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|
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2009 Darklegion Development
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "client.h"
vm_t *uivm;
/*
====================
GetClientState
====================
*/
static void GetClientState( uiClientState_t *state ) {
state->connectPacketCount = clc.connectPacketCount;
state->connState = cls.state;
Q_strncpyz( state->servername, cls.servername, sizeof( state->servername ) );
Q_strncpyz( state->updateInfoString, cls.updateInfoString, sizeof( state->updateInfoString ) );
Q_strncpyz( state->messageString, clc.serverMessage, sizeof( state->messageString ) );
state->clientNum = cl.snap.ps.clientNum;
}
/*
====================
LAN_LoadCachedServers
====================
*/
void LAN_LoadCachedServers( void ) {
int size;
fileHandle_t fileIn;
cls.numglobalservers = cls.numfavoriteservers = 0;
cls.numGlobalServerAddresses = 0;
if (FS_SV_FOpenFileRead("servercache.dat", &fileIn)) {
FS_Read(&cls.numglobalservers, sizeof(int), fileIn);
FS_Read(&cls.numfavoriteservers, sizeof(int), fileIn);
FS_Read(&size, sizeof(int), fileIn);
if (size == sizeof(cls.globalServers) + sizeof(cls.favoriteServers)) {
FS_Read(&cls.globalServers, sizeof(cls.globalServers), fileIn);
FS_Read(&cls.favoriteServers, sizeof(cls.favoriteServers), fileIn);
} else {
cls.numglobalservers = cls.numfavoriteservers = 0;
cls.numGlobalServerAddresses = 0;
}
FS_FCloseFile(fileIn);
}
}
/*
====================
LAN_SaveServersToCache
====================
*/
void LAN_SaveServersToCache( void ) {
int size;
fileHandle_t fileOut = FS_SV_FOpenFileWrite("servercache.dat");
FS_Write(&cls.numglobalservers, sizeof(int), fileOut);
FS_Write(&cls.numfavoriteservers, sizeof(int), fileOut);
size = sizeof(cls.globalServers) + sizeof(cls.favoriteServers);
FS_Write(&size, sizeof(int), fileOut);
FS_Write(&cls.globalServers, sizeof(cls.globalServers), fileOut);
FS_Write(&cls.favoriteServers, sizeof(cls.favoriteServers), fileOut);
FS_FCloseFile(fileOut);
}
/*
====================
GetNews
====================
*/
qboolean GetNews( qboolean begin )
{
#ifdef USE_CURL
qboolean finished = qfalse;
fileHandle_t fileIn;
int readSize;
if( begin ) { // if not already using curl, start the download
if( !clc.downloadCURLM ) {
if(!CL_cURL_Init()) {
Cvar_Set( "cl_newsString", "^1Error: Could not load cURL library" );
return qtrue;
}
clc.activeCURLNotGameRelated = qtrue;
CL_cURL_BeginDownload("news.dat",
"http://tremulous.net/clientnews.txt");
return qfalse;
}
}
if ( !clc.downloadCURLM && FS_SV_FOpenFileRead("news.dat", &fileIn)) {
readSize = FS_Read(clc.newsString, sizeof( clc.newsString ), fileIn);
FS_FCloseFile(fileIn);
clc.newsString[ readSize ] = '\0';
if( readSize > 0 ) {
finished = qtrue;
clc.cURLUsed = qfalse;
CL_cURL_Shutdown();
clc.activeCURLNotGameRelated = qfalse;
}
}
if( !finished )
strcpy( clc.newsString, "Retrieving..." );
Cvar_Set( "cl_newsString", clc.newsString );
return finished;
#else
Cvar_Set( "cl_newsString",
"^1You must compile your client with CURL support to use this feature" );
return qtrue;
#endif
}
/*
====================
LAN_ResetPings
====================
*/
static void LAN_ResetPings(int source) {
int count,i;
serverInfo_t *servers = NULL;
count = 0;
