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path: root/src/rend2/glsl/depthblur_vp.glsl
blob: 9c46a79f26f66adb53923ff2ab7912d61233bf14 (plain)
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attribute vec4 attr_Position;
attribute vec4 attr_TexCoord0;

varying vec2   var_ScreenTex;

void main()
{
	gl_Position = attr_Position;
	var_ScreenTex = attr_TexCoord0.xy;
	//vec2 screenCoords = gl_Position.xy / gl_Position.w;
	//var_ScreenTex = screenCoords * 0.5 + 0.5;
}