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// Copyright (C) 1999-2000 Id Software, Inc.
//

/*
 *  Portions Copyright (C) 2000-2001 Tim Angus
 *
 *  This program is free software; you can redistribute it and/or modify it
 *  under the terms of the OSML - Open Source Modification License v1.0 as
 *  described in the file COPYING which is distributed with this source
 *  code.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __UI_LOCAL_H__
#define __UI_LOCAL_H__

#include "../game/q_shared.h"
#include "../cgame/tr_types.h"
#include "ui_public.h"
#include "keycodes.h"
#include "../game/bg_public.h"
#include "ui_shared.h"

// global display context

extern vmCvar_t  ui_ffa_fraglimit;
extern vmCvar_t  ui_ffa_timelimit;

extern vmCvar_t  ui_tourney_fraglimit;
extern vmCvar_t  ui_tourney_timelimit;

extern vmCvar_t  ui_team_fraglimit;
extern vmCvar_t  ui_team_timelimit;
extern vmCvar_t  ui_team_friendly;

extern vmCvar_t  ui_ctf_capturelimit;
extern vmCvar_t  ui_ctf_timelimit;
extern vmCvar_t  ui_ctf_friendly;

extern vmCvar_t  ui_arenasFile;
extern vmCvar_t  ui_botsFile;
extern vmCvar_t  ui_spScores1;
extern vmCvar_t  ui_spScores2;
extern vmCvar_t  ui_spScores3;
extern vmCvar_t  ui_spScores4;
extern vmCvar_t  ui_spScores5;
extern vmCvar_t  ui_spAwards;
extern vmCvar_t  ui_spVideos;
extern vmCvar_t  ui_spSkill;

extern vmCvar_t  ui_spSelection;

extern vmCvar_t  ui_browserMaster;
extern vmCvar_t  ui_browserGameType;
extern vmCvar_t  ui_browserSortKey;
extern vmCvar_t  ui_browserShowFull;
extern vmCvar_t  ui_browserShowEmpty;

extern vmCvar_t  ui_brassTime;
extern vmCvar_t  ui_drawCrosshair;
extern vmCvar_t  ui_drawCrosshairNames;
extern vmCvar_t  ui_marks;

extern vmCvar_t  ui_server1;
extern vmCvar_t  ui_server2;
extern vmCvar_t  ui_server3;
extern vmCvar_t  ui_server4;
extern vmCvar_t  ui_server5;
extern vmCvar_t  ui_server6;
extern vmCvar_t  ui_server7;
extern vmCvar_t  ui_server8;
extern vmCvar_t  ui_server9;
extern vmCvar_t  ui_server10;
extern vmCvar_t  ui_server11;
extern vmCvar_t  ui_server12;
extern vmCvar_t  ui_server13;
extern vmCvar_t  ui_server14;
extern vmCvar_t  ui_server15;
extern vmCvar_t  ui_server16;

extern vmCvar_t  ui_cdkey;
extern vmCvar_t  ui_cdkeychecked;

