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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2006 Tim Angus
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "g_local.h"
// NULL for everyone
void QDECL PrintMsg( gentity_t *ent, const char *fmt, ... )
{
char msg[ 1024 ];
va_list argptr;
char *p;
va_start( argptr,fmt );
if( Q_vsnprintf( msg, sizeof( msg ), fmt, argptr ) > sizeof( msg ) )
G_Error ( "PrintMsg overrun" );
va_end( argptr );
// double quotes are bad
while( ( p = strchr( msg, '"' ) ) != NULL )
*p = '\'';
trap_SendServerCommand( ( ( ent == NULL ) ? -1 : ent-g_entities ), va( "print \"%s\"", msg ) );
}
/*
================
G_TeamFromString
Return the team referenced by a string
================
*/
team_t G_TeamFromString( char *str )
{
switch( tolower( *str ) )
{
case '0': case 's': return TEAM_NONE;
case '1': case 'a': return TEAM_ALIENS;
case '2': case 'h': return TEAM_HUMANS;
default: return NUM_TEAMS;
}
}
/*
==============
OnSameTeam
==============
*/
qboolean OnSameTeam( gentity_t *ent1, gentity_t *ent2 )
{
if( !ent1->client || !ent2->client )
return qfalse;
if( ent1->client->pers.teamSelection == ent2->client->pers.teamSelection )
return qtrue;
return qfalse;
}
/*
==================
G_LeaveTeam
==================
*/
void G_LeaveTeam( gentity_t *self )
{
team_t team = self->client->pers.teamSelection;
gentity_t *ent;
int i;
if( team == TEAM_ALIENS )
G_RemoveFromSpawnQueue( &level.alienSpawnQueue, self->client->ps.clientNum );
else if( team == TEAM_HUMANS )
G_RemoveFromSpawnQueue( &level.humanSpawnQueue, self->client->ps.clientNum );
else
{
if( self->client->sess.spectatorState == SPECTATOR_FOLLOW )
G_StopFollowing( self );
return;
}
// stop any following clients
G_StopFromFollowing( self );
G_TeamVote( self, qfalse );
self->suicideTime = 0;
for( i = 0; i < level.num_entities; i++ )
{
ent = &g_entities[ i ];
if( !ent->inuse )
continue;
if( ent->client && ent->client->pers.connected == CON_CONNECTED )
{
// cure poison
if( ent->client->ps.stats[ STAT_STATE ] & SS_POISONED &&
ent->client->lastPoisonClient == self )
ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
}
else if( ent->s.eType == ET_MISSILE && ent->r.ownerNum == self->s.number )
G_FreeEntity( ent );
}
}
/*
=================
G_ChangeTeam
=================
*/
void G_ChangeTeam( gentity_t *ent, team_t newTeam )
{
team_t oldTeam = ent->client->pers.teamSelection;
if( oldTeam == newTeam )
return;
G_LeaveTeam( ent );
ent->client->pers.teamSelection = newTeam;
ent->client->pers.classSelection = PCL_NONE;
ClientSpawn( ent, NULL, NULL, NULL );
ent->client->pers.joinedATeam = qtrue;
ent->client->pers.teamChangeTime = level.time;
if( oldTeam == TEAM_HUMANS && newTeam == TEAM_ALIENS )
{
// Convert from human to alien credits
ent->client->pers.credit =
(int)( ent->client->pers.credit *
ALIEN_MAX_CREDITS / HUMAN_MAX_CREDITS + 0.5f );
}
else if( oldTeam == TEAM_ALIENS && newTeam == TEAM_HUMANS )
{
// Convert from alien to human credits
ent->client->pers.credit =
(int)( ent->client->pers.credit *
HUMAN_MAX_CREDITS / ALIEN_MAX_CREDITS + 0.5f );
}
// Copy credits to ps for the client
ent->client->ps.persistant[ PERS_CREDIT ] = ent->client->pers.credit;
ClientUserinfoChanged( ent->client->ps.clientNum );
if( oldTeam != TEAM_NONE && newTeam != TEAM_NONE )
{
G_LogPrintf(
"team: %i %i %i: %s" S_COLOR_WHITE " left the %ss and joined the %ss\n",
ent->s.number, newTeam, oldTeam, ent->client->pers.netname,
BG_TeamName( oldTeam ), BG_TeamName( newTeam ) );
}
else if( newTeam == TEAM_NONE )
{
G_LogPrintf( "team: %i %i %i: %s" S_COLOR_WHITE " left the %ss\n",
ent->s.number, newTeam, oldTeam, ent->client->pers.netname,
BG_TeamName( oldTeam ) );
}
else
{
G_LogPrintf( "team: %i %i %i: %s" S_COLOR_WHITE " joined the %ss\n",
ent->s.number, newTeam, oldTeam, ent->client->pers.netname,
BG_TeamName( newTeam ) );
}
}
/*
===========
Team_GetLocation
Report a location for the player. Uses placed nearby target_location entities
============
*/
