1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
|
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2013 Darklegion Development
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#include "server.h"
/*
==============
SV_Netchan_Encode
// first four bytes of the data are always:
long reliableAcknowledge;
==============
*/
static void SV_Netchan_Encode( client_t *client, msg_t *msg ) {
long i, index;
byte key, *string;
int srdc, sbit;
qboolean soob;
if ( msg->cursize < SV_ENCODE_START ) {
return;
}
srdc = msg->readcount;
sbit = msg->bit;
soob = msg->oob;
msg->bit = 0;
msg->readcount = 0;
msg->oob = qfalse;
/* reliableAcknowledge = */ MSG_ReadLong(msg);
msg->oob = soob;
msg->bit = sbit;
msg->readcount = srdc;
string = (byte *)client->lastClientCommandString;
index = 0;
// xor the client challenge with the netchan sequence number
key = client->challenge ^ client->netchan.outgoingSequence;
for (i = SV_ENCODE_START; i < msg->cursize; i++) {
// modify the key with the last received and with this message acknowledged client command
if (!string[index])
index = 0;
if (string[index] > 127 || (client->netchan.alternateProtocol == 2 && string[index] == '%')) {
key ^= '.' << (i & 1);
}
else {
key ^= string[index] << (i & 1);
}
index++;
// encode the data with this key
*(msg->data + i) = *(msg->data + i) ^ key;
}
}
/*
==============
SV_Netchan_Decode
// first 12 bytes of the data are always:
long serverId;
long messageAcknowledge;
long reliableAcknowledge;
==============
*/
static void SV_Netchan_Decode( client_t *client, msg_t *msg ) {
int serverId, messageAcknowledge, reliableAcknowledge;
int i, index, srdc, sbit;
qboolean soob;
byte key, *string;
srdc = msg->readcount;
sbit = msg->bit;
soob = msg->oob;
msg->oob = qfalse;
serverId = MSG_ReadLong(msg);
messageAcknowledge = MSG_ReadLong(msg);
reliableAcknowledge = MSG_ReadLong(msg);
msg->oob = soob;
msg->bit = sbit;
msg->readcount = srdc;
string = (byte *)client->reliableCommands[ reliableAcknowledge & (MAX_RELIABLE_COMMANDS-1) ];
index = 0;
key = client->challenge ^ serverId ^ messageAcknowledge;
for (i = msg->readcount + SV_DECODE_START; i < msg->cursize; i++) {
// modify the key with the last sent and acknowledged server command
if (!string[index])
index = 0;
if (string[index] > 127 || (client->netchan.alternateProtocol == 2 && string[index] == '%')) {
key ^= '.' << (i & 1);
}
else {
key ^= string[index] << (i & 1);
}
index++;
// decode the data with this key
*(msg->data + i) = *(msg->data + i) ^ key;
}
}
/*
=================
SV_Netchan_FreeQueue
=================
*/
void SV_Netchan_FreeQueue(client_t *client)
{
netchan_buffer_t *netbuf, *next;
for(netbuf = client->netchan_start_queue; netbuf; netbuf = next)
{
next = netbuf->next;
Z_Free(netbuf);
}
client->netchan_start_queue = NULL;
client->netchan_end_queue = &client->netchan_start_queue;
}
/*
=================
SV_Netchan_TransmitNextInQueue
=================
*/
void SV_Netchan_TransmitNextInQueue(client_t *client)
{
netchan_buffer_t *netbuf;
Com_DPrintf("#462 Netchan_TransmitNextFragment: popping a queued message for transmit\n");
netbuf = client->netchan_start_queue;
Netchan_Transmit(&client->netchan, netbuf->msg.cursize, netbuf->msg.data);
// pop from queue
client->netchan_start_queue = netbuf->next;
if(!client->netchan_start_queue)
{
Com_DPrintf("#462 Netchan_TransmitNextFragment: emptied queue\n");
client->netchan_end_queue = &client->netchan_start_queue;
}
else
Com_DPrintf("#462 Netchan_TransmitNextFragment: remaining queued message\n");
Z_Free(netbuf);
}
/*
=================
SV_Netchan_TransmitNextFragment
Transmit the next fragment and the next queued packet
Return number of ms until next message can be sent based on throughput given by client rate,
-1 if no packet was sent.
=================
*/
int SV_Netchan_TransmitNextFragment(client_t *client)
{
if(client->netchan.unsentFragments)
{
Netchan_TransmitNextFragment(&client->netchan);
return SV_RateMsec(client);
}
else if(client->netchan_start_queue)
{
SV_Netchan_TransmitNextInQueue(client);
return SV_RateMsec(client);
}
return -1;
}
/*
===============
SV_Netchan_Transmit
TTimo
https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462
if there are some unsent fragments (which may happen if the snapshots
and the gamestate are fragmenting, and collide on send for instance)
then buffer them and make sure they get sent in correct order
================
*/
void SV_Netchan_Transmit( client_t *client, msg_t *msg)
{
MSG_WriteByte( msg, svc_EOF );
if(client->netchan.unsentFragments || client->netchan_start_queue)
{
netchan_buffer_t *netbuf;
Com_DPrintf("#462 SV_Netchan_Transmit: unsent fragments, stacked\n");
netbuf = (netchan_buffer_t *) Z_Malloc(sizeof(netchan_buffer_t));
// store the msg, we can't store it encoded, as the encoding depends on stuff we still have to finish sending
MSG_Copy(&netbuf->msg, netbuf->msgBuffer, sizeof( netbuf->msgBuffer ), msg);
netbuf->next = NULL;
// insert it in the queue, the message will be encoded and sent later
*client->netchan_end_queue = netbuf;
client->netchan_end_queue = &(*client->netchan_end_queue)->next;
}
else
{
if (client->netchan.alternateProtocol != 0)
SV_Netchan_Encode( client, msg );
Netchan_Transmit( &client->netchan, msg->cursize, msg->data );
}
}
/*
=================
Netchan_SV_Process
=================
*/
qboolean SV_Netchan_Process( client_t *client, msg_t *msg ) {
int ret;
ret = Netchan_Process( &client->netchan, msg );
if (!ret)
return qfalse;
if (client->netchan.alternateProtocol != 0)
SV_Netchan_Decode( client, msg );
return qtrue;
}
|