summaryrefslogtreecommitdiff
path: root/src/ui/ui_local.h
blob: 966df267533f56c2e29f43642aa9173c1a8d2e2e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
// Copyright (C) 1999-2000 Id Software, Inc.
//

/*
 *  Portions Copyright (C) 2000-2001 Tim Angus
 *
 *  This program is free software; you can redistribute it and/or modify it
 *  under the terms of the OSML - Open Source Modification License v1.0 as
 *  described in the file COPYING which is distributed with this source
 *  code.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __UI_LOCAL_H__
#define __UI_LOCAL_H__

#include "../game/q_shared.h"
#include "../cgame/tr_types.h"
#include "ui_public.h"
#include "keycodes.h"
#include "../game/bg_public.h"
#include "ui_shared.h"

// global display context

extern vmCvar_t	ui_ffa_fraglimit;
extern vmCvar_t	ui_ffa_timelimit;

extern vmCvar_t	ui_tourney_fraglimit;
extern vmCvar_t	ui_tourney_timelimit;

extern vmCvar_t	ui_team_fraglimit;
extern vmCvar_t	ui_team_timelimit;
extern vmCvar_t	ui_team_friendly;

extern vmCvar_t	ui_ctf_capturelimit;
extern vmCvar_t	ui_ctf_timelimit;
extern vmCvar_t	ui_ctf_friendly;

extern vmCvar_t	ui_arenasFile;
extern vmCvar_t	ui_botsFile;
extern vmCvar_t	ui_spScores1;
extern vmCvar_t	ui_spScores2;
extern vmCvar_t	ui_spScores3;
extern vmCvar_t	ui_spScores4;
extern vmCvar_t	ui_spScores5;
extern vmCvar_t	ui_spAwards;
extern vmCvar_t	ui_spVideos;
extern vmCvar_t	ui_spSkill;

extern vmCvar_t	ui_spSelection;

extern vmCvar_t	ui_browserMaster;
extern vmCvar_t	ui_browserGameType;
extern vmCvar_t	ui_browserSortKey;
extern vmCvar_t	ui_browserShowFull;
extern vmCvar_t	ui_browserShowEmpty;

extern vmCvar_t	ui_brassTime;
extern vmCvar_t	ui_drawCrosshair;
extern vmCvar_t	ui_drawCrosshairNames;
extern vmCvar_t	ui_marks;

extern vmCvar_t	ui_server1;
extern vmCvar_t	ui_server2;
extern vmCvar_t	ui_server3;
extern vmCvar_t	ui_server4;
extern vmCvar_t	ui_server5;
extern vmCvar_t	ui_server6;
extern vmCvar_t	ui_server7;
extern vmCvar_t	ui_server8;
extern vmCvar_t	ui_server9;
extern vmCvar_t	ui_server10;
extern vmCvar_t	ui_server11;
extern vmCvar_t	ui_server12;
extern vmCvar_t	ui_server13;
extern vmCvar_t	ui_server14;
extern vmCvar_t	ui_server15;
extern vmCvar_t	ui_server16;

extern vmCvar_t	ui_cdkey;
extern vmCvar_t	ui_cdkeychecked;

extern vmCvar_t	ui_captureLimit;
extern vmCvar_t	ui_fragLimit;
extern vmCvar_t	ui_gameType;
extern vmCvar_t	ui_netGameType;
extern vmCvar_t	ui_actualNetGameType;
extern vmCvar_t	ui_joinGameType;
extern vmCvar_t	ui_netSource;
extern vmCvar_t	ui_serverFilterType;
extern vmCvar_t	ui_dedicated;
extern vmCvar_t	ui_opponentName;
extern vmCvar_t	ui_menuFiles;
extern vmCvar_t	ui_currentTier;
extern vmCvar_t	ui_currentMap;
extern vmCvar_t	ui_currentNetMap;
extern vmCvar_t	ui_mapIndex;
extern vmCvar_t	ui_currentOpponent;
extern vmCvar_t	ui_selectedPlayer;
extern vmCvar_t	ui_selectedPlayerName;
extern vmCvar_t	ui_lastServerRefresh_0;
extern vmCvar_t	ui_lastServerRefresh_1;
extern vmCvar_t	ui_lastServerRefresh_2;
extern vmCvar_t	ui_lastServerRefresh_3;
extern vmCvar_t	ui_singlePlayerActive;
extern vmCvar_t	ui_scoreAccuracy;
extern vmCvar_t	ui_scoreImpressives;
extern vmCvar_t	ui_scoreExcellents;
extern vmCvar_t	ui_scoreDefends;
extern vmCvar_t	ui_scoreAssists;
extern vmCvar_t	ui_scoreGauntlets;
extern vmCvar_t	ui_scoreScore;
extern vmCvar_t	ui_scorePerfect;
extern vmCvar_t	ui_scoreTeam;
extern vmCvar_t	ui_scoreBase;
extern vmCvar_t	ui_scoreTimeBonus;
extern vmCvar_t	ui_scoreSkillBonus;
extern vmCvar_t	ui_scoreShutoutBonus;
extern vmCvar_t	ui_scoreTime;
extern vmCvar_t	ui_smallFont;
extern vmCvar_t	ui_bigFont;
extern vmCvar_t ui_serverStatusTimeOut;