switch (source) {
case AS_LOCAL :
servers = &cls.localServers[0];
count = MAX_OTHER_SERVERS;
break;
case AS_MPLAYER:
case AS_GLOBAL :
servers = &cls.globalServers[0];
count = MAX_GLOBAL_SERVERS;
break;
case AS_FAVORITES :
servers = &cls.favoriteServers[0];
count = MAX_OTHER_SERVERS;
break;
}
if (servers) {
for (i = 0; i < count; i++) {
servers[i].ping = -1;
}
}
}
/*
====================
LAN_AddServer
====================
*/
static int LAN_AddServer(int source, const char *name, const char *address) {
int max, *count, i;
netadr_t adr;
serverInfo_t *servers = NULL;
max = MAX_OTHER_SERVERS;
count = NULL;
switch (source) {
case AS_LOCAL :
count = &cls.numlocalservers;
servers = &cls.localServers[0];
break;
case AS_MPLAYER:
case AS_GLOBAL :
max = MAX_GLOBAL_SERVERS;
count = &cls.numglobalservers;
servers = &cls.globalServers[0];
break;
case AS_FAVORITES :
count = &cls.numfavoriteservers;
servers = &cls.favoriteServers[0];
break;
}
if (servers && *count < max) {
NET_StringToAdr( address, &adr, NA_IP );
for ( i = 0; i < *count; i++ ) {
if (NET_CompareAdr(servers[i].adr, adr)) {
break;
}
}
if (i >= *count) {
servers[*count].adr = adr;
Q_strncpyz(servers[*count].hostName, name, sizeof(servers[*count].hostName));
servers[*count].visible = qtrue;
(*count)++;
return 1;
}
return 0;
}
return -1;
}
/*
====================
LAN_RemoveServer
====================
*/
static void LAN_RemoveServer(int source, const char *addr) {
int *count, i;
serverInfo_t *servers = NULL;
count = NULL;
switch (source) {
case AS_LOCAL :
count = &cls.numlocalservers;
servers = &cls.localServers[0];
break;
case AS_MPLAYER:
case AS_GLOBAL :
count = &cls.numglobalservers;
servers = &cls.globalServers[0];
break;
case AS_FAVORITES :
count = &cls.numfavoriteservers;
servers = &cls.favoriteServers[0];
break;
}
if (servers) {
netadr_t comp;
NET_StringToAdr( addr, &comp, NA_IP );
for (i = 0; i < *count; i++) {
if (NET_CompareAdr( comp, servers[i].adr)) {
int j = i;
while (j < *count - 1) {
Com_Memcpy(&servers[j], &servers[j+1], sizeof(servers[j]));
j++;
}
(*count)--;
break;
}
}
}
}
/*
====================
LAN_GetServerCount
====================
*/
static int LAN_GetServerCount( int source ) {
switch (source) {
case AS_LOCAL :
return cls.numlocalservers;
break;
case AS_MPLAYER:
case AS_GLOBAL :
return cls.numglobalservers;
break;
case AS_FAVORITES :
return cls.numfavoriteservers;
break;
}
return 0;
}
/*
====================
LAN_GetLocalServerAddressString
====================
*/
static void LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
switch (source) {
case AS_LOCAL :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
Q_strncpyz(buf, NET_AdrToStringwPort( cls.localServers[n].adr) , buflen );
return;
}
break;
case AS_MPLAYER:
case AS_GLOBAL :
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
Q_strncpyz(buf, NET_AdrToStringwPort( cls.globalServers[n].adr) , buflen );
return;
}
break;
case AS_FAVORITES :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
Q_strncpyz(buf, NET_AdrToStringwPort( cls.favoriteServers[n].adr) , buflen );
return;
}
break;
}
buf[0] = '\0';
}
/*
====================
LAN_GetServerInfo
====================
*/
static void LAN_GetServerInfo( int source, int n, char *buf, int buflen ) {
char info[MAX_STRING_CHARS];
