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|
// Copyright (C) 1999-2000 Id Software, Inc.
//
// cg_main.c -- initialization and primary entry point for cgame
/*
* Portions Copyright (C) 2000-2001 Tim Angus
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the OSML - Open Source Modification License v1.0 as
* described in the file COPYING which is distributed with this source
* code.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#include "cg_local.h"
#include "../ui/ui_shared.h"
// display context for new ui stuff
displayContextDef_t cgDC;
int forceModelModificationCount = -1;
void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum );
void CG_Shutdown( void );
/*
================
vmMain
This is the only way control passes into the module.
This must be the very first function compiled into the .q3vm file
================
*/
int vmMain( int command, int arg0, int arg1, int arg2, int arg3,
int arg4, int arg5, int arg6, int arg7,
int arg8, int arg9, int arg10, int arg11 )
{
switch( command )
{
case CG_INIT:
CG_Init( arg0, arg1, arg2 );
return 0;
case CG_SHUTDOWN:
CG_Shutdown( );
return 0;
case CG_CONSOLE_COMMAND:
return CG_ConsoleCommand( );
case CG_DRAW_ACTIVE_FRAME:
CG_DrawActiveFrame( arg0, arg1, arg2 );
return 0;
case CG_CROSSHAIR_PLAYER:
return CG_CrosshairPlayer( );
case CG_LAST_ATTACKER:
return CG_LastAttacker( );
case CG_KEY_EVENT:
CG_KeyEvent( arg0, arg1 );
return 0;
case CG_MOUSE_EVENT:
cgDC.cursorx = cgs.cursorX;
cgDC.cursory = cgs.cursorY;
CG_MouseEvent( arg0, arg1 );
return 0;
case CG_EVENT_HANDLING:
CG_EventHandling( arg0 );
return 0;
default:
CG_Error( "vmMain: unknown command %i", command );
break;
}
return -1;
}
cg_t cg;
cgs_t cgs;
centity_t cg_entities[ MAX_GENTITIES ];
//TA: weapons limit expanded:
//weaponInfo_t cg_weapons[MAX_WEAPONS];
weaponInfo_t cg_weapons[ 32 ];
upgradeInfo_t cg_upgrades[ 32 ];
buildableInfo_t cg_buildables[ BA_NUM_BUILDABLES ];
vmCvar_t cg_teslaTrailTime;
vmCvar_t cg_alienZapTime;
vmCvar_t cg_railTrailTime;
vmCvar_t cg_centertime;
vmCvar_t cg_runpitch;
vmCvar_t cg_runroll;
vmCvar_t cg_bobup;
vmCvar_t cg_bobpitch;
vmCvar_t cg_bobroll;
vmCvar_t cg_swingSpeed;
vmCvar_t cg_shadows;
vmCvar_t cg_gibs;
vmCvar_t cg_drawTimer;
vmCvar_t cg_drawFPS;
vmCvar_t cg_drawSnapshot;
vmCvar_t cg_draw3dIcons;
vmCvar_t cg_drawIcons;
vmCvar_t cg_drawAmmoWarning;
vmCvar_t cg_drawCrosshair;
vmCvar_t cg_drawCrosshairNames;
vmCvar_t cg_drawRewards;
vmCvar_t cg_crosshairX;
vmCvar_t cg_crosshairY;
vmCvar_t cg_draw2D;
vmCvar_t cg_drawStatus;
vmCvar_t cg_animSpeed;
vmCvar_t cg_debugAnim;
vmCvar_t cg_debugPosition;
vmCvar_t cg_debugEvents;
vmCvar_t cg_errorDecay;
vmCvar_t cg_nopredict;
vmCvar_t cg_debugMove;
vmCvar_t cg_noPlayerAnims;
vmCvar_t cg_showmiss;
vmCvar_t cg_footsteps;
vmCvar_t cg_addMarks;
vmCvar_t cg_brassTime;
vmCvar_t cg_viewsize;
vmCvar_t cg_drawGun;
vmCvar_t cg_gun_frame;
vmCvar_t cg_gun_x;
vmCvar_t cg_gun_y;
vmCvar_t cg_gun_z;
vmCvar_t cg_tracerChance;
vmCvar_t cg_tracerWidth;
vmCvar_t cg_tracerLength;
vmCvar_t cg_autoswitch;
vmCvar_t cg_ignore;
vmCvar_t cg_simpleItems;
vmCvar_t cg_fov;
vmCvar_t cg_zoomFov;
vmCvar_t cg_thirdPerson;
vmCvar_t cg_thirdPersonRange;
vmCvar_t cg_thirdPersonAngle;
vmCvar_t cg_stereoSeparation;
vmCvar_t cg_lagometer;
vmCvar_t cg_drawAttacker;
vmCvar_t cg_synchronousClients;
vmCvar_t cg_teamChatTime;
vmCvar_t cg_teamChatHeight;
vmCvar_t cg_stats;
vmCvar_t cg_buildScript;
vmCvar_t cg_forceModel;
vmCvar_t cg_paused;
vmCvar_t cg_blood;
vmCvar_t cg_predictItems;
vmCvar_t cg_deferPlayers;
vmCvar_t cg_drawTeamOverlay;
vmCvar_t cg_teamOverlayUserinfo;
vmCvar_t cg_drawFriend;
vmCvar_t cg_teamChatsOnly;
vmCvar_t cg_noVoiceChats;
vmCvar_t cg_noVoiceText;
vmCvar_t cg_hudFiles;
vmCvar_t cg_scorePlum;
vmCvar_t cg_smoothClients;
vmCvar_t pmove_fixed;
//vmCvar_t cg_pmove_fixed;
vmCvar_t pmove_msec;
vmCvar_t cg_pmove_msec;
vmCvar_t cg_cameraMode;
vmCvar_t cg_cameraOrbit;
vmCvar_t cg_cameraOrbitDelay;
vmCvar_t cg_timescaleFadeEnd;
vmCvar_t cg_timescaleFadeSpeed;
vmCvar_t cg_timescale;
vmCvar_t cg_smallFont;
vmCvar_t cg_bigFont;
vmCvar_t cg_noTaunt;
vmCvar_t cg_noProjectileTrail;
vmCvar_t cg_oldRail;
vmCvar_t cg_oldRocket;
vmCvar_t cg_oldPlasma;
vmCvar_t cg_trueLightning;
vmCvar_t cg_creepRes;
vmCvar_t cg_drawSurfNormal;
vmCvar_t cg_drawBBOX;
vmCvar_t cg_debugAlloc;
vmCvar_t cg_wwSmoothTime;
vmCvar_t cg_wwFollow;
vmCvar_t cg_depthSortParticles;
vmCvar_t cg_consoleLatency;
vmCvar_t cg_lightFlare;
vmCvar_t cg_debugParticles;
vmCvar_t cg_debugPVS;
vmCvar_t cg_disableBuildWarnings;
vmCvar_t cg_disableScannerPlane;
//TA: hack to get class and carriage through to UI module
vmCvar_t ui_currentClass;
vmCvar_t ui_carriage;
vmCvar_t ui_stages;
vmCvar_t ui_dialog;
vmCvar_t ui_loading;
vmCvar_t ui_voteActive;
vmCvar_t ui_alienTeamVoteActive;
vmCvar_t ui_humanTeamVoteActive;
vmCvar_t cg_debugRandom;
typedef struct
{
vmCvar_t *vmCvar;
char *cvarName;
char *defaultString;
int cvarFlags;
} cvarTable_t;
static cvarTable_t cvarTable[ ] =
{
{ &cg_ignore, "cg_ignore", "0", 0 }, // used for debugging
{ &cg_autoswitch, "cg_autoswitch", "1", CVAR_ARCHIVE },
{ &cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE },
{ &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE },
{ &cg_fov, "cg_fov", "90", CVAR_ARCHIVE },
{ &cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE },
{ &cg_stereoSeparation, "cg_stereoSeparation", "0.4", CVAR_ARCHIVE },
{ &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE },
{ &cg_gibs, "cg_gibs", "1", CVAR_ARCHIVE },
{ &cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE },
{ &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE },
{ &cg_drawTimer, "cg_drawTimer", "1", CVAR_ARCHIVE },
{ &cg_drawFPS, "cg_drawFPS", "1", CVAR_ARCHIVE },
{ &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE },
{ &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE },
{ &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE },
{ &cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE },
{ &cg_drawAttacker, "cg_drawAttacker", "1", CVAR_ARCHIVE },
{ &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
{ &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
