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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2009 Darklegion Development

This file is part of Tremulous.

Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

// cg_consolecmds.c -- text commands typed in at the local console, or
// executed by a key binding


#include "cg_local.h"



/*
=================
CG_SizeUp_f

Keybinding command
=================
*/
static void CG_SizeUp_f( void )
{
  trap_Cvar_Set( "cg_viewsize", va( "%i", MIN( cg_viewsize.integer + 10, 100 ) ) );
}


/*
=================
CG_SizeDown_f

Keybinding command
=================
*/
static void CG_SizeDown_f( void )
{
  trap_Cvar_Set( "cg_viewsize", va( "%i", MAX( cg_viewsize.integer - 10, 30 ) ) );
}


/*
=============
CG_Viewpos_f

Debugging command to print the current position
=============
*/
static void CG_Viewpos_f( void )
{
  CG_Printf( "(%i %i %i) : %i\n", (int)cg.refdef.vieworg[ 0 ],
    (int)cg.refdef.vieworg[ 1 ], (int)cg.refdef.vieworg[ 2 ],
    (int)cg.refdefViewAngles[ YAW ] );
}

qboolean CG_RequestScores( void )
{
  if( cg.scoresRequestTime + 2000 < cg.time )
  {
    // the scores are more than two seconds out of data,
    // so request new ones
    cg.scoresRequestTime = cg.time;
    trap_SendClientCommand( "score\n" );

    return qtrue;
  }
  else
    return qfalse;
}

extern menuDef_t *menuScoreboard;

static void CG_scrollScoresDown_f( void )
{
  if( menuScoreboard && cg.scoreBoardShowing )
  {
    Menu_ScrollFeeder( menuScoreboard, FEEDER_ALIENTEAM_LIST, qtrue );
    Menu_ScrollFeeder( menuScoreboard, FEEDER_HUMANTEAM_LIST, qtrue );
  }
}


static void CG_scrollScoresUp_f( void )
{
  if( menuScoreboard && cg.scoreBoardShowing )
  {
    Menu_ScrollFeeder( menuScoreboard, FEEDER_ALIENTEAM_LIST, qfalse );
    Menu_ScrollFeeder( menuScoreboard, FEEDER_HUMANTEAM_LIST, qfalse );
  }
}

static void CG_ScoresDown_f( void )
{
  if( !cg.showScores )
  {
    Menu_SetFeederSelection( menuScoreboard, FEEDER_ALIENTEAM_LIST, 0, NULL );
    Menu_SetFeederSelection( menuScoreboard, FEEDER_HUMANTEAM_LIST, 0, NULL );
    cg.showScores = qtrue;
  }
  else
  {
    cg.showScores = qfalse;
    cg.numScores = 0;
  }
}

static void CG_ScoresUp_f( void )
{
  if( cg.showScores )
  {
    cg.showScores = qfalse;
    cg.scoreFadeTime = cg.time;
  }
}

void CG_ClientList_f( void )
{
  clientInfo_t *ci;
  int i;
  int count = 0;

  for( i = 0; i < MAX_CLIENTS; i++ ) 
  {
    ci = &cgs.clientinfo[ i ];
    if( !ci->infoValid ) 
      continue;

    switch( ci->team ) 
    {
      case TEAM_ALIENS:
        Com_Printf( "%2d " S_COLOR_RED "A   " S_COLOR_WHITE "%s\n", i,
          ci->name );
        break;

      case TEAM_HUMANS:
        Com_Printf( "%2d " S_COLOR_CYAN "H   " S_COLOR_WHITE "%s\n", i,
          ci->name );
        break;

      default:
      case TEAM_NONE:
      case NUM_TEAMS:
        Com_Printf( "%2d S   %s\n", i, ci->name );
        break;
    }

    count++;
  }

  Com_Printf( "Listed %2d clients\n", count );
}

static void CG_UIMenu_f( void )
{
  trap_SendConsoleCommand( va( "menu %s\n", CG_Argv( 1 ) ) );
}