extern vmCvar_t  ui_captureLimit;
extern vmCvar_t  ui_fragLimit;
extern vmCvar_t  ui_gameType;
extern vmCvar_t  ui_netGameType;
extern vmCvar_t  ui_actualNetGameType;
extern vmCvar_t  ui_joinGameType;
extern vmCvar_t  ui_netSource;
extern vmCvar_t  ui_serverFilterType;
extern vmCvar_t  ui_dedicated;
extern vmCvar_t  ui_opponentName;
extern vmCvar_t  ui_menuFiles;
extern vmCvar_t  ui_currentTier;
extern vmCvar_t  ui_currentMap;
extern vmCvar_t  ui_currentNetMap;
extern vmCvar_t  ui_mapIndex;
extern vmCvar_t  ui_currentOpponent;
extern vmCvar_t  ui_selectedPlayer;
extern vmCvar_t  ui_selectedPlayerName;
extern vmCvar_t  ui_lastServerRefresh_0;
extern vmCvar_t  ui_lastServerRefresh_1;
extern vmCvar_t  ui_lastServerRefresh_2;
extern vmCvar_t  ui_lastServerRefresh_3;
extern vmCvar_t  ui_singlePlayerActive;
extern vmCvar_t  ui_scoreAccuracy;
extern vmCvar_t  ui_scoreImpressives;
extern vmCvar_t  ui_scoreExcellents;
extern vmCvar_t  ui_scoreDefends;
extern vmCvar_t  ui_scoreAssists;
extern vmCvar_t  ui_scoreGauntlets;
extern vmCvar_t  ui_scoreScore;
extern vmCvar_t  ui_scorePerfect;
extern vmCvar_t  ui_scoreTeam;
extern vmCvar_t  ui_scoreBase;
extern vmCvar_t  ui_scoreTimeBonus;
extern vmCvar_t  ui_scoreSkillBonus;
extern vmCvar_t  ui_scoreShutoutBonus;
extern vmCvar_t  ui_scoreTime;
extern vmCvar_t  ui_smallFont;
extern vmCvar_t  ui_bigFont;
extern vmCvar_t ui_serverStatusTimeOut;

//TA: bank values
extern vmCvar_t  ui_bank;


//
// ui_qmenu.c
//

#define RCOLUMN_OFFSET      ( BIGCHAR_WIDTH )
#define LCOLUMN_OFFSET      (-BIGCHAR_WIDTH )

#define SLIDER_RANGE      10
#define  MAX_EDIT_LINE      256

#define MAX_MENUDEPTH      8
#define MAX_MENUITEMS      96

#define MTYPE_NULL        0
#define MTYPE_SLIDER      1
#define MTYPE_ACTION      2
#define MTYPE_SPINCONTROL    3
#define MTYPE_FIELD        4
#define MTYPE_RADIOBUTTON    5
#define MTYPE_BITMAP      6
#define MTYPE_TEXT        7
#define MTYPE_SCROLLLIST    8
#define MTYPE_PTEXT        9
#define MTYPE_BTEXT        10

#define QMF_BLINK        0x00000001
#define QMF_SMALLFONT      0x00000002
#define QMF_LEFT_JUSTIFY    0x00000004
#define QMF_CENTER_JUSTIFY    0x00000008
#define QMF_RIGHT_JUSTIFY    0x00000010
#define QMF_NUMBERSONLY      0x00000020  // edit field is only numbers
#define QMF_HIGHLIGHT      0x00000040
#define QMF_HIGHLIGHT_IF_FOCUS  0x00000080  // steady focus
#define QMF_PULSEIFFOCUS    0x00000100  // pulse if focus
#define QMF_HASMOUSEFOCUS    0x00000200
#define QMF_NOONOFFTEXT      0x00000400
#define QMF_MOUSEONLY      0x00000800  // only mouse input allowed
#define QMF_HIDDEN        0x00001000  // skips drawing
#define QMF_GRAYED        0x00002000  // grays and disables
#define QMF_INACTIVE      0x00004000  // disables any input
#define QMF_NODEFAULTINIT    0x00008000  // skip default initialization
#define QMF_OWNERDRAW      0x00010000
#define QMF_PULSE        0x00020000
#define QMF_LOWERCASE      0x00040000  // edit field is all lower case
#define QMF_UPPERCASE      0x00080000  // edit field is all upper case
#define QMF_SILENT        0x00100000