//TA: bank values
extern vmCvar_t	ui_bank;


//
// ui_qmenu.c
//

#define RCOLUMN_OFFSET			( BIGCHAR_WIDTH )
#define LCOLUMN_OFFSET			(-BIGCHAR_WIDTH )

#define SLIDER_RANGE			10
#define	MAX_EDIT_LINE			256

#define MAX_MENUDEPTH			8
#define MAX_MENUITEMS			96

#define MTYPE_NULL				0
#define MTYPE_SLIDER			1	
#define MTYPE_ACTION			2
#define MTYPE_SPINCONTROL		3
#define MTYPE_FIELD				4
#define MTYPE_RADIOBUTTON		5
#define MTYPE_BITMAP			6	
#define MTYPE_TEXT				7
#define MTYPE_SCROLLLIST		8
#define MTYPE_PTEXT				9
#define MTYPE_BTEXT				10

#define QMF_BLINK				0x00000001
#define QMF_SMALLFONT			0x00000002
#define QMF_LEFT_JUSTIFY		0x00000004
#define QMF_CENTER_JUSTIFY		0x00000008
#define QMF_RIGHT_JUSTIFY		0x00000010
#define QMF_NUMBERSONLY			0x00000020	// edit field is only numbers
#define QMF_HIGHLIGHT			0x00000040
#define QMF_HIGHLIGHT_IF_FOCUS	0x00000080	// steady focus
#define QMF_PULSEIFFOCUS		0x00000100	// pulse if focus
#define QMF_HASMOUSEFOCUS		0x00000200
#define QMF_NOONOFFTEXT			0x00000400
#define QMF_MOUSEONLY			0x00000800	// only mouse input allowed
#define QMF_HIDDEN				0x00001000	// skips drawing
#define QMF_GRAYED				0x00002000	// grays and disables
#define QMF_INACTIVE			0x00004000	// disables any input
#define QMF_NODEFAULTINIT		0x00008000	// skip default initialization
#define QMF_OWNERDRAW			0x00010000
#define QMF_PULSE				0x00020000
#define QMF_LOWERCASE			0x00040000	// edit field is all lower case
#define QMF_UPPERCASE			0x00080000	// edit field is all upper case
#define QMF_SILENT				0x00100000

// callback notifications
#define QM_GOTFOCUS				1
#define QM_LOSTFOCUS			2
#define QM_ACTIVATED			3

typedef struct _tag_menuframework
{
	int	cursor;
	int cursor_prev;

	int	nitems;
	void *items[MAX_MENUITEMS];

	void (*draw) (void);
	sfxHandle_t (*key) (int key);

	qboolean	wrapAround;
	qboolean	fullscreen;
	qboolean	showlogo;
} menuframework_s;

typedef struct
{
	int type;
	const char *name;
	int	id;
	int x, y;
	int left;
	int	top;
	int	right;
	int	bottom;
	menuframework_s *parent;
	int menuPosition;
	unsigned flags;

	void (*callback)( void *self, int event );
	void (*statusbar)( void *self );
	void (*ownerdraw)( void *self );
} menucommon_s;

typedef struct {
	int		cursor;
	int		scroll;
	int		widthInChars;
	char	buffer[MAX_EDIT_LINE];
	int		maxchars;
} mfield_t;

typedef struct
{
	menucommon_s	generic;
	mfield_t		field;
} menufield_s;

typedef struct 
{
	menucommon_s generic;

	float minvalue;
	float maxvalue;
	float curvalue;

	float range;
} menuslider_s;

typedef struct
{
	menucommon_s generic;

	int	oldvalue;
	int curvalue;
	int	numitems;
	int	top;
		
	const char **itemnames;

	int width;
	int height;
	int	columns;
	int	seperation;
} menulist_s;

typedef struct
{
	menucommon_s generic;
} menuaction_s;

typedef struct
{
	menucommon_s generic;
	int curvalue;
} menuradiobutton_s;

typedef struct
{
	menucommon_s	generic;
	char*			focuspic;	
	char*			errorpic;
	qhandle_t		shader;
	qhandle_t		focusshader;
	int				width;
	int				height;
	float*			focuscolor;
} menubitmap_s;