serverInfo_t *server = NULL;
info[0] = '\0';
switch (source) {
case AS_LOCAL :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
server = &cls.localServers[n];
}
break;
case AS_MPLAYER:
case AS_GLOBAL :
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
server = &cls.globalServers[n];
}
break;
case AS_FAVORITES :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
server = &cls.favoriteServers[n];
}
break;
}
if (server && buf) {
buf[0] = '\0';
Info_SetValueForKey( info, "hostname", server->hostName);
Info_SetValueForKey( info, "mapname", server->mapName);
Info_SetValueForKey( info, "label", server->label);
Info_SetValueForKey( info, "clients", va("%i",server->clients));
Info_SetValueForKey( info, "sv_maxclients", va("%i",server->maxClients));
Info_SetValueForKey( info, "ping", va("%i",server->ping));
Info_SetValueForKey( info, "minping", va("%i",server->minPing));
Info_SetValueForKey( info, "maxping", va("%i",server->maxPing));
Info_SetValueForKey( info, "game", server->game);
Info_SetValueForKey( info, "gametype", va("%i",server->gameType));
Info_SetValueForKey( info, "nettype", va("%i",server->netType));
Info_SetValueForKey( info, "addr", NET_AdrToStringwPort(server->adr));
Q_strncpyz(buf, info, buflen);
} else {
if (buf) {
buf[0] = '\0';
}
}
}
/*
====================
LAN_GetServerPing
====================
*/
static int LAN_GetServerPing( int source, int n ) {
serverInfo_t *server = NULL;
switch (source) {
case AS_LOCAL :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
server = &cls.localServers[n];
}
break;
case AS_MPLAYER:
case AS_GLOBAL :
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
server = &cls.globalServers[n];
}
break;
case AS_FAVORITES :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
server = &cls.favoriteServers[n];
}
break;
}
if (server) {
return server->ping;
}
return -1;
}
/*
====================
LAN_GetServerPtr
====================
*/
static serverInfo_t *LAN_GetServerPtr( int source, int n ) {
switch (source) {
case AS_LOCAL :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
return &cls.localServers[n];
}
break;
case AS_MPLAYER:
case AS_GLOBAL :
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
return &cls.globalServers[n];
}
break;
case AS_FAVORITES :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
return &cls.favoriteServers[n];
}
break;
}
return NULL;
}
#define FEATURED_MAXPING 200
/*
====================
LAN_CompareServers
====================
*/
static int LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) {
int res;
serverInfo_t *server1, *server2;
server1 = LAN_GetServerPtr(source, s1);
server2 = LAN_GetServerPtr(source, s2);
if (!server1 || !server2) {
return 0;
}
// featured servers on top
if( ( server1->label[ 0 ] && server1->ping <= FEATURED_MAXPING ) ||
( server2->label[ 0 ] && server2->ping <= FEATURED_MAXPING ) ) {
res = Q_stricmpn( server1->label, server2->label, MAX_FEATLABEL_CHARS );
if( res )
return -res;
}
res = 0;
switch( sortKey ) {
case SORT_HOST:
{
char hostName1[ MAX_HOSTNAME_LENGTH ];
char hostName2[ MAX_HOSTNAME_LENGTH ];
char *p;
int i;
for( p = server1->hostName, i = 0; *p != '\0'; p++ )
{
if( Q_isalpha( *p ) )
hostName1[ i++ ] = *p;
}
hostName1[ i ] = '\0';
for( p = server2->hostName, i = 0; *p != '\0'; p++ )