// callback notifications
#define QM_GOTFOCUS        1
#define QM_LOSTFOCUS      2
#define QM_ACTIVATED      3

typedef struct _tag_menuframework
{
  int  cursor;
  int cursor_prev;

  int  nitems;
  void *items[MAX_MENUITEMS];

  void (*draw) (void);
  sfxHandle_t (*key) (int key);

  qboolean  wrapAround;
  qboolean  fullscreen;
  qboolean  showlogo;
} menuframework_s;

typedef struct
{
  int type;
  const char *name;
  int  id;
  int x, y;
  int left;
  int  top;
  int  right;
  int  bottom;
  menuframework_s *parent;
  int menuPosition;
  unsigned flags;

  void (*callback)( void *self, int event );
  void (*statusbar)( void *self );
  void (*ownerdraw)( void *self );
} menucommon_s;

typedef struct {
  int    cursor;
  int    scroll;
  int    widthInChars;
  char  buffer[MAX_EDIT_LINE];
  int    maxchars;
} mfield_t;

typedef struct
{
  menucommon_s  generic;
  mfield_t    field;
} menufield_s;

typedef struct
{
  menucommon_s generic;

  float minvalue;
  float maxvalue;
  float curvalue;

  float range;
} menuslider_s;

typedef struct
{
  menucommon_s generic;

  int  oldvalue;
  int curvalue;
  int  numitems;
  int  top;

  const char **itemnames;

  int width;
  int height;
  int  columns;
  int  seperation;
} menulist_s;

typedef struct
{
  menucommon_s generic;
} menuaction_s;

typedef struct
{
  menucommon_s generic;
  int curvalue;
} menuradiobutton_s;

typedef struct
{
  menucommon_s  generic;
  char*      focuspic;
  char*      errorpic;
  qhandle_t    shader;
  qhandle_t    focusshader;
  int        width;
  int        height;
  float*      focuscolor;
} menubitmap_s;

typedef struct
{
  menucommon_s  generic;
  char*      string;
  int        style;
  float*      color;
} menutext_s;

extern void      Menu_Cache( void );
extern void      Menu_Focus( menucommon_s *m );
extern void      Menu_AddItem( menuframework_s *menu, void *item );
extern void      Menu_AdjustCursor( menuframework_s *menu, int dir );
extern void      Menu_Draw( menuframework_s *menu );
extern void      *Menu_ItemAtCursor( menuframework_s *m );
extern sfxHandle_t  Menu_ActivateItem( menuframework_s *s, menucommon_s* item );
extern void      Menu_SetCursor( menuframework_s *s, int cursor );
extern void      Menu_SetCursorToItem( menuframework_s *m, void* ptr );
extern sfxHandle_t  Menu_DefaultKey( menuframework_s *s, int key );
extern void      Bitmap_Init( menubitmap_s *b );
extern void      Bitmap_Draw( menubitmap_s *b );
extern void      ScrollList_Draw( menulist_s *l );
extern sfxHandle_t  ScrollList_Key( menulist_s *l, int key );
extern sfxHandle_t  menu_in_sound;
extern sfxHandle_t  menu_move_sound;
extern sfxHandle_t  menu_out_sound;
extern sfxHandle_t  menu_buzz_sound;
extern sfxHandle_t  menu_null_sound;
extern sfxHandle_t  weaponChangeSound;
extern vec4_t    menu_text_color;
extern vec4_t    menu_grayed_color;
extern vec4_t    menu_dark_color;
extern vec4_t    menu_highlight_color;
extern vec4_t    menu_red_color;
extern vec4_t    menu_black_color;
extern vec4_t    menu_dim_color;
extern vec4_t    color_black;
extern vec4_t    color_white;
extern vec4_t    color_yellow;
extern vec4_t    color_blue;
extern vec4_t    color_orange;
extern vec4_t    color_red;
extern vec4_t    color_dim;
extern vec4_t    name_color;
extern vec4_t    list_color;
extern vec4_t    listbar_color;
extern vec4_t    text_color_disabled;
extern vec4_t    text_color_normal;
extern vec4_t    text_color_highlight;

extern char  *ui_medalNames[];
extern char  *ui_medalPicNames[];
extern char  *ui_medalSounds[];