typedef struct
{
	menucommon_s	generic;
	char*			string;
	int				style;
	float*			color;
} menutext_s;

extern void			Menu_Cache( void );
extern void			Menu_Focus( menucommon_s *m );
extern void			Menu_AddItem( menuframework_s *menu, void *item );
extern void			Menu_AdjustCursor( menuframework_s *menu, int dir );
extern void			Menu_Draw( menuframework_s *menu );
extern void			*Menu_ItemAtCursor( menuframework_s *m );
extern sfxHandle_t	Menu_ActivateItem( menuframework_s *s, menucommon_s* item );
extern void			Menu_SetCursor( menuframework_s *s, int cursor );
extern void			Menu_SetCursorToItem( menuframework_s *m, void* ptr );
extern sfxHandle_t	Menu_DefaultKey( menuframework_s *s, int key );
extern void			Bitmap_Init( menubitmap_s *b );
extern void			Bitmap_Draw( menubitmap_s *b );
extern void			ScrollList_Draw( menulist_s *l );
extern sfxHandle_t	ScrollList_Key( menulist_s *l, int key );
extern sfxHandle_t	menu_in_sound;
extern sfxHandle_t	menu_move_sound;
extern sfxHandle_t	menu_out_sound;
extern sfxHandle_t	menu_buzz_sound;
extern sfxHandle_t	menu_null_sound;
extern sfxHandle_t	weaponChangeSound;
extern vec4_t		menu_text_color;
extern vec4_t		menu_grayed_color;
extern vec4_t		menu_dark_color;
extern vec4_t		menu_highlight_color;
extern vec4_t		menu_red_color;
extern vec4_t		menu_black_color;
extern vec4_t		menu_dim_color;
extern vec4_t		color_black;
extern vec4_t		color_white;
extern vec4_t		color_yellow;
extern vec4_t		color_blue;
extern vec4_t		color_orange;
extern vec4_t		color_red;
extern vec4_t		color_dim;
extern vec4_t		name_color;
extern vec4_t		list_color;
extern vec4_t		listbar_color;
extern vec4_t		text_color_disabled; 
extern vec4_t		text_color_normal;
extern vec4_t		text_color_highlight;

extern char	*ui_medalNames[];
extern char	*ui_medalPicNames[];
extern char	*ui_medalSounds[];

//
// ui_mfield.c
//
extern void			MField_Clear( mfield_t *edit );
extern void			MField_KeyDownEvent( mfield_t *edit, int key );
extern void			MField_CharEvent( mfield_t *edit, int ch );
extern void			MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color );
extern void			MenuField_Init( menufield_s* m );
extern void			MenuField_Draw( menufield_s *f );
extern sfxHandle_t	MenuField_Key( menufield_s* m, int* key );

//
// ui_main.c
//
void UI_Report();
void UI_Load();
void UI_LoadMenus(const char *menuFile, qboolean reset);
void _UI_SetActiveMenu( uiMenuCommand_t menu );
int UI_AdjustTimeByGame(int time);
void UI_ShowPostGame(qboolean newHigh);
void UI_ClearScores();
void UI_LoadArenas(void);

//
// ui_menu.c
//
extern void MainMenu_Cache( void );
extern void UI_MainMenu(void);
extern void UI_RegisterCvars( void );
extern void UI_UpdateCvars( void );

//
// ui_credits.c
//
extern void UI_CreditMenu( void );

//
// ui_ingame.c
//
extern void InGame_Cache( void );
extern void UI_InGameMenu(void);

//
// ui_confirm.c
//
extern void ConfirmMenu_Cache( void );
extern void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) );

//
// ui_setup.c
//
extern void UI_SetupMenu_Cache( void );
extern void UI_SetupMenu(void);

//
// ui_team.c
//
extern void UI_TeamMainMenu( void );
extern void TeamMain_Cache( void );

//
// ui_connect.c
//
extern void UI_DrawConnectScreen( qboolean overlay );

//
// ui_controls2.c
//
extern void UI_ControlsMenu( void );
extern void Controls_Cache( void );

//
// ui_demo2.c
//
extern void UI_DemosMenu( void );
extern void Demos_Cache( void );

//
// ui_cinematics.c
//
extern void UI_CinematicsMenu( void );
extern void UI_CinematicsMenu_f( void );
extern void UI_CinematicsMenu_Cache( void );

//
// ui_mods.c
//
extern void UI_ModsMenu( void );
extern void UI_ModsMenu_Cache( void );

//
// ui_cdkey.c
//
extern void UI_CDKeyMenu( void );
extern void UI_CDKeyMenu_Cache( void );
extern void UI_CDKeyMenu_f( void );

//
// ui_playermodel.c
//
extern void UI_PlayerModelMenu( void );
extern void PlayerModel_Cache( void );