{ &cg_drawRewards, "cg_drawRewards", "1", CVAR_ARCHIVE },
{ &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE },
{ &cg_crosshairY, "cg_crosshairY", "0", CVAR_ARCHIVE },
{ &cg_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
{ &cg_simpleItems, "cg_simpleItems", "0", CVAR_ARCHIVE },
{ &cg_addMarks, "cg_marks", "1", CVAR_ARCHIVE },
{ &cg_lagometer, "cg_lagometer", "0", CVAR_ARCHIVE },
{ &cg_teslaTrailTime, "cg_teslaTrailTime", "600", CVAR_ARCHIVE },
{ &cg_alienZapTime, "cg_alienZapTime", "500", CVAR_ARCHIVE },
{ &cg_railTrailTime, "cg_railTrailTime", "400", CVAR_ARCHIVE },
{ &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT },
{ &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
{ &cg_gun_z, "cg_gunZ", "0", CVAR_CHEAT },
{ &cg_centertime, "cg_centertime", "3", CVAR_CHEAT },
{ &cg_runpitch, "cg_runpitch", "0.002", CVAR_ARCHIVE},
{ &cg_runroll, "cg_runroll", "0.005", CVAR_ARCHIVE },
{ &cg_bobup , "cg_bobup", "0.005", CVAR_CHEAT },
{ &cg_bobpitch, "cg_bobpitch", "0.002", CVAR_ARCHIVE },
{ &cg_bobroll, "cg_bobroll", "0.002", CVAR_ARCHIVE },
{ &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
{ &cg_animSpeed, "cg_animspeed", "1", CVAR_CHEAT },
{ &cg_debugAnim, "cg_debuganim", "0", CVAR_CHEAT },
{ &cg_debugPosition, "cg_debugposition", "0", CVAR_CHEAT },
{ &cg_debugEvents, "cg_debugevents", "0", CVAR_CHEAT },
{ &cg_errorDecay, "cg_errordecay", "100", 0 },
{ &cg_nopredict, "cg_nopredict", "0", 0 },
{ &cg_debugMove, "cg_debugMove", "0", 0 },
{ &cg_noPlayerAnims, "cg_noplayeranims", "0", CVAR_CHEAT },
{ &cg_showmiss, "cg_showmiss", "0", 0 },
{ &cg_footsteps, "cg_footsteps", "1", CVAR_CHEAT },
{ &cg_tracerChance, "cg_tracerchance", "0.4", CVAR_CHEAT },
{ &cg_tracerWidth, "cg_tracerwidth", "1", CVAR_CHEAT },
{ &cg_tracerLength, "cg_tracerlength", "100", CVAR_CHEAT },
{ &cg_thirdPersonRange, "cg_thirdPersonRange", "40", CVAR_CHEAT },
{ &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", CVAR_CHEAT },
{ &cg_thirdPerson, "cg_thirdPerson", "0", CVAR_CHEAT },
{ &cg_teamChatTime, "cg_teamChatTime", "3000", CVAR_ARCHIVE },
{ &cg_teamChatHeight, "cg_teamChatHeight", "0", CVAR_ARCHIVE },
{ &cg_forceModel, "cg_forceModel", "0", CVAR_ARCHIVE },
{ &cg_predictItems, "cg_predictItems", "1", CVAR_ARCHIVE },
{ &cg_deferPlayers, "cg_deferPlayers", "1", CVAR_ARCHIVE },
{ &cg_drawTeamOverlay, "cg_drawTeamOverlay", "0", CVAR_ARCHIVE },
{ &cg_teamOverlayUserinfo, "teamoverlay", "0", CVAR_ROM | CVAR_USERINFO },
{ &cg_stats, "cg_stats", "0", 0 },
{ &cg_drawFriend, "cg_drawFriend", "1", CVAR_ARCHIVE },
{ &cg_teamChatsOnly, "cg_teamChatsOnly", "0", CVAR_ARCHIVE },
{ &cg_noVoiceChats, "cg_noVoiceChats", "0", CVAR_ARCHIVE },
{ &cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE },
{ &cg_creepRes, "cg_creepRes", "16", CVAR_ARCHIVE },
{ &cg_drawSurfNormal, "cg_drawSurfNormal", "0", CVAR_CHEAT },
{ &cg_drawBBOX, "cg_drawBBOX", "0", CVAR_CHEAT },
{ &cg_debugAlloc, "cg_debugAlloc", "0", 0 },
{ &cg_wwSmoothTime, "cg_wwSmoothTime", "300", CVAR_ARCHIVE },
{ &cg_wwFollow, "cg_wwFollow", "1", CVAR_ARCHIVE|CVAR_USERINFO },
{ &cg_depthSortParticles, "cg_depthSortParticles", "1", CVAR_ARCHIVE },
{ &cg_consoleLatency, "cg_consoleLatency", "3000", CVAR_ARCHIVE },
{ &cg_lightFlare, "cg_lightFlare", "3", CVAR_ARCHIVE },
{ &cg_debugParticles, "cg_debugParticles", "0", CVAR_CHEAT },
{ &cg_debugPVS, "cg_debugPVS", "0", CVAR_CHEAT },
{ &cg_disableBuildWarnings, "cg_disableBuildWarnings", "0", CVAR_ARCHIVE },
{ &cg_disableScannerPlane, "cg_disableScannerPlane", "0", CVAR_ARCHIVE },
{ &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
{ &ui_currentClass, "ui_currentClass", "0", 0 },
{ &ui_carriage, "ui_carriage", "", 0 },
{ &ui_stages, "ui_stages", "0 0", 0 },
{ &ui_dialog, "ui_dialog", "Text not set", 0 },
{ &ui_loading, "ui_loading", "0", 0 },
{ &ui_voteActive, "ui_voteActive", "0", 0 },
{ &ui_humanTeamVoteActive, "ui_humanTeamVoteActive", "0", 0 },
{ &ui_alienTeamVoteActive, "ui_alienTeamVoteActive", "0", 0 },
{ &cg_debugRandom, "cg_debugRandom", "0", 0 },
// the following variables are created in other parts of the system,
// but we also reference them here
{ &cg_buildScript, "com_buildScript", "0", 0 }, // force loading of all possible data amd error on failures
{ &cg_paused, "cl_paused", "0", CVAR_ROM },
{ &cg_blood, "com_blood", "1", CVAR_ARCHIVE },
{ &cg_synchronousClients, "g_synchronousClients", "0", 0 }, // communicated by systeminfo
{ &cg_cameraOrbit, "cg_cameraOrbit", "0", CVAR_CHEAT},
{ &cg_cameraOrbitDelay, "cg_cameraOrbitDelay", "50", CVAR_ARCHIVE},
{ &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0},
{ &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0},
{ &cg_timescale, "timescale", "1", 0},
{ &cg_scorePlum, "cg_scorePlums", "1", CVAR_USERINFO | CVAR_ARCHIVE},
{ &cg_smoothClients, "cg_smoothClients", "0", CVAR_USERINFO | CVAR_ARCHIVE},
{ &cg_cameraMode, "com_cameraMode", "0", CVAR_CHEAT},
{ &pmove_fixed, "pmove_fixed", "0", 0},
{ &pmove_msec, "pmove_msec", "8", 0},
{ &cg_noTaunt, "cg_noTaunt", "0", CVAR_ARCHIVE},
{ &cg_noProjectileTrail, "cg_noProjectileTrail", "0", CVAR_ARCHIVE},
{ &cg_smallFont, "ui_smallFont", "0.2", CVAR_ARCHIVE},
{ &cg_bigFont, "ui_bigFont", "0.5", CVAR_ARCHIVE},
{ &cg_oldRail, "cg_oldRail", "1", CVAR_ARCHIVE},
{ &cg_oldRocket, "cg_oldRocket", "1", CVAR_ARCHIVE},
{ &cg_oldPlasma, "cg_oldPlasma", "1", CVAR_ARCHIVE},
{ &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE}
// { &cg_pmove_fixed, "cg_pmove_fixed", "0", CVAR_USERINFO | CVAR_ARCHIVE }
};
static int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] );
/*
=================
CG_RegisterCvars
=================
*/
void CG_RegisterCvars( void )
{
int i;
cvarTable_t *cv;
char var[ MAX_TOKEN_CHARS ];
for( i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++ )
{
trap_Cvar_Register( cv->vmCvar, cv->cvarName,
cv->defaultString, cv->cvarFlags );
}
//repress standard Q3 console
trap_Cvar_Set( "con_notifytime", "-2" );
// see if we are also running the server on this machine
trap_Cvar_VariableStringBuffer( "sv_running", var, sizeof( var ) );
cgs.localServer = atoi( var );