{
if( Q_isalpha( *p ) )
hostName2[ i++ ] = *p;
}
hostName2[ i ] = '\0';
res = Q_stricmp( hostName1, hostName2 );
}
break;
case SORT_GAME:
res = Q_stricmp( server1->game, server2->game );
break;
case SORT_MAP:
res = Q_stricmp( server1->mapName, server2->mapName );
break;
case SORT_CLIENTS:
if (server1->clients < server2->clients) {
res = -1;
}
else if (server1->clients > server2->clients) {
res = 1;
}
else {
res = 0;
}
break;
case SORT_PING:
if (server1->ping < server2->ping) {
res = -1;
}
else if (server1->ping > server2->ping) {
res = 1;
}
else {
res = 0;
}
break;
}
if (sortDir) {
if (res < 0)
return 1;
if (res > 0)
return -1;
return 0;
}
return res;
}
/*
====================
LAN_GetPingQueueCount
====================
*/
static int LAN_GetPingQueueCount( void ) {
return (CL_GetPingQueueCount());
}
/*
====================
LAN_ClearPing
====================
*/
static void LAN_ClearPing( int n ) {
CL_ClearPing( n );
}
/*
====================
LAN_GetPing
====================
*/
static void LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
CL_GetPing( n, buf, buflen, pingtime );
}
/*
====================
LAN_GetPingInfo
====================
*/
static void LAN_GetPingInfo( int n, char *buf, int buflen ) {
CL_GetPingInfo( n, buf, buflen );
}
/*
====================
LAN_MarkServerVisible
====================
*/
static void LAN_MarkServerVisible(int source, int n, qboolean visible ) {
if (n == -1) {
int count = MAX_OTHER_SERVERS;
serverInfo_t *server = NULL;
switch (source) {
case AS_LOCAL :
server = &cls.localServers[0];
break;
case AS_MPLAYER:
case AS_GLOBAL :
server = &cls.globalServers[0];
count = MAX_GLOBAL_SERVERS;
break;
case AS_FAVORITES :
server = &cls.favoriteServers[0];
break;
}
if (server) {
for (n = 0; n < count; n++) {
server[n].visible = visible;
}
}
} else {
switch (source) {
case AS_LOCAL :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
cls.localServers[n].visible = visible;
}
break;
case AS_MPLAYER:
case AS_GLOBAL :
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
cls.globalServers[n].visible = visible;
}
break;
case AS_FAVORITES :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
cls.favoriteServers[n].visible = visible;
}
break;
}
}
}
/*
=======================
LAN_ServerIsVisible
=======================
*/
static int LAN_ServerIsVisible(int source, int n ) {
switch (source) {
case AS_LOCAL :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
return cls.localServers[n].visible;
}
break;
case AS_MPLAYER:
case AS_GLOBAL :
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
return cls.globalServers[n].visible;
}
break;
case AS_FAVORITES :
if (n >= 0 && n < MAX_OTHER_SERVERS) {
return cls.favoriteServers[n].visible;
}
break;
}
return qfalse;
}
/*
=======================
LAN_UpdateVisiblePings
=======================
*/
qboolean LAN_UpdateVisiblePings(int source ) {
return CL_UpdateVisiblePings_f(source);
}
/*
====================
LAN_GetServerStatus
====================
*/
int LAN_GetServerStatus( char *serverAddress, char *serverStatus, int maxLen ) {
return CL_ServerStatus( serverAddress, serverStatus, maxLen );
}
/*
====================
CL_GetGlConfig
====================
*/
static void CL_GetGlconfig( glconfig_t *config ) {
*config = cls.glconfig;
}
/*