//
// ui_playersettings.c
//
extern void UI_PlayerSettingsMenu( void );
extern void PlayerSettings_Cache( void );

//
// ui_preferences.c
//
extern void UI_PreferencesMenu( void );
extern void Preferences_Cache( void );

//
// ui_specifyleague.c
//
extern void UI_SpecifyLeagueMenu( void );
extern void SpecifyLeague_Cache( void );

//
// ui_specifyserver.c
//
extern void UI_SpecifyServerMenu( void );
extern void SpecifyServer_Cache( void );

//
// ui_servers2.c
//
#define MAX_FAVORITESERVERS 16

extern void UI_ArenaServersMenu( void );
extern void ArenaServers_Cache( void );

//
// ui_startserver.c
//
extern void UI_StartServerMenu( qboolean multiplayer );
extern void StartServer_Cache( void );
extern void ServerOptions_Cache( void );
extern void UI_BotSelectMenu( char *bot );
extern void UI_BotSelectMenu_Cache( void );

//
// ui_serverinfo.c
//
extern void UI_ServerInfoMenu( void );
extern void ServerInfo_Cache( void );

//
// ui_video.c
//
extern void UI_GraphicsOptionsMenu( void );
extern void GraphicsOptions_Cache( void );
extern void DriverInfo_Cache( void );

//
// ui_players.c
//

//FIXME ripped from cg_local.h
typedef struct {
	int			oldFrame;
	int			oldFrameTime;		// time when ->oldFrame was exactly on

	int			frame;
	int			frameTime;			// time when ->frame will be exactly on

	float		backlerp;

	float		yawAngle;
	qboolean	yawing;
	float		pitchAngle;
	qboolean	pitching;

	int			animationNumber;	// may include ANIM_TOGGLEBIT
	animation_t	*animation;
	int			animationTime;		// time when the first frame of the animation will be exact
} lerpFrame_t;

typedef struct {
	// model info
	qhandle_t		legsModel;
	qhandle_t		legsSkin;
	lerpFrame_t		legs;

	qhandle_t		torsoModel;
	qhandle_t		torsoSkin;
	lerpFrame_t		torso;

	qhandle_t		headModel;
	qhandle_t		headSkin;

	animation_t		animations[MAX_PLAYER_TOTALANIMATIONS];

	qhandle_t		weaponModel;
	qhandle_t		barrelModel;
	qhandle_t		flashModel;
	vec3_t			flashDlightColor;
	int				muzzleFlashTime;

	// currently in use drawing parms
	vec3_t			viewAngles;
	vec3_t			moveAngles;
	weapon_t		currentWeapon;
	int				legsAnim;
	int				torsoAnim;

	// animation vars
	weapon_t		weapon;
	weapon_t		lastWeapon;
	weapon_t		pendingWeapon;
	int				weaponTimer;
	int				pendingLegsAnim;
	int				torsoAnimationTimer;

	int				pendingTorsoAnim;
	int				legsAnimationTimer;

	qboolean		chat;
	qboolean		newModel;

	qboolean		barrelSpinning;
	float			barrelAngle;
	int				barrelTime;

	int				realWeapon;
} playerInfo_t;

void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time );
void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model, const char *headmodel, char *teamName );
void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNum, qboolean chat );
qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName , const char *headName, const char *teamName);

//
// ui_atoms.c
//
// this is only used in the old ui, the new ui has it's own version
typedef struct {
	int					frametime;
	int					realtime;
	int					cursorx;
	int					cursory;
	glconfig_t 	glconfig;
	qboolean		debug;
	qhandle_t		whiteShader;
	qhandle_t		menuBackShader;
	qhandle_t		menuBackShader2;
	qhandle_t		menuBackNoLogoShader;
	qhandle_t		charset;
	qhandle_t		charsetProp;
	qhandle_t		charsetPropGlow;
	qhandle_t		charsetPropB;
	qhandle_t		cursor;
	qhandle_t		rb_on;
	qhandle_t		rb_off;
	float				scale;
	float				bias;
	qboolean		demoversion;
	qboolean		firstdraw;
} uiStatic_t;


