopy( a->lastValidAttachmentPoint, v );
switch( a->type )
{
case AT_STATIC:
if( !a->staticValid )
return qfalse;
VectorCopy( a->origin, v );
break;
case AT_TAG:
if( !a->tagValid )
return qfalse;
AxisCopy( axisDefault, a->re.axis );
CG_PositionRotatedEntityOnTag( &a->re, &a->parent,
a->model, a->tagName );
VectorCopy( a->re.origin, v );
break;
case AT_CENT:
if( !a->centValid )
return qfalse;
if( a->centNum == cg.predictedPlayerState.clientNum )
{
// this is smoother if it's the local client
VectorCopy( cg.predictedPlayerState.origin, v );
}
else
{
cent = &cg_entities[ a->centNum ];
VectorCopy( cent->lerpOrigin, v );
}
break;
case AT_PARTICLE:
if( !a->particleValid )
return qfalse;
if( !a->particle->valid )
{
a->particleValid = qfalse;
return qfalse;
}
else
VectorCopy( a->particle->origin, v );
break;
default:
CG_Printf( S_COLOR_RED "ERROR: Invalid attachmentType_t in attachment\n" );
break;
}
if( a->hasOffset )
VectorAdd( v, a->offset, v );
VectorCopy( v, a->lastValidAttachmentPoint );
return qtrue;
}
/*
===============
CG_AttachmentDir
Return the attachment direction
===============
*/
qboolean CG_AttachmentDir( attachment_t *a, vec3_t v )
{
vec3_t forward;
centity_t *cent;
if( !a )
return qfalse;
switch( a->type )
{
case AT_STATIC:
return qfalse;
break;
case AT_TAG:
if( !a->tagValid )
return qfalse;
VectorCopy( a->re.axis[ 0 ], v );
break;
case AT_CENT:
if( !a->centValid )
return qfalse;
cent = &cg_entities[ a->centNum ];
AngleVectors( cent->lerpAngles, forward, NULL, NULL );
VectorCopy( forward, v );
break;
case AT_PARTICLE:
if( !a->particleValid )
return qfalse;
if( !a->particle->valid )
{
a->particleValid = qfalse;
return qfalse;
}
else
VectorCopy( a->particle->velocity, v );
break;
default:
CG_Printf( S_COLOR_RED "ERROR: Invalid attachmentType_t in attachment\n" );
break;
}
VectorNormalize( v );
return qtrue;
}
/*
===============
CG_AttachmentAxis
Return the attachment axis
===============
*/
qboolean CG_AttachmentAxis( attachment_t *a, vec3_t axis[ 3 ] )
{
centity_t *cent;
if( !a )
return qfalse;
switch( a->type )
{
case AT_STATIC:
return qfalse;
break;
case AT_TAG:
if( !a->tagValid )
return qfalse;
AxisCopy( a->re.axis, axis );
break;
case AT_CENT:
if( !a->centValid )
return qfalse;
cent = &cg_entities[ a->centNum ];
AnglesToAxis( cent->lerpAngles, axis );
break;
case AT_PARTICLE:
return qfalse;
break;
default:
CG_Printf( S_COLOR_RED "ERROR: Invalid attachmentType_t in attachment\n" );
break;
}
return qtrue;
}
/*
===============
CG_AttachmentVelocity
If the attachment can have velocity, return it
===============
*/
qboolean CG_AttachmentVelocity( attachment_t *a, vec3_t v )
{
if( !a )
return qfalse;
if( a->particleValid && a->particle->valid )
{
VectorCopy( a->particle->velocity, v );
return qtrue;
}
else if( a->centValid )
{
centity_t *cent = &cg_entities[ a->centNum ];
VectorCopy( cent->currentState.pos.trDelta, v );
return qtrue;
}
return qfalse;
}
/*
===============
CG_AttachmentCentNum
If the attachment has a centNum, return it
===============
*/
int CG_AttachmentCentNum( attachment_t *a )
{
if( !a || !a->centValid )
return -1;
return a->centNum;
}
/*
===============
CG_Attached
If the attachment is valid, return qtrue
===============
*/
qboolean CG_Attached( attachment_t *a )
{
if( !a )
return qfalse;
return a->attached;
}
/*
===============
CG_AttachToPoint
Attach to a point in space
===============
*/
void CG_AttachToPoint( attachment_t *a )
{
if( !a || !a->staticValid )
return;
a->type = AT_STATIC;
a->attached = qtrue;
}
/*
===============
CG_AttachToCent
Attach to a centity_t
===============
*/
void CG_AttachToCent( attachment_t *a )
{
if( !a || !a->centValid )
return;
a->type = AT_CENT;
a->attached = qtrue;
}
/*
===============
CG_AttachToTag
Attach to a model tag
===============
*/
void CG_AttachToTag( attachment_t *a )
{
if( !a || !a->tagValid )
return;
a->type = AT_TAG;
a->attached = qtrue;
}
/*
===============
CG_AttachToParticle
Attach to a particle
===============
*/
void CG_AttachToParticle( attachment_t *a )
{
if( !a || !a->particleValid )
return;
a->type = AT_PARTICLE;
a->attached = qtrue;
}
/*
===============
CG_SetAttachmentPoint
===============
*/
void CG_SetAttachmentPoint( attachment_t *a, vec3_t v )
{
if( !a )
return;
VectorCopy( v, a->origin );
a->staticValid = qtrue;
}
/*
===============
CG_SetAttachmentCent
===============
*/
void CG_SetAttachmentCent( attachment_t *a, centity_t *cent )
{
if( !a || !cent )
return;
a->centNum = cent->currentState.number;
a->centValid = qtrue;
}
/*
===============
CG_SetAttachmentTag
===============
*/
void CG_SetAttachmentTag( attachment_t *a, refEntity_t parent,
qhandle_t model, char *tagName )
{
if( !a )
return;
a->parent = parent;
a->model = model;
strncpy( a->tagName, tagName, MAX_STRING_CHARS );
a->tagValid = qtrue;
}
/*
===============
CG_SetAttachmentParticle
===============
*/
void CG_SetAttachmentParticle( attachment_t *a, particle_t *p )
{
if( !a )
return;
a->particle = p;
a->particleValid = qtrue;
}
/*
===============
CG_SetAttachmentOffset
===============
*/
void CG_SetAttachmentOffset( attachment_t *a, vec3_t v )
{
if( !a )
return;
VectorCopy( v, a->offset );
a->hasOffset = qtrue;
}
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