//
// ui_mfield.c
//
extern void      MField_Clear( mfield_t *edit );
extern void      MField_KeyDownEvent( mfield_t *edit, int key );
extern void      MField_CharEvent( mfield_t *edit, int ch );
extern void      MField_Draw( mfield_t *edit, int x, int y, int style, vec4_t color );
extern void      MenuField_Init( menufield_s* m );
extern void      MenuField_Draw( menufield_s *f );
extern sfxHandle_t  MenuField_Key( menufield_s* m, int* key );

//
// ui_main.c
//
void UI_Report( void );
void UI_Load( void );
void UI_LoadMenus(const char *menuFile, qboolean reset);
void _UI_SetActiveMenu( uiMenuCommand_t menu );
int UI_AdjustTimeByGame(int time);
void UI_ShowPostGame(qboolean newHigh);
void UI_ClearScores( void );
void UI_LoadArenas(void);

//
// ui_menu.c
//
extern void MainMenu_Cache( void );
extern void UI_MainMenu(void);
extern void UI_RegisterCvars( void );
extern void UI_UpdateCvars( void );

//
// ui_credits.c
//
extern void UI_CreditMenu( void );

//
// ui_ingame.c
//
extern void InGame_Cache( void );
extern void UI_InGameMenu(void);

//
// ui_confirm.c
//
extern void ConfirmMenu_Cache( void );
extern void UI_ConfirmMenu( const char *question, void (*draw)( void ), void (*action)( qboolean result ) );

//
// ui_setup.c
//
extern void UI_SetupMenu_Cache( void );
extern void UI_SetupMenu(void);

//
// ui_team.c
//
extern void UI_TeamMainMenu( void );
extern void TeamMain_Cache( void );

//
// ui_connect.c
//
extern void UI_DrawConnectScreen( qboolean overlay );

//
// ui_controls2.c
//
extern void UI_ControlsMenu( void );
extern void Controls_Cache( void );

//
// ui_demo2.c
//
extern void UI_DemosMenu( void );
extern void Demos_Cache( void );

//
// ui_cinematics.c
//
extern void UI_CinematicsMenu( void );
extern void UI_CinematicsMenu_f( void );
extern void UI_CinematicsMenu_Cache( void );

//
// ui_mods.c
//
extern void UI_ModsMenu( void );
extern void UI_ModsMenu_Cache( void );

//
// ui_cdkey.c
//
extern void UI_CDKeyMenu( void );
extern void UI_CDKeyMenu_Cache( void );
extern void UI_CDKeyMenu_f( void );

//
// ui_playermodel.c
//
extern void UI_PlayerModelMenu( void );
extern void PlayerModel_Cache( void );

//
// ui_playersettings.c
//
extern void UI_PlayerSettingsMenu( void );
extern void PlayerSettings_Cache( void );

//
// ui_preferences.c
//
extern void UI_PreferencesMenu( void );
extern void Preferences_Cache( void );

//
// ui_specifyleague.c
//
extern void UI_SpecifyLeagueMenu( void );
extern void SpecifyLeague_Cache( void );

//
// ui_specifyserver.c
//
extern void UI_SpecifyServerMenu( void );
extern void SpecifyServer_Cache( void );

//
// ui_servers2.c
//
#define MAX_FAVORITESERVERS 16

extern void UI_ArenaServersMenu( void );
extern void ArenaServers_Cache( void );

//
// ui_startserver.c
//
extern void UI_StartServerMenu( qboolean multiplayer );
extern void StartServer_Cache( void );
extern void ServerOptions_Cache( void );
extern void UI_BotSelectMenu( char *bot );
extern void UI_BotSelectMenu_Cache( void );

//
// ui_serverinfo.c
//
extern void UI_ServerInfoMenu( void );
extern void ServerInfo_Cache( void );

//
// ui_video.c
//
extern void UI_GraphicsOptionsMenu( void );
extern void GraphicsOptions_Cache( void );
extern void DriverInfo_Cache( void );