// new ui stuff
#define UI_NUMFX 7
#define MAX_HEADS 64
#define MAX_ALIASES 64
#define MAX_HEADNAME  32
#define MAX_TEAMS 64
#define MAX_GAMETYPES 16
#define MAX_MAPS 128
#define MAX_SPMAPS 16
#define PLAYERS_PER_TEAM 5
#define MAX_PINGREQUESTS		32
#define MAX_ADDRESSLENGTH		64
#define MAX_HOSTNAMELENGTH		22
#define MAX_MAPNAMELENGTH		16
#define MAX_STATUSLENGTH		64
#define MAX_LISTBOXWIDTH		59
#define UI_FONT_THRESHOLD		0.1
#define MAX_DISPLAY_SERVERS		2048
#define MAX_SERVERSTATUS_LINES	128
#define MAX_SERVERSTATUS_TEXT	1024
#define MAX_FOUNDPLAYER_SERVERS	16
#define TEAM_MEMBERS 5
#define GAMES_ALL			0
#define GAMES_FFA			1
#define GAMES_TEAMPLAY		2
#define GAMES_TOURNEY		3
#define GAMES_CTF			4
#define MAPS_PER_TIER 3
#define MAX_TIERS 16
#define MAX_MODS 64
#define MAX_DEMOS 256
#define MAX_MOVIES 256
#define MAX_PLAYERMODELS 256


typedef struct {
  const char *name;
	const char *imageName;
  qhandle_t headImage;
	const char *base;
	qboolean active;
	int reference;
} characterInfo;

typedef struct {
	const char *name;
	const char *ai;
	const char *action;
} aliasInfo;

typedef struct {
  const char *teamName;
	const char *imageName;
	const char *teamMembers[TEAM_MEMBERS];
  qhandle_t teamIcon;
  qhandle_t teamIcon_Metal;
  qhandle_t teamIcon_Name;
	int cinematic;
} teamInfo;

typedef struct {
  const char *gameType;
  int gtEnum;
} gameTypeInfo;

typedef struct {
  const char *mapName;
  const char *mapLoadName;
	const char *imageName;
	const char *opponentName;
	int teamMembers;
  int typeBits;
	int cinematic;
	int timeToBeat[MAX_GAMETYPES];
	qhandle_t levelShot;
	qboolean active;
} mapInfo;

typedef struct {
	const char *tierName;
	const char *maps[MAPS_PER_TIER];
	int gameTypes[MAPS_PER_TIER];
	qhandle_t mapHandles[MAPS_PER_TIER];
} tierInfo;

typedef struct serverFilter_s {
	const char *description;
	const char *basedir;
} serverFilter_t;

typedef struct {
	char	adrstr[MAX_ADDRESSLENGTH];
	int		start;
} pinglist_t;


typedef struct serverStatus_s {
	pinglist_t pingList[MAX_PINGREQUESTS];
	int		numqueriedservers;
	int		currentping;
	int		nextpingtime;
	int		maxservers;
	int		refreshtime;
	int		numServers;
	int		sortKey;
	int		sortDir;
	int		lastCount;
	qboolean refreshActive;
	int		currentServer;
	int		displayServers[MAX_DISPLAY_SERVERS];
	int		numDisplayServers;
	int		numPlayersOnServers;
	int		nextDisplayRefresh;
	int		nextSortTime;
	qhandle_t currentServerPreview;
	int		currentServerCinematic;
	int		motdLen;
	int		motdWidth;
	int		motdPaintX;
	int		motdPaintX2;
	int		motdOffset;
	int		motdTime;
	char	motd[MAX_STRING_CHARS];
} serverStatus_t;


typedef struct {
	char		adrstr[MAX_ADDRESSLENGTH];
	char		name[MAX_ADDRESSLENGTH];
	int			startTime;
	int			serverNum;
	qboolean	valid;
} pendingServer_t;

typedef struct {
	int num;
	pendingServer_t server[MAX_SERVERSTATUSREQUESTS];
} pendingServerStatus_t;

typedef struct {
	char address[MAX_ADDRESSLENGTH];
	char *lines[MAX_SERVERSTATUS_LINES][4];
	char text[MAX_SERVERSTATUS_TEXT];
	char pings[MAX_CLIENTS * 3];
	int numLines;
} serverStatusInfo_t;

typedef struct {
	const char *modName;
	const char *modDescr;
} modInfo_t;

//TA: tremulous menus
#define MAX_INFOPANE_LINES    16
#define MAX_INFOPANE_GRAPHICS 16
#define MAX_INFOPANES         128

typedef enum
{
  INFOPANE_TOP,
  INFOPANE_BOTTOM,
  INFOPANE_LEFT,
  INFOPANE_RIGHT
} tremIPSide_t;

typedef struct
{
  qhandle_t     graphic;

  tremIPSide_t  side;
  int           offset;

  int           width, height;
} tremIPGraphic_t;

typedef struct
{
  const char      *name;
  const char      *lines[ MAX_INFOPANE_LINES ];
  int             numLines;
  
  tremIPGraphic_t graphics[ MAX_INFOPANE_GRAPHICS ];
  int             numGraphics;
} tremInfoPane_t;

typedef struct
{
	const char      *text;
	const char      *cmd;
	tremInfoPane_t  *infopane;
} tremMenuItem_t;
//TA: tremulous menus

