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// Copyright (C) 1999-2000 Id Software, Inc.
//
//
// g_mem.c
//
//TA: hack to provide dynanmic allocation clientside
/*
* Portions Copyright (C) 2000-2001 Tim Angus
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* To assertain which portions are licensed under the LGPL and which are
* licensed by Id Software, Inc. please run a diff between the equivalent
* versions of the "Tremulous" modification and the unmodified "Quake3"
* game source code.
*/
#include "cg_local.h"
#define POOLSIZE (256 * 1024)
static char memoryPool[POOLSIZE];
static int allocPoint;
void *CG_Alloc( int size ) {
char *p;
/*if ( g_debugAlloc.integer ) {
G_Printf( "CG_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
}*/
if ( allocPoint + size > POOLSIZE ) {
CG_Error( "CG_Alloc: failed on allocation of %u bytes\n", size );
return NULL;
}
p = &memoryPool[allocPoint];
allocPoint += ( size + 31 ) & ~31;
return p;
}
void CG_InitMemory( void ) {
allocPoint = 0;
}
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