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// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_consolecmds.c -- text commands typed in at the local console, or
// executed by a key binding

/*
 *  Portions Copyright (C) 2000-2001 Tim Angus
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

/*  To assertain which portions are licensed under the GPL and which are
 *  licensed by Id Software, Inc. please run a diff between the equivalent
 *  versions of the "Tremulous" modification and the unmodified "Quake3"
 *  game source code.
 */
                    
#include "cg_local.h"



void CG_TargetCommand_f( void ) {
  int   targetNum;
  char  test[4];

  targetNum = CG_CrosshairPlayer();
  if (!targetNum ) {
    return;
  }

  trap_Argv( 1, test, 4 );
  trap_SendConsoleCommand( va( "gc %i %i", targetNum, atoi( test ) ) );
}



/*
=================
CG_SizeUp_f

Keybinding command
=================
*/
static void CG_SizeUp_f (void) {
  trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer+10)));
}


/*
=================
CG_SizeDown_f

Keybinding command
=================
*/
static void CG_SizeDown_f (void) {
  trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer-10)));
}


/*
=============
CG_Viewpos_f

Debugging command to print the current position
=============
*/
static void CG_Viewpos_f (void) {
  CG_Printf ("(%i %i %i) : %i\n", (int)cg.refdef.vieworg[0],
    (int)cg.refdef.vieworg[1], (int)cg.refdef.vieworg[2],
    (int)cg.refdefViewAngles[YAW]);
}


static void CG_ScoresDown_f( void ) {
  if ( cg.scoresRequestTime + 2000 < cg.time ) {
    // the scores are more than two seconds out of data,
    // so request new ones
    cg.scoresRequestTime = cg.time;
    trap_SendClientCommand( "score" );

    // leave the current scores up if they were already
    // displayed, but if this is the first hit, clear them out
    if ( !cg.showScores ) {
      cg.showScores = qtrue;
      cg.numScores = 0;
    }
  } else {
    // show the cached contents even if they just pressed if it
    // is within two seconds
    cg.showScores = qtrue;
  }
}

static void CG_ScoresUp_f( void ) {
  if ( cg.showScores ) {
    cg.showScores = qfalse;
    cg.scoreFadeTime = cg.time;
  }
}

static void CG_TellTarget_f( void ) {
  int   clientNum;
  char  command[128];
  char  message[128];

  clientNum = CG_CrosshairPlayer();
  if ( clientNum == -1 ) {
    return;
  }

  trap_Args( message, 128 );
  Com_sprintf( command, 128, "tell %i %s", clientNum, message );
  trap_SendClientCommand( command );
}

static void CG_TellAttacker_f( void ) {
  int   clientNum;
  char  command[128];
  char  message[128];

  clientNum = CG_LastAttacker();
  if ( clientNum == -1 ) {
    return;
  }

  trap_Args( message, 128 );
  Com_sprintf( command, 128, "tell %i %s", clientNum, message );
  trap_SendClientCommand( command );
}

static void CG_VoiceTellTarget_f( void ) {
  int   clientNum;
  char  command[128];
  char  message[128];

  clientNum = CG_CrosshairPlayer();
  if ( clientNum == -1 ) {
    return;
  }

  trap_Args( message, 128 );
  Com_sprintf( command, 128, "vtell %i %s", clientNum, message );
  trap_SendClientCommand( command );
}

static void CG_VoiceTellAttacker_f( void ) {
  int   clientNum;
  char  command[128];
  char  message[128];

  clientNum = CG_LastAttacker();
  if ( clientNum == -1 ) {
    return;
  }

  trap_Args( message, 128 );
  Com_sprintf( command, 128, "vtell %i %s", clientNum, message );
  trap_SendClientCommand( command );
}