typedef struct {
	displayContextDef_t uiDC;
	int newHighScoreTime;
	int newBestTime;
	int showPostGameTime;
	qboolean newHighScore;
	qboolean demoAvailable;
	qboolean soundHighScore;
	
	int characterCount;
	int botIndex;
	characterInfo characterList[MAX_HEADS];

	int aliasCount;
	aliasInfo aliasList[MAX_ALIASES];

	int teamCount;
	teamInfo teamList[MAX_TEAMS];

	int numGameTypes;
	gameTypeInfo gameTypes[MAX_GAMETYPES];

	int numJoinGameTypes;
	gameTypeInfo joinGameTypes[MAX_GAMETYPES];

	int redBlue;
	int playerCount;
	int myTeamCount;
	int teamIndex;
	int playerRefresh;
	int playerIndex;
	int playerNumber; 
	qboolean teamLeader;
	char playerNames[MAX_CLIENTS][MAX_NAME_LENGTH];
	char teamNames[MAX_CLIENTS][MAX_NAME_LENGTH];
	int teamClientNums[MAX_CLIENTS];

	int mapCount;
	mapInfo mapList[MAX_MAPS];


	int tierCount;
	tierInfo tierList[MAX_TIERS];

	int skillIndex;

	modInfo_t modList[MAX_MODS];
	int modCount;
	int modIndex;

	const char *demoList[MAX_DEMOS];
	int demoCount;
	int demoIndex;

	const char *movieList[MAX_MOVIES];
	int movieCount;
	int movieIndex;
	int previewMovie;

  tremInfoPane_t  tremInfoPanes[ MAX_INFOPANES ];
  int             tremInfoPaneCount;

//TA: tremulous menus
	tremMenuItem_t  tremTeamList[ 3 ];
	int             tremTeamCount;
	int             tremTeamIndex;
  
	tremMenuItem_t  tremAlienClassList[ 3 ];
	int             tremAlienClassCount;
	int             tremAlienClassIndex;
  
	tremMenuItem_t  tremHumanItemList[ 3 ];
	int             tremHumanItemCount;
	int             tremHumanItemIndex;
  
	tremMenuItem_t  tremHumanMCUBuyList[ 32 ];
	int             tremHumanMCUBuyCount;
	int             tremHumanMCUBuyIndex;

	tremMenuItem_t  tremHumanMCUSellList[ 32 ];
	int             tremHumanMCUSellCount;
	int             tremHumanMCUSellIndex;

	tremMenuItem_t  tremAlienUpgradeList[ 16 ];
	int             tremAlienUpgradeCount;
	int             tremAlienUpgradeIndex;

	tremMenuItem_t  tremAlienBuildList[ 32 ];
	int             tremAlienBuildCount;
	int             tremAlienBuildIndex;

	tremMenuItem_t  tremHumanBuildList[ 32 ];
	int             tremHumanBuildCount;
	int             tremHumanBuildIndex;
//TA: tremulous menus
  
	serverStatus_t serverStatus;

	// for the showing the status of a server
	char serverStatusAddress[MAX_ADDRESSLENGTH];
	serverStatusInfo_t serverStatusInfo;
	int nextServerStatusRefresh;

	// to retrieve the status of server to find a player
	pendingServerStatus_t pendingServerStatus;
	char findPlayerName[MAX_STRING_CHARS];
	char foundPlayerServerAddresses[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH];
	char foundPlayerServerNames[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH];
	int currentFoundPlayerServer;
	int numFoundPlayerServers;
	int nextFindPlayerRefresh;

	int currentCrosshair;
	int startPostGameTime;
	sfxHandle_t newHighScoreSound;

	int				q3HeadCount;
	char			q3HeadNames[MAX_PLAYERMODELS][64];
	qhandle_t	q3HeadIcons[MAX_PLAYERMODELS];
	int				q3SelectedHead;

	int effectsColor;

	qboolean inGameLoad;

}	uiInfo_t;

extern uiInfo_t uiInfo;