====================
CL_GetClipboardData
====================
*/
static void CL_GetClipboardData( char *buf, int buflen ) {
char *cbd;
cbd = Sys_GetClipboardData();
if ( !cbd ) {
*buf = 0;
return;
}
Q_strncpyz( buf, cbd, buflen );
Z_Free( cbd );
}
/*
====================
GetConfigString
====================
*/
static int GetConfigString(int index, char *buf, int size)
{
int offset;
if (index < 0 || index >= MAX_CONFIGSTRINGS)
return qfalse;
offset = cl.gameState.stringOffsets[index];
if (!offset) {
if( size ) {
buf[0] = 0;
}
return qfalse;
}
Q_strncpyz( buf, cl.gameState.stringData+offset, size);
return qtrue;
}
/*
====================
FloatAsInt
====================
*/
static int FloatAsInt( float f ) {
floatint_t fi;
fi.f = f;
return fi.i;
}
/*
====================
CL_UISystemCalls
The ui module is making a system call
====================
*/
intptr_t CL_UISystemCalls( intptr_t *args ) {
switch( args[0] ) {
case UI_ERROR:
Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
return 0;
case UI_PRINT:
Com_Printf( "%s", (const char*)VMA(1) );
return 0;
case UI_MILLISECONDS:
return Sys_Milliseconds();
case UI_CVAR_REGISTER:
Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] );
return 0;
case UI_CVAR_UPDATE:
Cvar_Update( VMA(1) );
return 0;
case UI_CVAR_SET:
Cvar_Set( VMA(1), VMA(2) );
return 0;
case UI_CVAR_VARIABLEVALUE:
return FloatAsInt( Cvar_VariableValue( VMA(1) ) );
case UI_CVAR_VARIABLESTRINGBUFFER:
Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
return 0;
case UI_CVAR_SETVALUE:
Cvar_SetValue( VMA(1), VMF(2) );
return 0;
case UI_CVAR_RESET:
Cvar_Reset( VMA(1) );
return 0;
case UI_CVAR_CREATE:
Cvar_Get( VMA(1), VMA(2), args[3] );
return 0;
case UI_CVAR_INFOSTRINGBUFFER:
Cvar_InfoStringBuffer( args[1], VMA(2), args[3] );
return 0;
case UI_ARGC:
return Cmd_Argc();
case UI_ARGV:
Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
return 0;
case UI_CMD_EXECUTETEXT:
if(args[1] == 0
&& (!strncmp(VMA(2), "snd_restart", 11)
|| !strncmp(VMA(2), "vid_restart", 11)
|| !strncmp(VMA(2), "quit", 5)))
{
Com_Printf (S_COLOR_YELLOW "turning EXEC_NOW '%.11s' into EXEC_INSERT\n", (const char*)VMA(2));
args[1] = EXEC_INSERT;
}
Cbuf_ExecuteText( args[1], VMA(2) );
return 0;
case UI_FS_FOPENFILE:
return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
case UI_FS_READ:
FS_Read2( VMA(1), args[2], args[3] );
return 0;
case UI_FS_WRITE:
FS_Write( VMA(1), args[2], args[3] );
return 0;
case UI_FS_FCLOSEFILE:
FS_FCloseFile( args[1] );
return 0;
case UI_FS_GETFILELIST:
return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] );
case UI_FS_SEEK:
return FS_Seek( args[1], args[2], args[3] );
case UI_R_REGISTERMODEL:
return re.RegisterModel( VMA(1) );
case UI_R_REGISTERSKIN:
return re.RegisterSkin( VMA(1) );
case UI_R_REGISTERSHADERNOMIP:
return re.RegisterShaderNoMip( VMA(1) );
case UI_R_CLEARSCENE:
re.ClearScene();
return 0;
case UI_R_ADDREFENTITYTOSCENE:
re.AddRefEntityToScene( VMA(1) );
return 0;
case UI_R_ADDPOLYTOSCENE:
re.AddPolyToScene( args[1], args[2], VMA(3), 1 );
return 0;
case UI_R_ADDLIGHTTOSCENE:
re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
return 0;
case UI_R_RENDERSCENE:
re.RenderScene( VMA(1) );
return 0;
case UI_R_SETCOLOR:
re.SetColor( VMA(1) );
return 0;
case UI_R_SETCLIPREGION:
re.SetClipRegion( VMA(1) );
return 0;
case UI_R_DRAWSTRETCHPIC:
re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
return 0;
case UI_R_MODELBOUNDS:
re.ModelBounds( args[1], VMA(2), VMA(3) );
return 0;
case UI_UPDATESCREEN:
SCR_UpdateScreen();
return 0;
case UI_CM_LERPTAG:
re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) );
return 0;
case UI_S_REGISTERSOUND:
return S_RegisterSound( VMA(1), args[2] );
case UI_S_STARTLOCALSOUND:
S_StartLocalSound( args[1], args[2] );
return 0;
case UI_KEY_KEYNUMTOSTRINGBUF:
Key_KeynumToStringBuf( args[1], VMA(2), args[3] );
return 0;
case UI_KEY_GETBINDINGBUF:
Key_GetBindingBuf( args[1], VMA(2), args[3] );
return 0;
case UI_KEY_SETBINDING:
Key_SetBinding( args[1], VMA(2) );
return 0;
case UI_KEY_ISDOWN:
return Key_IsDown( args[1] );
case UI_KEY_GETOVERSTRIKEMODE:
return Key_GetOverstrikeMode();
case UI_KEY_SETOVERSTRIKEMODE:
Key_SetOverstrikeMode( args[1] );
return 0;
case UI_KEY_CLEARSTATES:
Key_ClearStates();
return 0;
case UI_KEY_GETCATCHER:
return Key_GetCatcher();
case UI_KEY_SETCATCHER:
// Don't allow the ui module to close the console
Key_SetCatcher( args[1] | ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) );
return 0;
case UI_GETCLIPBOARDDATA:
CL_GetClipboardData( VMA(1), args[2] );
return 0;
case UI_GETCLIENTSTATE:
GetClientState( VMA(1) );
return 0;
case UI_GETGLCONFIG:
CL_GetGlconfig( VMA(1) );
return 0;
case UI_GETCONFIGSTRING:
return GetConfigString( args[1], VMA(2), args[3] );
case UI_LAN_LOADCACHEDSERVERS:
LAN_LoadCachedServers();
return 0;
case UI_LAN_SAVECACHEDSERVERS:
LAN_SaveServersToCache();
return 0;
case UI_LAN_ADDSERVER:
return LAN_AddServer(args[1], VMA(2), VMA(3));
case UI_LAN_REMOVESERVER:
LAN_RemoveServer(args[1], VMA(2));
return 0;
case UI_LAN_GETPINGQUEUECOUNT:
return LAN_GetPingQueueCount();
case UI_LAN_CLEARPING:
LAN_ClearPing( args[1] );
return 0;
case UI_LAN_GETPING:
LAN_GetPing( args[1], VMA(2), args[3], VMA(4) );
return 0;
case UI_LAN_GETPINGINFO:
LAN_GetPingInfo( args[1], VMA(2), args[3] );
return 0;
case UI_LAN_GETSERVERCOUNT:
return LAN_GetServerCount(args[1]);
case UI_LAN_GETSERVERADDRESSSTRING:
LAN_GetServerAddressString( args[1], args[2], VMA(3), args[4] );
return 0;
case UI_LAN_GETSERVERINFO:
LAN_GetServerInfo( args[1], args[2], VMA(3), args[4] );
return 0;
case UI_LAN_GETSERVERPING:
return LAN_GetServerPing( args[1], args[2] );
case UI_LAN_MARKSERVERVISIBLE:
LAN_MarkServerVisible( args[1], args[2], args[3] );
return 0;
case UI_LAN_SERVERISVISIBLE:
return LAN_ServerIsVisible( args[1], args[2] );
case UI_LAN_UPDATEVISIBLEPINGS:
return LAN_UpdateVisiblePings( args[1] );
case UI_LAN_RESETPINGS:
LAN_ResetPings( args[1] );
return 0;
case UI_LAN_SERVERSTATUS:
return LAN_GetServerStatus( VMA(1), VMA(2), args[3] );
case UI_GETNEWS:
return GetNews( args[1] );
case UI_LAN_COMPARESERVERS:
return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );
case UI_MEMORY_REMAINING:
return Hunk_MemoryRemaining();
case UI_SET_PBCLSTATUS:
return 0;
case UI_R_REGISTERFONT:
re.RegisterFont( VMA(1), args[2], VMA(3));
return 0;
case UI_MEMSET:
Com_Memset( VMA(1), args[2], args[3] );
return 0;
case UI_MEMCPY:
Com_Memcpy( VMA(1), VMA(2), args[3] );
return 0;
case UI_STRNCPY:
strncpy( VMA(1), VMA(2), args[3] );
return args[1];