forceModelModificationCount = cg_forceModel.modificationCount;
trap_Cvar_Register( NULL, "model", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE );
trap_Cvar_Register( NULL, "headmodel", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE );
trap_Cvar_Register( NULL, "team_model", DEFAULT_TEAM_MODEL, CVAR_USERINFO | CVAR_ARCHIVE );
trap_Cvar_Register( NULL, "team_headmodel", DEFAULT_TEAM_HEAD, CVAR_USERINFO | CVAR_ARCHIVE );
}
/*
===================
CG_ForceModelChange
===================
*/
static void CG_ForceModelChange( void )
{
int i;
for( i = 0; i < MAX_CLIENTS; i++ )
{
const char *clientInfo;
clientInfo = CG_ConfigString( CS_PLAYERS + i );
if( !clientInfo[ 0 ] )
continue;
CG_NewClientInfo( i );
}
}
/*
=================
CG_UpdateCvars
=================
*/
void CG_UpdateCvars( void )
{
int i;
cvarTable_t *cv;
for( i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++ )
trap_Cvar_Update( cv->vmCvar );
// check for modications here
// if force model changed
if( forceModelModificationCount != cg_forceModel.modificationCount )
{
forceModelModificationCount = cg_forceModel.modificationCount;
CG_ForceModelChange( );
}
}
int CG_CrosshairPlayer( void )
{
if( cg.time > ( cg.crosshairClientTime + 1000 ) )
return -1;
return cg.crosshairClientNum;
}
int CG_LastAttacker( void )
{
if( !cg.attackerTime )
return -1;
return cg.snap->ps.persistant[ PERS_ATTACKER ];
}
void CG_RemoveConsoleLine( void )
{
int i, offset, totalLength;
if( cg.numConsoleLines == 0 )
return;
offset = cg.consoleLines[ 0 ].length;
totalLength = strlen( cg.consoleText ) - offset;
//slide up consoleText
for( i = 0; i <= totalLength; i++ )
cg.consoleText[ i ] = cg.consoleText[ i + offset ];
//pop up the first consoleLine
for( i = 0; i < cg.numConsoleLines; i++ )
cg.consoleLines[ i ] = cg.consoleLines[ i + 1 ];
cg.numConsoleLines--;
}
//TA: team arena UI based console
void CG_TAUIConsole( const char *text )
{
if( cg.numConsoleLines == MAX_CONSOLE_LINES )
CG_RemoveConsoleLine( );
if( cg.consoleValid )
{
strcat( cg.consoleText, text );
cg.consoleLines[ cg.numConsoleLines ].time = cg.time;
cg.consoleLines[ cg.numConsoleLines ].length = strlen( text );
cg.numConsoleLines++;
}
}
void QDECL CG_Printf( const char *msg, ... )
{
va_list argptr;
char text[ 1024 ];
va_start( argptr, msg );
vsprintf( text, msg, argptr );
va_end( argptr );
CG_TAUIConsole( text );
trap_Print( text );
}
void QDECL CG_Error( const char *msg, ... )
{
va_list argptr;
char text[ 1024 ];
va_start( argptr, msg );
vsprintf( text, msg, argptr );
va_end( argptr );
trap_Error( text );
}
#ifndef CGAME_HARD_LINKED
// this is only here so the functions in q_shared.c and bg_*.c can link (FIXME)
void QDECL Com_Error( int level, const char *error, ... )
{
va_list argptr;
char text[1024];
va_start( argptr, error );
vsprintf( text, error, argptr );
va_end( argptr );
CG_Error( "%s", text );
}
void QDECL Com_Printf( const char *msg, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, msg);
vsprintf (text, msg, argptr);
va_end (argptr);
//TA: team arena UI based console
if( cg.numConsoleLines == MAX_CONSOLE_LINES )
CG_RemoveConsoleLine( );
if( cg.consoleValid )
{
strcat( cg.consoleText, text );
cg.consoleLines[ cg.numConsoleLines ].time = cg.time;
cg.consoleLines[ cg.numConsoleLines ].length = strlen( text );
cg.numConsoleLines++;
}
CG_Printf ("%s", text);
}
#endif
/*
================
CG_Argv
================
*/
const char *CG_Argv( int arg )
{
static char buffer[ MAX_STRING_CHARS ];
trap_Argv( arg, buffer, sizeof( buffer ) );
return buffer;
}
//========================================================================
/*
=================
CG_FileExists
Test if a specific file exists or not
=================
*/
qboolean CG_FileExists( char *filename )
{
fileHandle_t f;
if( trap_FS_FOpenFile( filename, &f, FS_READ ) > 0 )
{
//file exists so close it
trap_FS_FCloseFile( f );
return qtrue;
}
else
return qfalse;
}
/*
=================
CG_RegisterSounds
called during a precache command
=================
*/
static void CG_RegisterSounds( void )
{
int i;
char name[ MAX_QPATH ];
const char *soundName;
cgs.media.alienStageTransition = trap_S_RegisterSound( "sound/announcements/overmindevolved.wav", qtrue );
cgs.media.humanStageTransition = trap_S_RegisterSound( "sound/announcements/reinforcement.wav", qtrue );
cgs.media.alienOvermindAttack = trap_S_RegisterSound( "sound/announcements/overmindattack.wav", qtrue );
cgs.media.alienOvermindDying = trap_S_RegisterSound( "sound/announcements/overminddying.wav", qtrue );
cgs.media.alienOvermindSpawns = trap_S_RegisterSound( "sound/announcements/overmindspawns.wav", qtrue );
cgs.media.alienL1Grab = trap_S_RegisterSound( "sound/player/level1/grab.wav", qtrue );
cgs.media.alienL4ChargePrepare = trap_S_RegisterSound( "sound/player/level4/charge_prepare.wav", qtrue );
cgs.media.alienL4ChargeStart = trap_S_RegisterSound( "sound/player/level4/charge_start.wav", qtrue );
cgs.media.tracerSound = trap_S_RegisterSound( "sound/weapons/machinegun/buletby1.wav", qfalse );
cgs.media.selectSound = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse );
cgs.media.wearOffSound = trap_S_RegisterSound( "sound/items/wearoff.wav", qfalse );
cgs.media.useNothingSound = trap_S_RegisterSound( "sound/items/use_nothing.wav", qfalse );
cgs.media.gibSound = trap_S_RegisterSound( "sound/player/gibsplt1.wav", qfalse );
cgs.media.gibBounce1Sound = trap_S_RegisterSound( "sound/player/gibimp1.wav", qfalse );
cgs.media.gibBounce2Sound = trap_S_RegisterSound( "sound/player/gibimp2.wav", qfalse );
cgs.media.gibBounce3Sound = trap_S_RegisterSound( "sound/player/gibimp3.wav", qfalse );
cgs.media.teleInSound = trap_S_RegisterSound( "sound/world/telein.wav", qfalse );
cgs.media.teleOutSound = trap_S_RegisterSound( "sound/world/teleout.wav", qfalse );
cgs.media.respawnSound = trap_S_RegisterSound( "sound/items/respawn1.wav", qfalse );
cgs.media.noAmmoSound = trap_S_RegisterSound( "sound/weapons/noammo.wav", qfalse );
cgs.media.talkSound = trap_S_RegisterSound( "sound/player/talk.wav", qfalse );
cgs.media.landSound = trap_S_RegisterSound( "sound/player/land1.wav", qfalse );
cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse );
cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse );
cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse );
cgs.media.jumpPadSound = trap_S_RegisterSound( "sound/world/jumppad.wav", qfalse );
for( i = 0; i < 4; i++ )
{
Com_sprintf( name, sizeof( name ), "sound/player/footsteps/step%i.wav", i + 1 );
cgs.media.footsteps[ FOOTSTEP_NORMAL ][ i ] = trap_S_RegisterSound( name, qfalse );
Com_sprintf( name, sizeof( name ), "sound/player/footsteps/boot%i.wav", i + 1 );
cgs.media.footsteps[ FOOTSTEP_BOOT ][ i ] = trap_S_RegisterSound( name, qfalse );
Com_sprintf( name, sizeof( name ), "sound/player/footsteps/flesh%i.wav", i + 1 );
cgs.media.footsteps[ FOOTSTEP_FLESH ][ i ] = trap_S_RegisterSound( name, qfalse );
Com_sprintf( name, sizeof( name ), "sound/player/footsteps/mech%i.wav", i + 1 );
cgs.media.footsteps[ FOOTSTEP_MECH ][ i ] = trap_S_RegisterSound( name, qfalse );
Com_sprintf( name, sizeof( name ), "sound/player/footsteps/energy%i.wav", i + 1 );
cgs.media.footsteps[ FOOTSTEP_ENERGY ][ i ] = trap_S_RegisterSound( name, qfalse );
Com_sprintf( name, sizeof( name ), "sound/player/footsteps/splash%i.wav", i + 1 );
cgs.media.footsteps[ FOOTSTEP_SPLASH ][ i ] = trap_S_RegisterSound( name, qfalse );
Com_sprintf( name, sizeof( name ), "sound/player/footsteps/clank%i.wav", i + 1 );
cgs.media.footsteps[ FOOTSTEP_METAL ][ i ] = trap_S_RegisterSound( name, qfalse );
}
for( i = 1 ; i < MAX_SOUNDS ; i++ )
{
soundName = CG_ConfigString( CS_SOUNDS + i );
if( !soundName[ 0 ] )
break;
if( soundName[ 0 ] == '*' )
continue; // custom sound
cgs.gameSounds[ i ] = trap_S_RegisterSound( soundName, qfalse );
}
//TA:
cgs.media.jetpackDescendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/low.wav", qfalse );
cgs.media.jetpackIdleSound = trap_S_RegisterSound( "sound/upgrades/jetpack/idle.wav", qfalse );
cgs.media.jetpackAscendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/hi.wav", qfalse );
cgs.media.alienEvolveSound = trap_S_RegisterSound( "sound/player/alienevolve.wav", qfalse );
cgs.media.alienBuildableExplosion = trap_S_RegisterSound( "sound/buildables/alien/explosion.wav", qfalse );
cgs.media.alienBuildableDamage = trap_S_RegisterSound( "sound/buildables/alien/damage.wav", qfalse );
cgs.media.alienBuildablePrebuild = trap_S_RegisterSound( "sound/buildables/alien/prebuild.wav", qfalse );
cgs.media.humanBuildableExplosion = trap_S_RegisterSound( "sound/buildables/human/explosion.wav", qfalse );
cgs.media.humanBuildablePrebuild = trap_S_RegisterSound( "sound/buildables/human/prebuild.wav", qfalse );
cgs.media.metalGibBounceSound = trap_S_RegisterSound( "sound/buildables/human/fragmentbounce.wav", qfalse );
for( i = 0; i < 4; i++ )
cgs.media.humanBuildableDamage[ i ] = trap_S_RegisterSound(
va( "sound/buildables/human/damage%d.wav", i ), qfalse );
cgs.media.hgrenb1aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb1a.wav", qfalse );
cgs.media.hgrenb2aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb2a.wav", qfalse );
cgs.media.repeaterUseSound = trap_S_RegisterSound( "sound/buildables/repeater/use.wav", qfalse );
cgs.media.buildableRepairSound = trap_S_RegisterSound( "sound/buildables/human/repair.wav", qfalse );
cgs.media.buildableRepairedSound = trap_S_RegisterSound( "sound/buildables/human/repaired.wav", qfalse );
cgs.media.lCannonWarningSound = trap_S_RegisterSound( "models/weapons/lcannon/warning.wav", qfalse );
}
//===================================================================================
/*
=================
CG_RegisterGraphics
This function may execute for a couple of minutes with a slow disk.
=================
*/
static void CG_RegisterGraphics( void )
{
int i;
static char *sb_nums[ 11 ] =
{
"gfx/2d/numbers/zero_32b",
"gfx/2d/numbers/one_32b",
"gfx/2d/numbers/two_32b",
"gfx/2d/numbers/three_32b",
"gfx/2d/numbers/four_32b",
"gfx/2d/numbers/five_32b",
"gfx/2d/numbers/six_32b",
"gfx/2d/numbers/seven_32b",
"gfx/2d/numbers/eight_32b",
"gfx/2d/numbers/nine_32b",
"gfx/2d/numbers/minus_32b",
};
static char *buildWeaponTimerPieShaders[ 8 ] =
{
"ui/assets/neutral/1_5pie",
"ui/assets/neutral/3_0pie",
"ui/assets/neutral/4_5pie",
"ui/assets/neutral/6_0pie",
"ui/assets/neutral/7_5pie",
"ui/assets/neutral/9_0pie",
"ui/assets/neutral/10_5pie",
"ui/assets/neutral/12_0pie",
};
// clear any references to old media
memset( &cg.refdef, 0, sizeof( cg.refdef ) );
trap_R_ClearScene( );
trap_R_LoadWorldMap( cgs.mapname );
CG_UpdateMediaFraction( 0.66f );
for( i = 0; i < 11; i++ )
cgs.media.numberShaders[ i ] = trap_R_RegisterShader( sb_nums[ i ] );
cgs.media.viewBloodShader = trap_R_RegisterShader( "viewBloodBlend" );
cgs.media.deferShader = trap_R_RegisterShaderNoMip( "gfx/2d/defer.tga" );
cgs.media.smokePuffShader = trap_R_RegisterShader( "smokePuff" );
cgs.media.smokePuffRageProShader = trap_R_RegisterShader( "smokePuffRagePro" );
cgs.media.shotgunSmokePuffShader = trap_R_RegisterShader( "shotgunSmokePuff" );
cgs.media.bloodTrailShader = trap_R_RegisterShader( "bloodTrail" );
cgs.media.connectionShader = trap_R_RegisterShader( "disconnected" );
//TA: extra stuff
cgs.media.explosionShader = trap_R_RegisterShader( "grenadeExplosion" );
cgs.media.greenBloodTrailShader = trap_R_RegisterShader( "greenBloodTrail" );
cgs.media.greenBloodMarkShader = trap_R_RegisterShader( "greenBloodMark" );
cgs.media.explosionTrailShader = trap_R_RegisterShader( "explosionTrail" );
cgs.media.creepShader = trap_R_RegisterShader( "creep" );
cgs.media.scannerBlipShader = trap_R_RegisterShader( "gfx/2d/blip" );
cgs.media.scannerLineShader = trap_R_RegisterShader( "gfx/2d/stalk" );
cgs.media.waterBubbleShader = trap_R_RegisterShader( "waterBubble" );
cgs.media.tracerShader = trap_R_RegisterShader( "gfx/misc/tracer" );
cgs.media.selectShader = trap_R_RegisterShader( "gfx/2d/select" );
cgs.media.backTileShader = trap_R_RegisterShader( "gfx/2d/backtile" );
cgs.media.noammoShader = trap_R_RegisterShader( "icons/noammo" );
cgs.media.friendShader = trap_R_RegisterShader( "sprites/foe" );
//TA: building shaders
cgs.media.greenBuildShader = trap_R_RegisterShader("gfx/2d/greenbuild" );