extern void			UI_Init( void );
extern void			UI_Shutdown( void );
extern void			UI_KeyEvent( int key );
extern void			UI_MouseEvent( int dx, int dy );
extern void			UI_Refresh( int realtime );
extern qboolean		UI_ConsoleCommand( int realTime );
extern float		UI_ClampCvar( float min, float max, float value );
extern void			UI_DrawNamedPic( float x, float y, float width, float height, const char *picname );
extern void			UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ); 
extern void			UI_FillRect( float x, float y, float width, float height, const float *color );
extern void			UI_DrawRect( float x, float y, float width, float height, const float *color );
extern void     UI_DrawTopBottom(float x, float y, float w, float h);
extern void     UI_DrawSides(float x, float y, float w, float h);
extern void			UI_UpdateScreen( void );
extern void			UI_SetColor( const float *rgba );
extern void			UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
extern void			UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color );
extern float		UI_ProportionalSizeScale( int style );
extern void			UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color );
extern int			UI_ProportionalStringWidth( const char* str );
extern void			UI_DrawString( int x, int y, const char* str, int style, vec4_t color );
extern void			UI_DrawChar( int x, int y, int ch, int style, vec4_t color );
extern qboolean 	UI_CursorInRect (int x, int y, int width, int height);
extern void			UI_AdjustFrom640( float *x, float *y, float *w, float *h );
extern void			UI_DrawTextBox (int x, int y, int width, int lines);
extern qboolean		UI_IsFullscreen( void );
extern void			UI_SetActiveMenu( uiMenuCommand_t menu );
extern void			UI_PushMenu ( menuframework_s *menu );
extern void			UI_PopMenu (void);
extern void			UI_ForceMenuOff (void);
extern char			*UI_Argv( int arg );
extern char			*UI_Cvar_VariableString( const char *var_name );
extern void			UI_Refresh( int time );
extern void			UI_KeyEvent( int key );
extern void			UI_StartDemoLoop( void );
extern qboolean		m_entersound;
void UI_LoadBestScores(const char *map, int game);
extern uiStatic_t	uis;

//
// ui_spLevel.c
//
void UI_SPLevelMenu_Cache( void );
void UI_SPLevelMenu( void );
void UI_SPLevelMenu_f( void );
void UI_SPLevelMenu_ReInit( void );

//
// ui_spArena.c
//
void UI_SPArena_Start( const char *arenaInfo );

//
// ui_spPostgame.c
//
void UI_SPPostgameMenu_Cache( void );
void UI_SPPostgameMenu_f( void );

//
// ui_spSkill.c
//
void UI_SPSkillMenu( const char *arenaInfo );
void UI_SPSkillMenu_Cache( void );

//
// ui_syscalls.c
//
void			trap_Print( const char *string );
void			trap_Error( const char *string );
int				trap_Milliseconds( void );
void			trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
void			trap_Cvar_Update( vmCvar_t *vmCvar );
void			trap_Cvar_Set( const char *var_name, const char *value );
float			trap_Cvar_VariableValue( const char *var_name );
void			trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
void			trap_Cvar_SetValue( const char *var_name, float value );
void			trap_Cvar_Reset( const char *name );
void			trap_Cvar_Create( const char *var_name, const char *var_value, int flags );
void			trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize );
int				trap_Argc( void );
void			trap_Argv( int n, char *buffer, int bufferLength );
void			trap_Cmd_ExecuteText( int exec_when, const char *text );	// don't use EXEC_NOW!
int				trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
void			trap_FS_Read( void *buffer, int len, fileHandle_t f );
void			trap_FS_Write( const void *buffer, int len, fileHandle_t f );
void			trap_FS_FCloseFile( fileHandle_t f );
int				trap_FS_GetFileList(  const char *path, const char *extension, char *listbuf, int bufsize );
qhandle_t		trap_R_RegisterModel( const char *name );
qhandle_t		trap_R_RegisterSkin( const char *name );
qhandle_t		trap_R_RegisterShaderNoMip( const char *name );
void			trap_R_ClearScene( void );
void			trap_R_AddRefEntityToScene( const refEntity_t *re );
void			trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
void			trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b );
void			trap_R_RenderScene( const refdef_t *fd );
void			trap_R_SetColor( const float *rgba );
void			trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
void			trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs );
void			trap_UpdateScreen( void );
int				trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName );
void			trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum );
sfxHandle_t		trap_S_RegisterSound( const char *sample, qboolean compressed );
void			trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen );
void			trap_Key_GetBindingBuf( int keynum, char *buf, int buflen );
void			trap_Key_SetBinding( int keynum, const char *binding );
qboolean		trap_Key_IsDown( int keynum );
qboolean		trap_Key_GetOverstrikeMode( void );
void			trap_Key_SetOverstrikeMode( qboolean state );
void			trap_Key_ClearStates( void );
int				trap_Key_GetCatcher( void );
void			trap_Key_SetCatcher( int catcher );
void			trap_GetClipboardData( char *buf, int bufsize );
void			trap_GetClientState( uiClientState_t *state );
void			trap_GetGlconfig( glconfig_t *glconfig );
int				trap_GetConfigString( int index, char* buff, int buffsize );
int				trap_LAN_GetServerCount( int source );
void			trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen );
void			trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen );
int				trap_LAN_GetServerPing( int source, int n );
int				trap_LAN_GetPingQueueCount( void );
void			trap_LAN_ClearPing( int n );
void			trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime );
void			trap_LAN_GetPingInfo( int n, char *buf, int buflen );
void			trap_LAN_LoadCachedServers();
void			trap_LAN_SaveCachedServers();
void			trap_LAN_MarkServerVisible(int source, int n, qboolean visible);
int				trap_LAN_ServerIsVisible( int source, int n);
qboolean		trap_LAN_UpdateVisiblePings( int source );
int				trap_LAN_AddServer(int source, const char *name, const char *addr);
void			trap_LAN_RemoveServer(int source, const char *addr);
void			trap_LAN_ResetPings(int n);
int				trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen );
int				trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 );
int				trap_MemoryRemaining( void );
void			trap_GetCDKey( char *buf, int buflen );
void			trap_SetCDKey( char *buf );
void			trap_R_RegisterFont(const char *pFontname, int pointSize, fontInfo_t *font);
void			trap_S_StopBackgroundTrack( void );
void			trap_S_StartBackgroundTrack( const char *intro, const char *loop);
int				trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits);
e_status		trap_CIN_StopCinematic(int handle);
e_status		trap_CIN_RunCinematic (int handle);
void			trap_CIN_DrawCinematic (int handle);
void			trap_CIN_SetExtents (int handle, int x, int y, int w, int h);
int				trap_RealTime(qtime_t *qtime);
void			trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset );
qboolean		trap_VerifyCDKey( const char *key, const char *chksum);