//
// ui_players.c
//

//FIXME ripped from cg_local.h
typedef struct {
  int      oldFrame;
  int      oldFrameTime;    // time when ->oldFrame was exactly on

  int      frame;
  int      frameTime;      // time when ->frame will be exactly on

  float    backlerp;

  float    yawAngle;
  qboolean  yawing;
  float    pitchAngle;
  qboolean  pitching;

  int      animationNumber;  // may include ANIM_TOGGLEBIT
  animation_t  *animation;
  int      animationTime;    // time when the first frame of the animation will be exact
} lerpFrame_t;

typedef struct {
  // model info
  qhandle_t    legsModel;
  qhandle_t    legsSkin;
  lerpFrame_t    legs;

  qhandle_t    torsoModel;
  qhandle_t    torsoSkin;
  lerpFrame_t    torso;

  qhandle_t    headModel;
  qhandle_t    headSkin;

  animation_t    animations[MAX_PLAYER_TOTALANIMATIONS];

  qhandle_t    weaponModel;
  qhandle_t    barrelModel;
  qhandle_t    flashModel;
  vec3_t      flashDlightColor;
  int        muzzleFlashTime;

  // currently in use drawing parms
  vec3_t      viewAngles;
  vec3_t      moveAngles;
  weapon_t    currentWeapon;
  int        legsAnim;
  int        torsoAnim;

  // animation vars
  weapon_t    weapon;
  weapon_t    lastWeapon;
  weapon_t    pendingWeapon;
  int        weaponTimer;
  int        pendingLegsAnim;
  int        torsoAnimationTimer;

  int        pendingTorsoAnim;
  int        legsAnimationTimer;

  qboolean    chat;
  qboolean    newModel;

  qboolean    barrelSpinning;
  float      barrelAngle;
  int        barrelTime;

  int        realWeapon;
} playerInfo_t;

void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int time );
void UI_PlayerInfo_SetModel( playerInfo_t *pi, const char *model, const char *headmodel, char *teamName );
void UI_PlayerInfo_SetInfo( playerInfo_t *pi, int legsAnim, int torsoAnim, vec3_t viewAngles, vec3_t moveAngles, weapon_t weaponNum, qboolean chat );
qboolean UI_RegisterClientModelname( playerInfo_t *pi, const char *modelSkinName , const char *headName, const char *teamName);

//
// ui_atoms.c
//
// this is only used in the old ui, the new ui has it's own version
typedef struct {
  int          frametime;
  int          realtime;
  int          cursorx;
  int          cursory;
  glconfig_t   glconfig;
  qboolean    debug;
  qhandle_t    whiteShader;
  qhandle_t    menuBackShader;
  qhandle_t    menuBackShader2;
  qhandle_t    menuBackNoLogoShader;
  qhandle_t    charset;
  qhandle_t    charsetProp;
  qhandle_t    charsetPropGlow;
  qhandle_t    charsetPropB;
  qhandle_t    cursor;
  qhandle_t    rb_on;
  qhandle_t    rb_off;
  float        scale;
  float        bias;
  qboolean    demoversion;
  qboolean    firstdraw;
} uiStatic_t;