cgs.media.redBuildShader = trap_R_RegisterShader("gfx/2d/redbuild" );
cgs.media.noPowerShader = trap_R_RegisterShader("gfx/2d/nopower" );
cgs.media.humanSpawningShader = trap_R_RegisterShader("models/buildables/telenode/rep_cyl" );
for( i = 0; i < 8; i++ )
cgs.media.buildWeaponTimerPie[ i ] = trap_R_RegisterShader( buildWeaponTimerPieShaders[ i ] );
cgs.media.upgradeClassIconShader = trap_R_RegisterShader( "icons/icona_upgrade.tga" );
cgs.media.machinegunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/m_shell.md3" );
cgs.media.shotgunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/s_shell.md3" );
cgs.media.gibAbdomen = trap_R_RegisterModel( "models/gibs/abdomen.md3" );
cgs.media.gibArm = trap_R_RegisterModel( "models/gibs/arm.md3" );
cgs.media.gibChest = trap_R_RegisterModel( "models/gibs/chest.md3" );
cgs.media.gibFist = trap_R_RegisterModel( "models/gibs/fist.md3" );
cgs.media.gibFoot = trap_R_RegisterModel( "models/gibs/foot.md3" );
cgs.media.gibForearm = trap_R_RegisterModel( "models/gibs/forearm.md3" );
cgs.media.gibIntestine = trap_R_RegisterModel( "models/gibs/intestine.md3" );
cgs.media.gibLeg = trap_R_RegisterModel( "models/gibs/leg.md3" );
cgs.media.gibSkull = trap_R_RegisterModel( "models/gibs/skull.md3" );
cgs.media.gibBrain = trap_R_RegisterModel( "models/gibs/brain.md3" );
cgs.media.metalGib1 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib1.md3" );
cgs.media.metalGib2 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib2.md3" );
cgs.media.metalGib3 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib3.md3" );
cgs.media.metalGib4 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib4.md3" );
cgs.media.metalGib5 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib5.md3" );
cgs.media.metalGib6 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib6.md3" );
cgs.media.metalGib7 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib7.md3" );
cgs.media.metalGib8 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib8.md3" );
cgs.media.gibSpark1 = trap_R_RegisterShader( "models/fx/metal_gibs/spark.jpg" );
cgs.media.gibSpark2 = trap_R_RegisterShader( "models/fx/metal_gibs/spark2.jpg" );
cgs.media.alienGib1 = trap_R_RegisterModel( "models/fx/alien_gibs/a_gib1.md3" );
cgs.media.alienGib2 = trap_R_RegisterModel( "models/fx/alien_gibs/a_gib2.md3" );
cgs.media.alienGib3 = trap_R_RegisterModel( "models/fx/alien_gibs/a_gib3.md3" );
cgs.media.alienGib4 = trap_R_RegisterModel( "models/fx/alien_gibs/a_gib4.md3" );
cgs.media.smoke2 = trap_R_RegisterModel( "models/weapons2/shells/s_shell.md3" );
cgs.media.balloonShader = trap_R_RegisterShader( "sprites/balloon3" );
cgs.media.bloodExplosionShader = trap_R_RegisterShader( "bloodExplosion" );
cgs.media.greenBloodExplosionShader = trap_R_RegisterShader( "greenBloodExplosion" );
cgs.media.bulletFlashModel = trap_R_RegisterModel( "models/weaphits/bullet.md3" );
cgs.media.ringFlashModel = trap_R_RegisterModel( "models/weaphits/ring02.md3" );
cgs.media.dishFlashModel = trap_R_RegisterModel( "models/weaphits/boom01.md3" );
cgs.media.teleportEffectModel = trap_R_RegisterModel( "models/misc/telep.md3" );
cgs.media.teleportEffectShader = trap_R_RegisterShader( "teleportEffect" );
CG_UpdateMediaFraction( 0.7f );
memset( cg_weapons, 0, sizeof( cg_weapons ) );
memset( cg_upgrades, 0, sizeof( cg_upgrades ) );
// wall marks
cgs.media.bulletMarkShader = trap_R_RegisterShader( "gfx/damage/bullet_mrk" );
cgs.media.burnMarkShader = trap_R_RegisterShader( "gfx/damage/burn_med_mrk" );
cgs.media.holeMarkShader = trap_R_RegisterShader( "gfx/damage/hole_lg_mrk" );
cgs.media.energyMarkShader = trap_R_RegisterShader( "gfx/damage/plasma_mrk" );
cgs.media.shadowMarkShader = trap_R_RegisterShader( "markShadow" );
cgs.media.wakeMarkShader = trap_R_RegisterShader( "wake" );
cgs.media.bloodMarkShader = trap_R_RegisterShader( "bloodMark" );
cgs.media.poisonCloudPS = CG_RegisterParticleSystem( "poisonCloudPS" );
cgs.media.alienEvolvePS = CG_RegisterParticleSystem( "alienEvolvePS" );
cgs.media.alienAcidTubePS = CG_RegisterParticleSystem( "alienAcidTubePS" );
cgs.media.jetPackDescendPS = CG_RegisterParticleSystem( "jetPackDescendPS" );
cgs.media.jetPackHoverPS = CG_RegisterParticleSystem( "jetPackHoverPS" );
cgs.media.jetPackAscendPS = CG_RegisterParticleSystem( "jetPackAscendPS" );
cgs.media.humanBuildableDamagedPS = CG_RegisterParticleSystem( "humanBuildableDamagedPS" );
cgs.media.alienBuildableDamagedPS = CG_RegisterParticleSystem( "alienBuildableDamagedPS" );
cgs.media.humanBuildableDestroyedPS = CG_RegisterParticleSystem( "humanBuildableDestroyedPS" );
cgs.media.alienBuildableDestroyedPS = CG_RegisterParticleSystem( "alienBuildableDestroyedPS" );
// register the inline models
cgs.numInlineModels = trap_CM_NumInlineModels( );
for( i = 1; i < cgs.numInlineModels; i++ )
{
char name[ 10 ];
vec3_t mins, maxs;
int j;
Com_sprintf( name, sizeof( name ), "*%i", i );
cgs.inlineDrawModel[ i ] = trap_R_RegisterModel( name );
trap_R_ModelBounds( cgs.inlineDrawModel[ i ], mins, maxs );
for( j = 0 ; j < 3 ; j++ )
cgs.inlineModelMidpoints[ i ][ j ] = mins[ j ] + 0.5 * ( maxs[ j ] - mins[ j ] );
}
// register all the server specified models
for( i = 1; i < MAX_MODELS; i++ )
{
const char *modelName;
modelName = CG_ConfigString( CS_MODELS + i );
if( !modelName[ 0 ] )
break;
cgs.gameModels[ i ] = trap_R_RegisterModel( modelName );
}
CG_UpdateMediaFraction( 0.8f );
// register all the server specified shaders
for( i = 1; i < MAX_SHADERS; i++ )
{
const char *shaderName;
shaderName = CG_ConfigString( CS_SHADERS + i );
if( !shaderName[ 0 ] )
break;
cgs.gameShaders[ i ] = trap_R_RegisterShader( shaderName );
}
CG_UpdateMediaFraction( 0.9f );
// register all the server specified particle systems
for( i = 1; i < MAX_GAME_PARTICLE_SYSTEMS; i++ )
{
const char *psName;
psName = CG_ConfigString( CS_PARTICLE_SYSTEMS + i );
if( !psName[ 0 ] )
break;
cgs.gameParticleSystems[ i ] = CG_RegisterParticleSystem( (char *)psName );
}
}
/*
=======================
CG_BuildSpectatorString
=======================
*/
void CG_BuildSpectatorString( void )
{
int i;
cg.spectatorList[ 0 ] = 0;