gentity_t *Team_GetLocation( gentity_t *ent )
{
gentity_t *eloc, *best;
float bestlen, len;
vec3_t origin;
best = NULL;
bestlen = 3.0f * 8192.0f * 8192.0f;
VectorCopy( ent->r.currentOrigin, origin );
for( eloc = level.locationHead; eloc; eloc = eloc->nextTrain )
{
len = ( origin[ 0 ] - eloc->r.currentOrigin[ 0 ] ) * ( origin[ 0 ] - eloc->r.currentOrigin[ 0 ] )
+ ( origin[ 1 ] - eloc->r.currentOrigin[ 1 ] ) * ( origin[ 1 ] - eloc->r.currentOrigin[ 1 ] )
+ ( origin[ 2 ] - eloc->r.currentOrigin[ 2 ] ) * ( origin[ 2 ] - eloc->r.currentOrigin[ 2 ] );
if( len > bestlen )
continue;
if( !trap_InPVS( origin, eloc->r.currentOrigin ) )
continue;
bestlen = len;
best = eloc;
}
return best;
}
/*
===========
Team_GetLocationMsg
Report a location message for the player. Uses placed nearby target_location entities
============
*/
qboolean Team_GetLocationMsg( gentity_t *ent, char *loc, int loclen )
{
gentity_t *best;
best = Team_GetLocation( ent );
if( !best )
return qfalse;
if( best->count )
{
if( best->count < 0 )
best->count = 0;
if( best->count > 7 )
best->count = 7;
Com_sprintf( loc, loclen, "%c%c%s" S_COLOR_WHITE, Q_COLOR_ESCAPE, best->count + '0', best->message );
}
else
Com_sprintf( loc, loclen, "%s", best->message );
return qtrue;
}
/*---------------------------------------------------------------------------*/
static int QDECL SortClients( const void *a, const void *b )
{
return *(int *)a - *(int *)b;
}
/*
==================
TeamplayLocationsMessage
Format:
clientNum location health armor weapon misc
==================
*/
void TeamplayInfoMessage( gentity_t *ent )
{
char entry[ 1024 ];
char string[ 8192 ];
int stringlength;
int i, j;
gentity_t *player;
int cnt;
int h, a = 0;
int clients[ TEAM_MAXOVERLAY ];
if( ! ent->client->pers.teamInfo )
return;
// figure out what client should be on the display
// we are limited to 8, but we want to use the top eight players
// but in client order (so they don't keep changing position on the overlay)
for( i = 0, cnt = 0; i < g_maxclients.integer && cnt < TEAM_MAXOVERLAY; i++ )
{
player = g_entities + level.sortedClients[ i ];
if( player->inuse && player->client->ps.stats[ STAT_TEAM ] ==
ent->client->ps.stats[ STAT_TEAM ] )
clients[ cnt++ ] = level.sortedClients[ i ];
}
// We have the top eight players, sort them by clientNum
qsort( clients, cnt, sizeof( clients[ 0 ] ), SortClients );
// send the latest information on all clients
string[ 0 ] = 0;
stringlength = 0;
for( i = 0, cnt = 0; i < g_maxclients.integer && cnt < TEAM_MAXOVERLAY; i++)
{
player = g_entities + i;
if( player->inuse && player->client->ps.stats[ STAT_TEAM ] ==
ent->client->ps.stats[ STAT_TEAM ] )
{
h = player->client->ps.stats[ STAT_HEALTH ];
if( h < 0 )
h = 0;
Com_sprintf( entry, sizeof( entry ),
" %i %i %i %i %i",
i, player->client->pers.location, h, a,
player->client->ps.weapon );
j = strlen( entry );
if( stringlength + j > sizeof( string ) )
break;
strcpy( string + stringlength, entry );
stringlength += j;
cnt++;
}
}
trap_SendServerCommand( ent - g_entities, va( "tinfo %i %s", cnt, string ) );
}
void CheckTeamStatus( void )
{
int i;
gentity_t *loc, *ent;
if( level.time - level.lastTeamLocationTime > TEAM_LOCATION_UPDATE_TIME )
{
level.lastTeamLocationTime = level.time;
for( i = 0; i < g_maxclients.integer; i++ )
{
ent = g_entities + i;
if( ent->client->pers.connected != CON_CONNECTED )
continue;
if( ent->inuse && ( ent->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ||
ent->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) )
{
loc = Team_GetLocation( ent );
if( loc )
ent->client->pers.location = loc->s.generic1;
else
ent->client->pers.location = 0;
}
}
for( i = 0; i < g_maxclients.integer; i++ )
{
ent = g_entities + i;
if( ent->client->pers.connected != CON_CONNECTED )
continue;
if( ent->inuse && ( ent->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ||
ent->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) )
TeamplayInfoMessage( ent );
}
}
}
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