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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2013 Darklegion Development
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "g_local.h"
/*
=======================================================================
SESSION DATA
Session data is the only data that stays persistant across level loads
and tournament restarts.
=======================================================================
*/
/*
================
G_WriteClientSessionData
Called on game shutdown
================
*/
void G_WriteClientSessionData( gclient_t *client )
{
const char *s;
const char *var;
s = va( "%i %i %i %i %s",
client->sess.spectatorTime,
client->sess.spectatorState,
client->sess.spectatorClient,
client->sess.restartTeam,
Com_ClientListString( &client->sess.ignoreList )
);
var = va( "session%i", (int)( client - level.clients ) );
trap_Cvar_Set( var, s );
}
/*
================
G_ReadSessionData
Called on a reconnect
================
*/
void G_ReadSessionData( gclient_t *client )
{
char s[ MAX_STRING_CHARS ];
const char *var;
int spectatorState;
int restartTeam;
char ignorelist[ 17 ];
var = va( "session%i", (int)( client - level.clients ) );
trap_Cvar_VariableStringBuffer( var, s, sizeof(s) );
sscanf( s, "%i %i %i %i %16s",
&client->sess.spectatorTime,
&spectatorState,
&client->sess.spectatorClient,
&restartTeam,
ignorelist
);
client->sess.spectatorState = (spectatorState_t)spectatorState;
client->sess.restartTeam = (team_t)restartTeam;
Com_ClientListParse( &client->sess.ignoreList, ignorelist );
}
/*
================
G_InitSessionData
Called on a first-time connect
================
*/
void G_InitSessionData( gclient_t *client, char *userinfo )
{
clientSession_t *sess;
const char *value;
sess = &client->sess;
// initial team determination
value = Info_ValueForKey( userinfo, "team" );
if( value[ 0 ] == 's' )
{
// a willing spectator, not a waiting-in-line
sess->spectatorState = SPECTATOR_FREE;
}
else
{
if( g_maxGameClients.integer > 0 &&
level.numNonSpectatorClients >= g_maxGameClients.integer )
sess->spectatorState = SPECTATOR_FREE;
else
sess->spectatorState = SPECTATOR_NOT;
}
sess->restartTeam = TEAM_NONE;
sess->spectatorState = SPECTATOR_FREE;
sess->spectatorTime = level.time;
sess->spectatorClient = -1;
memset( &sess->ignoreList, 0, sizeof( sess->ignoreList ) );
G_WriteClientSessionData( client );
}
/*
==================
G_WriteSessionData
==================
*/
void G_WriteSessionData( void )
{
int i;
//FIXME: What's this for?
trap_Cvar_Set( "session", va( "%i", 0 ) );
for( i = 0 ; i < level.maxclients ; i++ )
{
if( level.clients[ i ].pers.connected == CON_CONNECTED )
G_WriteClientSessionData( &level.clients[ i ] );
}
}
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