for( i = 0; i < MAX_CLIENTS; i++ )
{
if( cgs.clientinfo[ i ].infoValid && cgs.clientinfo[ i ].team == PTE_NONE )
Q_strcat( cg.spectatorList, sizeof( cg.spectatorList ), va( "%s " S_COLOR_WHITE, cgs.clientinfo[ i ].name ) );
}
i = strlen( cg.spectatorList );
if( i != cg.spectatorLen )
{
cg.spectatorLen = i;
cg.spectatorWidth = -1;
}
}
/*
===================
CG_RegisterClients
===================
*/
static void CG_RegisterClients( void )
{
int i;
cg.charModelFraction = 0.0f;
//precache all the models/sounds/etc
for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ )
{
CG_PrecacheClientInfo( i, BG_FindModelNameForClass( i ),
BG_FindSkinNameForClass( i ) );
cg.charModelFraction = (float)i / (float)PCL_NUM_CLASSES;
trap_UpdateScreen( );
}
cgs.media.larmourHeadSkin = trap_R_RegisterSkin( "models/players/human_base/head_light.skin" );
cgs.media.larmourLegsSkin = trap_R_RegisterSkin( "models/players/human_base/lower_light.skin" );
cgs.media.larmourTorsoSkin = trap_R_RegisterSkin( "models/players/human_base/upper_light.skin" );
cgs.media.jetpackModel = trap_R_RegisterModel( "models/players/human_base/jetpack.md3" );
cgs.media.jetpackFlashModel = trap_R_RegisterModel( "models/players/human_base/jetpack_flash.md3" );
cgs.media.battpackModel = trap_R_RegisterModel( "models/players/human_base/battpack.md3" );
cg.charModelFraction = 1.0f;
trap_UpdateScreen( );
//load all the clientinfos of clients already connected to the server
for( i = 0; i < MAX_CLIENTS; i++ )
{
const char *clientInfo;
clientInfo = CG_ConfigString( CS_PLAYERS + i );
if( !clientInfo[ 0 ] )
continue;
CG_NewClientInfo( i );
}
CG_BuildSpectatorString( );
}
//===========================================================================
/*
=================
CG_ConfigString
=================
*/
const char *CG_ConfigString( int index )
{
if( index < 0 || index >= MAX_CONFIGSTRINGS )
CG_Error( "CG_ConfigString: bad index: %i", index );
return cgs.gameState.stringData + cgs.gameState.stringOffsets[ index ];
}
//==================================================================
/*
======================
CG_StartMusic
======================
*/
void CG_StartMusic( void )
{
char *s;
char parm1[ MAX_QPATH ], parm2[ MAX_QPATH ];
// start the background music
s = (char *)CG_ConfigString( CS_MUSIC );
Q_strncpyz( parm1, COM_Parse( &s ), sizeof( parm1 ) );
Q_strncpyz( parm2, COM_Parse( &s ), sizeof( parm2 ) );
trap_S_StartBackgroundTrack( parm1, parm2 );
}
//
// ==============================
// new hud stuff ( mission pack )
// ==============================
//
char *CG_GetMenuBuffer( const char *filename )
{
int len;
fileHandle_t f;
static char buf[ MAX_MENUFILE ];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if( !f )
{
trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) );
return NULL;
}
if( len >= MAX_MENUFILE )
{
trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i",
filename, len, MAX_MENUFILE ) );
trap_FS_FCloseFile( f );
return NULL;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
return buf;
}
qboolean CG_Asset_Parse( int handle )
{
pc_token_t token;
const char *tempStr;
if( !trap_PC_ReadToken( handle, &token ) )
return qfalse;
if( Q_stricmp( token.string, "{" ) != 0 )
return qfalse;
while( 1 )
{
if( !trap_PC_ReadToken( handle, &token ) )
return qfalse;
if( Q_stricmp( token.string, "}" ) == 0 )
return qtrue;
// font
if( Q_stricmp( token.string, "font" ) == 0 )
{
int pointSize;
if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) )
return qfalse;
cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.textFont );
continue;
}
// smallFont
if( Q_stricmp( token.string, "smallFont" ) == 0 )
{
int pointSize;
if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) )
return qfalse;
cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.smallFont );
continue;
}
// font
if( Q_stricmp( token.string, "bigfont" ) == 0 )
{
int pointSize;
if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) )
return qfalse;
cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.bigFont );
continue;
}
// gradientbar
if( Q_stricmp( token.string, "gradientbar" ) == 0 )
{
if( !PC_String_Parse( handle, &tempStr ) )
return qfalse;
cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( tempStr );
continue;
}
// enterMenuSound
if( Q_stricmp( token.string, "menuEnterSound" ) == 0 )
{
if( !PC_String_Parse( handle, &tempStr ) )
return qfalse;
cgDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
// exitMenuSound
if( Q_stricmp( token.string, "menuExitSound" ) == 0 )
{
if( !PC_String_Parse( handle, &tempStr ) )
return qfalse;
cgDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
// itemFocusSound
if( Q_stricmp( token.string, "itemFocusSound" ) == 0 )
{
if( !PC_String_Parse( handle, &tempStr ) )
return qfalse;
cgDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
// menuBuzzSound
if( Q_stricmp( token.string, "menuBuzzSound" ) == 0 )
{
if( !PC_String_Parse( handle, &tempStr ) )
return qfalse;
cgDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse );
continue;
}
if( Q_stricmp( token.string, "cursor" ) == 0 )
{
if( !PC_String_Parse( handle, &cgDC.Assets.cursorStr ) )
return qfalse;
cgDC.Assets.cursor = trap_R_RegisterShaderNoMip( cgDC.Assets.cursorStr );
continue;
}
if( Q_stricmp( token.string, "fadeClamp" ) == 0 )
{
if( !PC_Float_Parse( handle, &cgDC.Assets.fadeClamp ) )
return qfalse;
continue;
}
if( Q_stricmp( token.string, "fadeCycle" ) == 0 )
{
if( !PC_Int_Parse( handle, &cgDC.Assets.fadeCycle ) )
return qfalse;
continue;
}
if( Q_stricmp( token.string, "fadeAmount" ) == 0 )
{
if( !PC_Float_Parse( handle, &cgDC.Assets.fadeAmount ) )
return qfalse;
continue;
}
if( Q_stricmp( token.string, "shadowX" ) == 0 )
{
if( !PC_Float_Parse( handle, &cgDC.Assets.shadowX ) )
return qfalse;
continue;
}
if( Q_stricmp( token.string, "shadowY" ) == 0 )
{
if( !PC_Float_Parse( handle, &cgDC.Assets.shadowY ) )
return qfalse;
continue;
}
if( Q_stricmp( token.string, "shadowColor" ) == 0 )
{
if( !PC_Color_Parse( handle, &cgDC.Assets.shadowColor ) )
return qfalse;
cgDC.Assets.shadowFadeClamp = cgDC.Assets.shadowColor[ 3 ];
continue;
}
}
return qfalse; // bk001204 - why not?
