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path: root/src/renderergl2/glsl/generic_fp.glsl
blob: 50db0785473ffa4c556b99f90fa4f12d49490f2b (plain)
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uniform sampler2D u_DiffuseMap;

varying vec2      var_DiffuseTex;

varying vec4      var_Color;


void main()
{
	vec4 color  = texture2D(u_DiffuseMap, var_DiffuseTex);
	gl_FragColor = color * var_Color;
}