blob: 9c46a79f26f66adb53923ff2ab7912d61233bf14 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
|
attribute vec4 attr_Position;
attribute vec4 attr_TexCoord0;
varying vec2 var_ScreenTex;
void main()
{
gl_Position = attr_Position;
var_ScreenTex = attr_TexCoord0.xy;
//vec2 screenCoords = gl_Position.xy / gl_Position.w;
//var_ScreenTex = screenCoords * 0.5 + 0.5;
}
|