case UI_SIN:
return FloatAsInt( sin( VMF(1) ) );
case UI_COS:
return FloatAsInt( cos( VMF(1) ) );
case UI_ATAN2:
return FloatAsInt( atan2( VMF(1), VMF(2) ) );
case UI_SQRT:
return FloatAsInt( sqrt( VMF(1) ) );
case UI_FLOOR:
return FloatAsInt( floor( VMF(1) ) );
case UI_CEIL:
return FloatAsInt( ceil( VMF(1) ) );
case UI_PARSE_ADD_GLOBAL_DEFINE:
return Parse_AddGlobalDefine( VMA(1) );
case UI_PARSE_LOAD_SOURCE:
return Parse_LoadSourceHandle( VMA(1) );
case UI_PARSE_FREE_SOURCE:
return Parse_FreeSourceHandle( args[1] );
case UI_PARSE_READ_TOKEN:
return Parse_ReadTokenHandle( args[1], VMA(2) );
case UI_PARSE_SOURCE_FILE_AND_LINE:
return Parse_SourceFileAndLine( args[1], VMA(2), VMA(3) );
case UI_S_STOPBACKGROUNDTRACK:
S_StopBackgroundTrack();
return 0;
case UI_S_STARTBACKGROUNDTRACK:
S_StartBackgroundTrack( VMA(1), VMA(2));
return 0;
case UI_REAL_TIME:
return Com_RealTime( VMA(1) );
case UI_CIN_PLAYCINEMATIC:
Com_DPrintf("UI_CIN_PlayCinematic\n");
return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);
case UI_CIN_STOPCINEMATIC:
return CIN_StopCinematic(args[1]);
case UI_CIN_RUNCINEMATIC:
return CIN_RunCinematic(args[1]);
case UI_CIN_DRAWCINEMATIC:
CIN_DrawCinematic(args[1]);
return 0;
case UI_CIN_SETEXTENTS:
CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
return 0;
case UI_R_REMAP_SHADER:
re.RemapShader( VMA(1), VMA(2), VMA(3) );
return 0;
default:
Com_Error( ERR_DROP, "Bad UI system trap: %ld", (long int) args[0] );
}
return 0;
}
/*
====================
CL_ShutdownUI
====================
*/
void CL_ShutdownUI( void ) {
Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_UI );
cls.uiStarted = qfalse;
if ( !uivm ) {
return;
}
VM_Call( uivm, UI_SHUTDOWN );
VM_Free( uivm );
uivm = NULL;
}
/*
====================
CL_InitUI
====================
*/
#define UI_OLD_API_VERSION 4
void CL_InitUI( void ) {
int v;
vmInterpret_t interpret;
// load the dll or bytecode
if ( cl_connectedToPureServer != 0 ) {
// if sv_pure is set we only allow qvms to be loaded
interpret = VMI_COMPILED;
}
else {
interpret = Cvar_VariableValue( "vm_ui" );
}
uivm = VM_Create( "ui", CL_UISystemCalls, interpret );
if ( !uivm ) {
Com_Printf( "Failed to find a valid UI vm. The following paths were searched:\n" );
Cmd_ExecuteString( "path/\n" );
Com_Error( ERR_FATAL, "VM_Create on UI failed" );
}
// sanity check
v = VM_Call( uivm, UI_GETAPIVERSION );
if (v == UI_OLD_API_VERSION) {
// init for this gamestate
VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE));
}
else if (v != UI_API_VERSION) {
Com_Error( ERR_DROP, "User Interface is version %d, expected %d", v, UI_API_VERSION );
cls.uiStarted = qfalse;
}
else {
// init for this gamestate
VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE) );
// show where the ui folder was loaded from
Cmd_ExecuteString( "which ui/\n" );
}
// reset any CVAR_CHEAT cvars registered by ui
if ( !clc.demoplaying && !cl_connectedToCheatServer )
Cvar_SetCheatState();
clc.newsString[ 0 ] = '\0';
}
/*
====================
UI_GameCommand
See if the current console command is claimed by the ui
====================
*/
qboolean UI_GameCommand( void ) {
if ( !uivm ) {
return qfalse;
}
return VM_Call( uivm, UI_CONSOLE_COMMAND, cls.realtime );
}
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