/*
==================
CG_StartOrbit_f
==================
*/

static void CG_StartOrbit_f( void ) {
  if (cg_cameraOrbit.value != 0) {
    trap_Cvar_Set ("cg_cameraOrbit", "0");
    trap_Cvar_Set("cg_thirdPerson", "0");
  } else {
    trap_Cvar_Set("cg_cameraOrbit", "5");
    trap_Cvar_Set("cg_thirdPerson", "1");
    trap_Cvar_Set("cg_thirdPersonAngle", "0");
    trap_Cvar_Set("cg_thirdPersonRange", "100");
  }
}


typedef struct {
  char  *cmd;
  void  (*function)(void);
} consoleCommand_t;

static consoleCommand_t commands[] = {
  { "testgun", CG_TestGun_f },
  { "testmodel", CG_TestModel_f },
  { "nextframe", CG_TestModelNextFrame_f },
  { "prevframe", CG_TestModelPrevFrame_f },
  { "nextskin", CG_TestModelNextSkin_f },
  { "prevskin", CG_TestModelPrevSkin_f },
  { "viewpos", CG_Viewpos_f },
  { "+scores", CG_ScoresDown_f },
  { "-scores", CG_ScoresUp_f },
  { "+zoom", CG_ZoomDown_f },
  { "-zoom", CG_ZoomUp_f },
  { "sizeup", CG_SizeUp_f },
  { "sizedown", CG_SizeDown_f },
  { "weapnext", CG_NextWeapon_f },
  { "weapprev", CG_PrevWeapon_f },
  { "weapon", CG_Weapon_f },
  { "tell_target", CG_TellTarget_f },
  { "tell_attacker", CG_TellAttacker_f },
  { "vtell_target", CG_VoiceTellTarget_f },
  { "vtell_attacker", CG_VoiceTellAttacker_f },
  { "tcmd", CG_TargetCommand_f },
  { "startOrbit", CG_StartOrbit_f },
  { "loaddeferred", CG_LoadDeferredPlayers }
};


/*
=================
CG_ConsoleCommand

The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
qboolean CG_ConsoleCommand( void ) {
  const char  *cmd;
  int   i;

  cmd = CG_Argv(0);

  for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) {
    if ( !Q_stricmp( cmd, commands[i].cmd ) ) {
      commands[i].function();
      return qtrue;
    }
  }

  return qfalse;
}


/*
=================
CG_InitConsoleCommands

Let the client system know about all of our commands
so it can perform tab completion
=================
*/
void CG_InitConsoleCommands( void ) {
  int   i;

  for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) {
    trap_AddCommand( commands[i].cmd );
  }

  //
  // the game server will interpret these commands, which will be automatically
  // forwarded to the server after they are not recognized locally
  //
  trap_AddCommand ("kill");
  trap_AddCommand ("say");
  trap_AddCommand ("say_team");
  trap_AddCommand ("tell");
  trap_AddCommand ("vsay");
  trap_AddCommand ("vsay_team");
  trap_AddCommand ("vtell");
  trap_AddCommand ("vtaunt");
  trap_AddCommand ("vosay");
  trap_AddCommand ("vosay_team");
  trap_AddCommand ("votell");
  trap_AddCommand ("give");
  trap_AddCommand ("god");
  trap_AddCommand ("notarget");
  trap_AddCommand ("noclip");
  trap_AddCommand ("team");
  trap_AddCommand ("follow");
  trap_AddCommand ("levelshot");
  trap_AddCommand ("addbot");
  trap_AddCommand ("setviewpos");
  trap_AddCommand ("callvote");
  trap_AddCommand ("vote");
  trap_AddCommand ("callteamvote");
  trap_AddCommand ("teamvote");
  trap_AddCommand ("stats");
  trap_AddCommand ("teamtask");
  trap_AddCommand ("class");
  trap_AddCommand ("build");
  trap_AddCommand ("buy");
  trap_AddCommand ("itemact");
  trap_AddCommand ("itemdeact");
  trap_AddCommand ("itemtoggle");
  trap_AddCommand ("destroy");
  trap_AddCommand ("torch");
  trap_AddCommand ("menu");
  trap_AddCommand ("defmenu");
  trap_AddCommand ("undefmenu");
  trap_AddCommand ("loaddefered");  // spelled wrong, but not changing for demo
}