}
void CG_ParseMenu( const char *menuFile )
{
pc_token_t token;
int handle;
handle = trap_PC_LoadSource( menuFile );
if( !handle )
handle = trap_PC_LoadSource( "ui/testhud.menu" );
if( !handle )
return;
while( 1 )
{
if( !trap_PC_ReadToken( handle, &token ) )
break;
//if ( Q_stricmp( token, "{" ) ) {
// Com_Printf( "Missing { in menu file\n" );
// break;
//}
//if ( menuCount == MAX_MENUS ) {
// Com_Printf( "Too many menus!\n" );
// break;
//}
if( token.string[ 0 ] == '}' )
break;
if( Q_stricmp( token.string, "assetGlobalDef" ) == 0 )
{
if( CG_Asset_Parse( handle ) )
continue;
else
break;
}
if( Q_stricmp( token.string, "menudef" ) == 0 )
{
// start a new menu
Menu_New( handle );
}
}
trap_PC_FreeSource( handle );
}
qboolean CG_Load_Menu( char **p )
{
char *token;
token = COM_ParseExt( p, qtrue );
if( token[ 0 ] != '{' )
return qfalse;
while( 1 )
{
token = COM_ParseExt( p, qtrue );
if( Q_stricmp( token, "}" ) == 0 )
return qtrue;
if( !token || token[ 0 ] == 0 )
return qfalse;
CG_ParseMenu( token );
}
return qfalse;
}
void CG_LoadMenus( const char *menuFile )
{
char *token;
char *p;
int len, start;
fileHandle_t f;
static char buf[ MAX_MENUDEFFILE ];
start = trap_Milliseconds( );
len = trap_FS_FOpenFile( menuFile, &f, FS_READ );
if( !f )
{
trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) );
len = trap_FS_FOpenFile( "ui/hud.txt", &f, FS_READ );
if( !f )
trap_Error( va( S_COLOR_RED "default menu file not found: ui/hud.txt, unable to continue!\n", menuFile ) );
}
if( len >= MAX_MENUDEFFILE )
{
trap_Error( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i",
menuFile, len, MAX_MENUDEFFILE ) );
trap_FS_FCloseFile( f );
return;
}
trap_FS_Read( buf, len, f );
buf[ len ] = 0;
trap_FS_FCloseFile( f );
COM_Compress( buf );
Menu_Reset( );
p = buf;
while( 1 )
{
token = COM_ParseExt( &p, qtrue );
if( !token || token[ 0 ] == 0 || token[ 0 ] == '}' )
break;
if( Q_stricmp( token, "}" ) == 0 )
break;
if( Q_stricmp( token, "loadmenu" ) == 0 )
{
if( CG_Load_Menu( &p ) )
continue;
else
break;
}
}
Com_Printf( "UI menu load time = %d milli seconds\n", trap_Milliseconds( ) - start );
}
static qboolean CG_OwnerDrawHandleKey( int ownerDraw, int flags, float *special, int key )
{
return qfalse;
}
static int CG_FeederCount( float feederID )
{
int i, count = 0;
if( feederID == FEEDER_ALIENTEAM_LIST )
{
for( i = 0; i < cg.numScores; i++ )
{
if( cg.scores[ i ].team == PTE_ALIENS )
count++;
}
}
else if( feederID == FEEDER_HUMANTEAM_LIST )
{
for( i = 0; i < cg.numScores; i++ )
{
if( cg.scores[ i ].team == PTE_HUMANS )
count++;
}
}
return count;
}
void CG_SetScoreSelection( void *p )
{
menuDef_t *menu = (menuDef_t*)p;
playerState_t *ps = &cg.snap->ps;
int i, alien, human;
int feeder;
alien = human = 0;
for( i = 0; i < cg.numScores; i++ )
{
if( cg.scores[ i ].team == PTE_ALIENS )
alien++;
else if( cg.scores[ i ].team == PTE_HUMANS )
human++;
if( ps->clientNum == cg.scores[ i ].client )
cg.selectedScore = i;
}
if( menu == NULL )
// just interested in setting the selected score
return;
feeder = FEEDER_ALIENTEAM_LIST;
i = alien;
if( cg.scores[ cg.selectedScore ].team == PTE_HUMANS )
{
feeder = FEEDER_HUMANTEAM_LIST;
i = human;
}
Menu_SetFeederSelection(menu, feeder, i, NULL);
}
// FIXME: might need to cache this info
static clientInfo_t * CG_InfoFromScoreIndex( int index, int team, int *scoreIndex )
{
int i, count;
count = 0;
for( i = 0; i < cg.numScores; i++ )
{
if( cg.scores[ i ].team == team )
{
if( count == index )
{
*scoreIndex = i;
return &cgs.clientinfo[ cg.scores[ i ].client ];
}
count++;
}
}
*scoreIndex = index;
return &cgs.clientinfo[ cg.scores[ index ].client ];
}
static const char *CG_FeederItemText( float feederID, int index, int column, qhandle_t *handle )
{
int scoreIndex = 0;
clientInfo_t *info = NULL;
int team = -1;
score_t *sp = NULL;
qboolean showIcons = qfalse;
*handle = -1;
if( feederID == FEEDER_ALIENTEAM_LIST )
team = PTE_ALIENS;
else if( feederID == FEEDER_HUMANTEAM_LIST )
team = PTE_HUMANS;
info = CG_InfoFromScoreIndex( index, team, &scoreIndex );
sp = &cg.scores[ scoreIndex ];
if( ( atoi( CG_ConfigString( CS_CLIENTS_READY ) ) & ( 1 << sp->client ) ) &&
cg.intermissionStarted )
showIcons = qfalse;
else if( cg.snap->ps.pm_type == PM_SPECTATOR || cg.snap->ps.pm_flags & PMF_FOLLOW ||
team == cg.snap->ps.stats[ STAT_PTEAM ] || cg.intermissionStarted )
showIcons = qtrue;
if( info && info->infoValid )
{
switch( column )
{
case 0:
if( showIcons )
{
if( sp->weapon != WP_NONE )
*handle = cg_weapons[ sp->weapon ].weaponIcon;
}
break;
case 1:
if( showIcons )
{
if( sp->team == PTE_HUMANS && sp->upgrade != UP_NONE )
*handle = cg_upgrades[ sp->upgrade ].upgradeIcon;
else if( sp->team == PTE_ALIENS )
{
switch( sp->weapon )
{
case WP_ABUILD2:
case WP_ALEVEL1_UPG:
case WP_ALEVEL2_UPG:
case WP_ALEVEL3_UPG:
*handle = cgs.media.upgradeClassIconShader;
break;
default:
break;
}
}
}
break;
case 2:
if( ( atoi( CG_ConfigString( CS_CLIENTS_READY ) ) & ( 1 << sp->client ) ) &&
cg.intermissionStarted )
return "Ready";
break;
case 3:
return info->name;
break;
case 4:
return va( "%d", info->score );
break;
case 5:
return va( "%4d", sp->time );
break;
case 6:
if( sp->ping == -1 )
return "connecting";
return va( "%4d", sp->ping );
break;
}
}
return "";
}
static qhandle_t CG_FeederItemImage( float feederID, int index )
{
return 0;
}
static void CG_FeederSelection( float feederID, int index )
{
int i, count;
int team = ( feederID == FEEDER_ALIENTEAM_LIST ) ? PTE_ALIENS : PTE_HUMANS;
count = 0;
for( i = 0; i < cg.numScores; i++ )
{
if( cg.scores[ i ].team == team )
{
if( index == count )
cg.selectedScore = i;
count++;
}
}
}
static float CG_Cvar_Get( const char *cvar )
{
char buff[ 128 ];
memset( buff, 0, sizeof( buff ) );
trap_Cvar_VariableStringBuffer( cvar, buff, sizeof( buff ) );
return atof( buff );
}
void CG_Text_PaintWithCursor( float x, float y, float scale, vec4_t color, const char *text,
int cursorPos, char cursor, int limit, int style )
{
CG_Text_Paint( x, y, scale, color, text, 0, limit, style );
}
static int CG_OwnerDrawWidth( int ownerDraw, float scale )
{
switch( ownerDraw )
{
case CG_KILLER:
return CG_Text_Width( CG_GetKillerText( ), scale, 0 );
break;
}
return 0;
}
static int CG_PlayCinematic( const char *name, float x, float y, float w, float h )
{
return trap_CIN_PlayCinematic( name, x, y, w, h, CIN_loop );
}
static void CG_StopCinematic( int handle )
{
trap_CIN_StopCinematic( handle );
}
static void CG_DrawCinematic( int handle, float x, float y, float w, float h )
{
trap_CIN_SetExtents( handle, x, y, w, h );
trap_CIN_DrawCinematic( handle );