static consoleCommand_t commands[ ] =
{
  { "+scores", CG_ScoresDown_f },
  { "-scores", CG_ScoresUp_f },
  { "cgame_memory", BG_MemoryInfo },
  { "clientlist", CG_ClientList_f },
  { "destroyTestPS", CG_DestroyTestPS_f },
  { "destroyTestTS", CG_DestroyTestTS_f },
  { "nextframe", CG_TestModelNextFrame_f },
  { "nextskin", CG_TestModelNextSkin_f },
  { "prevframe", CG_TestModelPrevFrame_f },
  { "prevskin", CG_TestModelPrevSkin_f },
  { "scoresDown", CG_scrollScoresDown_f },
  { "scoresUp", CG_scrollScoresUp_f },
  { "sizedown", CG_SizeDown_f },
  { "sizeup", CG_SizeUp_f },
  { "testgun", CG_TestGun_f },
  { "testmodel", CG_TestModel_f },
  { "testPS", CG_TestPS_f },
  { "testTS", CG_TestTS_f },
  { "ui_menu", CG_UIMenu_f },
  { "viewpos", CG_Viewpos_f },
  { "weapnext", CG_NextWeapon_f },
  { "weapon", CG_Weapon_f },
  { "weapprev", CG_PrevWeapon_f }
};

/*
=================
CG_ConsoleCommand

The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
qboolean CG_ConsoleCommand( void )
{
  consoleCommand_t *cmd;

  cmd = bsearch( CG_Argv( 0 ), commands,
    sizeof( commands ) / sizeof( commands[ 0 ]), sizeof( commands[ 0 ] ),
    cmdcmp );

  if( !cmd )
    return qfalse;

  cmd->function( );
  return qtrue;
}


/*
=================
CG_InitConsoleCommands

Let the client system know about all of our commands
so it can perform tab completion
=================
*/
void CG_InitConsoleCommands( void )
{
  int   i;

  for( i = 0 ; i < sizeof( commands ) / sizeof( commands[ 0 ] ) ; i++ )
    trap_AddCommand( commands[ i ].cmd );

  //
  // the game server will interpret these commands, which will be automatically
  // forwarded to the server after they are not recognized locally
  //
  trap_AddCommand( "kill" );
  trap_AddCommand( "ui_messagemode" );
  trap_AddCommand( "ui_messagemode2" );
  trap_AddCommand( "ui_messagemode3" );
  trap_AddCommand( "ui_messagemode4" );
  trap_AddCommand( "say" );
  trap_AddCommand( "say_team" );
  trap_AddCommand( "vsay" );
  trap_AddCommand( "vsay_team" );
  trap_AddCommand( "vsay_local" );
  trap_AddCommand( "m" );
  trap_AddCommand( "mt" );
  trap_AddCommand( "give" );
  trap_AddCommand( "god" );
  trap_AddCommand( "notarget" );
  trap_AddCommand( "noclip" );
  trap_AddCommand( "team" );
  trap_AddCommand( "follow" );
  trap_AddCommand( "levelshot" );
  trap_AddCommand( "setviewpos" );
  trap_AddCommand( "callvote" );
  trap_AddCommand( "vote" );
  trap_AddCommand( "callteamvote" );
  trap_AddCommand( "teamvote" );
  trap_AddCommand( "class" );
  trap_AddCommand( "build" );
  trap_AddCommand( "buy" );
  trap_AddCommand( "sell" );
  trap_AddCommand( "reload" );
  trap_AddCommand( "itemact" );
  trap_AddCommand( "itemdeact" );
  trap_AddCommand( "itemtoggle" );
  trap_AddCommand( "destroy" );
  trap_AddCommand( "deconstruct" );
  trap_AddCommand( "ignore" );
  trap_AddCommand( "unignore" );
}