//
// ui_addbots.c
//
void UI_AddBots_Cache( void );
void UI_AddBotsMenu( void );

//
// ui_removebots.c
//
void UI_RemoveBots_Cache( void );
void UI_RemoveBotsMenu( void );

//
// ui_teamorders.c
//
extern void UI_TeamOrdersMenu( void );
extern void UI_TeamOrdersMenu_f( void );
extern void UI_TeamOrdersMenu_Cache( void );

//
// ui_loadconfig.c
//
void UI_LoadConfig_Cache( void );
void UI_LoadConfigMenu( void );

//
// ui_saveconfig.c
//
void UI_SaveConfigMenu_Cache( void );
void UI_SaveConfigMenu( void );

//
// ui_display.c
//
void UI_DisplayOptionsMenu_Cache( void );
void UI_DisplayOptionsMenu( void );

//
// ui_sound.c
//
void UI_SoundOptionsMenu_Cache( void );
void UI_SoundOptionsMenu( void );

//
// ui_network.c
//
void UI_NetworkOptionsMenu_Cache( void );
void UI_NetworkOptionsMenu( void );

//
// ui_gameinfo.c
//
typedef enum {
	AWARD_ACCURACY,
	AWARD_IMPRESSIVE,
	AWARD_EXCELLENT,
	AWARD_GAUNTLET,
	AWARD_FRAGS,
	AWARD_PERFECT
} awardType_t;

const char *UI_GetArenaInfoByNumber( int num );
const char *UI_GetArenaInfoByMap( const char *map );
const char *UI_GetSpecialArenaInfo( const char *tag );
int UI_GetNumArenas( void );
int UI_GetNumSPArenas( void );
int UI_GetNumSPTiers( void );

char *UI_GetBotInfoByNumber( int num );
char *UI_GetBotInfoByName( const char *name );
int UI_GetNumBots( void );
void UI_LoadBots( void );
char *UI_GetBotNameByNumber( int num );

void UI_GetBestScore( int level, int *score, int *skill );
void UI_SetBestScore( int level, int score );
int UI_TierCompleted( int levelWon );
qboolean UI_ShowTierVideo( int tier );
qboolean UI_CanShowTierVideo( int tier );
int  UI_GetCurrentGame( void );
void UI_NewGame( void );
void UI_LogAwardData( int award, int data );
int UI_GetAwardLevel( int award );

void UI_SPUnlock_f( void );
void UI_SPUnlockMedals_f( void );

void UI_InitGameinfo( void );

//
// ui_login.c
//
void Login_Cache( void );
void UI_LoginMenu( void );

//
// ui_signup.c
//
void Signup_Cache( void );
void UI_SignupMenu( void );

//
// ui_rankstatus.c
//
void RankStatus_Cache( void );
void UI_RankStatusMenu( void );


// new ui 

#define ASSET_BACKGROUND "uiBackground"

// for tracking sp game info in Team Arena
typedef struct postGameInfo_s {
	int score;
	int redScore;
	int blueScore;
	int perfects;
	int accuracy;
	int impressives;
	int excellents;
	int defends;
	int assists;
	int gauntlets;
	int	captures;
	int time;
	int timeBonus;
	int shutoutBonus;
	int skillBonus;
	int baseScore;
} postGameInfo_t;



#endif