}
static void CG_RunCinematicFrame( int handle )
{
trap_CIN_RunCinematic( handle );
}
//TA: hack to prevent warning
static qboolean CG_OwnerDrawVisible( int parameter )
{
return qfalse;
}
/*
=================
CG_LoadHudMenu
=================
*/
void CG_LoadHudMenu( )
{
char buff[ 1024 ];
const char *hudSet;
cgDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip;
cgDC.setColor = &trap_R_SetColor;
cgDC.drawHandlePic = &CG_DrawPic;
cgDC.drawStretchPic = &trap_R_DrawStretchPic;
cgDC.drawText = &CG_Text_Paint;
cgDC.textWidth = &CG_Text_Width;
cgDC.textHeight = &CG_Text_Height;
cgDC.registerModel = &trap_R_RegisterModel;
cgDC.modelBounds = &trap_R_ModelBounds;
cgDC.fillRect = &CG_FillRect;
cgDC.drawRect = &CG_DrawRect;
cgDC.drawSides = &CG_DrawSides;
cgDC.drawTopBottom = &CG_DrawTopBottom;
cgDC.clearScene = &trap_R_ClearScene;
cgDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
cgDC.renderScene = &trap_R_RenderScene;
cgDC.registerFont = &trap_R_RegisterFont;
cgDC.ownerDrawItem = &CG_OwnerDraw;
cgDC.getValue = &CG_GetValue;
cgDC.ownerDrawVisible = &CG_OwnerDrawVisible;
cgDC.runScript = &CG_RunMenuScript;
cgDC.getTeamColor = &CG_GetTeamColor;
cgDC.setCVar = trap_Cvar_Set;
cgDC.getCVarString = trap_Cvar_VariableStringBuffer;
cgDC.getCVarValue = CG_Cvar_Get;
cgDC.drawTextWithCursor = &CG_Text_PaintWithCursor;
//cgDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode;
//cgDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode;
cgDC.startLocalSound = &trap_S_StartLocalSound;
cgDC.ownerDrawHandleKey = &CG_OwnerDrawHandleKey;
cgDC.feederCount = &CG_FeederCount;
cgDC.feederItemImage = &CG_FeederItemImage;
cgDC.feederItemText = &CG_FeederItemText;
cgDC.feederSelection = &CG_FeederSelection;
//cgDC.setBinding = &trap_Key_SetBinding;
//cgDC.getBindingBuf = &trap_Key_GetBindingBuf;
//cgDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf;
//cgDC.executeText = &trap_Cmd_ExecuteText;
cgDC.Error = &Com_Error;
cgDC.Print = &Com_Printf;
cgDC.ownerDrawWidth = &CG_OwnerDrawWidth;
//cgDC.Pause = &CG_Pause;
cgDC.registerSound = &trap_S_RegisterSound;
cgDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
cgDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack;
cgDC.playCinematic = &CG_PlayCinematic;
cgDC.stopCinematic = &CG_StopCinematic;
cgDC.drawCinematic = &CG_DrawCinematic;
cgDC.runCinematicFrame = &CG_RunCinematicFrame;
Init_Display( &cgDC );
Menu_Reset( );
trap_Cvar_VariableStringBuffer( "cg_hudFiles", buff, sizeof( buff ) );
hudSet = buff;
if( hudSet[ 0 ] == '\0' )
hudSet = "ui/hud.txt";
CG_LoadMenus( hudSet );
}
void CG_AssetCache( void )
{
cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR );
cgDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE );
cgDC.Assets.fxPic[ 0 ] = trap_R_RegisterShaderNoMip( ART_FX_RED );
cgDC.Assets.fxPic[ 1 ] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW );
cgDC.Assets.fxPic[ 2 ] = trap_R_RegisterShaderNoMip( ART_FX_GREEN );
cgDC.Assets.fxPic[ 3 ] = trap_R_RegisterShaderNoMip( ART_FX_TEAL );
cgDC.Assets.fxPic[ 4 ] = trap_R_RegisterShaderNoMip( ART_FX_BLUE );
cgDC.Assets.fxPic[ 5 ] = trap_R_RegisterShaderNoMip( ART_FX_CYAN );
cgDC.Assets.fxPic[ 6 ] = trap_R_RegisterShaderNoMip( ART_FX_WHITE );
cgDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR );
cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
cgDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP );
cgDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT );
cgDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT );
cgDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB );
cgDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR );
cgDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB );
}
/*
=================
CG_Init
Called after every level change or subsystem restart
Will perform callbacks to make the loading info screen update.
=================
*/
void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum )
{
const char *s;
// clear everything
memset( &cgs, 0, sizeof( cgs ) );
memset( &cg, 0, sizeof( cg ) );
memset( cg_entities, 0, sizeof( cg_entities ) );
cg.clientNum = clientNum;
cgs.processedSnapshotNum = serverMessageNum;
cgs.serverCommandSequence = serverCommandSequence;
// load a few needed things before we do any screen updates
cgs.media.whiteShader = trap_R_RegisterShader( "white" );
cgs.media.charsetShader = trap_R_RegisterShader( "gfx/2d/bigchars" );
cgs.media.outlineShader = trap_R_RegisterShader( "outline" );
//inform UI to repress cursor whilst loading
trap_Cvar_Set( "ui_loading", "1" );
//TA: load overrides
BG_InitClassOverrides( );
BG_InitBuildableOverrides( );
//TA: dyn memory
CG_InitMemory( );
CG_RegisterCvars( );
CG_InitConsoleCommands( );
//TA: moved up for LoadHudMenu
String_Init( );
//TA: TA UI
CG_AssetCache( );
CG_LoadHudMenu( ); // load new hud stuff
cg.weaponSelect = WP_NONE;
// old servers
// get the rendering configuration from the client system
trap_GetGlconfig( &cgs.glconfig );
cgs.screenXScale = cgs.glconfig.vidWidth / 640.0;
cgs.screenYScale = cgs.glconfig.vidHeight / 480.0;
// get the gamestate from the client system
trap_GetGameState( &cgs.gameState );
// check version
s = CG_ConfigString( CS_GAME_VERSION );
if( strcmp( s, GAME_VERSION ) )
CG_Error( "Client/Server game mismatch: %s/%s", GAME_VERSION, s );
s = CG_ConfigString( CS_LEVEL_START_TIME );
cgs.levelStartTime = atoi( s );
CG_ParseServerinfo( );
// load the new map
trap_CM_LoadMap( cgs.mapname );
cg.loading = qtrue; // force players to load instead of defer
CG_LoadParticleSystems( );
CG_UpdateMediaFraction( 0.05f );
CG_RegisterSounds( );
CG_UpdateMediaFraction( 0.60f );
CG_RegisterGraphics( );
CG_UpdateMediaFraction( 0.90f );
CG_InitWeapons( );
CG_UpdateMediaFraction( 0.95f );
CG_InitUpgrades( );
CG_UpdateMediaFraction( 1.0f );
//TA:
CG_InitBuildables( );
CG_RegisterClients( ); // if low on memory, some clients will be deferred
cg.loading = qfalse; // future players will be deferred
CG_InitLocalEntities( );
CG_InitMarkPolys( );
// remove the last loading update
cg.infoScreenText[ 0 ] = 0;
// Make sure we have update values (scores)
CG_SetConfigValues( );
CG_StartMusic( );
CG_ShaderStateChanged( );
trap_S_ClearLoopingSounds( qtrue );
cg.consoleValid = qtrue;
trap_Cvar_Set( "ui_loading", "0" );
}
/*
=================
CG_Shutdown
Called before every level change or subsystem restart
=================
*/
void CG_Shutdown( void )
{
// some mods may need to do cleanup work here,
// like closing files or archiving session data
}
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