// new ui stuff
#define UI_NUMFX 7
#define MAX_HEADS 64
#define MAX_ALIASES 64
#define MAX_HEADNAME  32
#define MAX_TEAMS 64
#define MAX_GAMETYPES 16
#define MAX_MAPS 128
#define MAX_SPMAPS 16
#define PLAYERS_PER_TEAM 5
#define MAX_PINGREQUESTS    32
#define MAX_ADDRESSLENGTH    64
#define MAX_HOSTNAMELENGTH    22
#define MAX_MAPNAMELENGTH    16
#define MAX_STATUSLENGTH    64
#define MAX_LISTBOXWIDTH    59
#define UI_FONT_THRESHOLD    0.1
#define MAX_DISPLAY_SERVERS    2048
#define MAX_SERVERSTATUS_LINES  128
#define MAX_SERVERSTATUS_TEXT  1024
#define MAX_FOUNDPLAYER_SERVERS  16
#define TEAM_MEMBERS 5
#define GAMES_ALL      0
#define GAMES_FFA      1
#define GAMES_TEAMPLAY    2
#define GAMES_TOURNEY    3
#define GAMES_CTF      4
#define MAPS_PER_TIER 3
#define MAX_TIERS 16
#define MAX_MODS 64
#define MAX_DEMOS 256
#define MAX_MOVIES 256
#define MAX_PLAYERMODELS 256


typedef struct {
  const char *name;
  const char *imageName;
  qhandle_t headImage;
  const char *base;
  qboolean active;
  int reference;
} characterInfo;

typedef struct {
  const char *name;
  const char *ai;
  const char *action;
} aliasInfo;

typedef struct {
  const char *teamName;
  const char *imageName;
  const char *teamMembers[TEAM_MEMBERS];
  qhandle_t teamIcon;
  qhandle_t teamIcon_Metal;
  qhandle_t teamIcon_Name;
  int cinematic;
} teamInfo;

typedef struct {
  const char *gameType;
  int gtEnum;
} gameTypeInfo;

typedef struct {
  const char *mapName;
  const char *mapLoadName;
  const char *imageName;
  const char *opponentName;
  int teamMembers;
  int typeBits;
  int cinematic;
  int timeToBeat[MAX_GAMETYPES];
  qhandle_t levelShot;
  qboolean active;
} mapInfo;

typedef struct {
  const char *tierName;
  const char *maps[MAPS_PER_TIER];
  int gameTypes[MAPS_PER_TIER];
  qhandle_t mapHandles[MAPS_PER_TIER];
} tierInfo;

typedef struct serverFilter_s {
  const char *description;
  const char *basedir;
} serverFilter_t;

typedef struct {
  char  adrstr[MAX_ADDRESSLENGTH];
  int    start;
} pinglist_t;


typedef struct serverStatus_s {
  pinglist_t pingList[MAX_PINGREQUESTS];
  int    numqueriedservers;
  int    currentping;
  int    nextpingtime;
  int    maxservers;
  int    refreshtime;
  int    numServers;
  int    sortKey;
  int    sortDir;
  int    lastCount;
  qboolean refreshActive;
  int    currentServer;
  int    displayServers[MAX_DISPLAY_SERVERS];
  int    numDisplayServers;
  int    numPlayersOnServers;
  int    nextDisplayRefresh;
  int    nextSortTime;
  qhandle_t currentServerPreview;
  int    currentServerCinematic;
  int    motdLen;
  int    motdWidth;
  int    motdPaintX;
  int    motdPaintX2;
  int    motdOffset;
  int    motdTime;
  char  motd[MAX_STRING_CHARS];
} serverStatus_t;


typedef struct {
  char    adrstr[MAX_ADDRESSLENGTH];
  char    name[MAX_ADDRESSLENGTH];
  int      startTime;
  int      serverNum;
  qboolean  valid;
} pendingServer_t;

typedef struct {
  int num;
  pendingServer_t server[MAX_SERVERSTATUSREQUESTS];
} pendingServerStatus_t;

typedef struct {
  char address[MAX_ADDRESSLENGTH];
  char *lines[MAX_SERVERSTATUS_LINES][4];
  char text[MAX_SERVERSTATUS_TEXT];
  char pings[MAX_CLIENTS * 3];
  int numLines;
} serverStatusInfo_t;

typedef struct {
  const char *modName;
  const char *modDescr;
} modInfo_t;

//TA: tremulous menus
#define MAX_INFOPANE_TEXT     4096
#define MAX_INFOPANE_GRAPHICS 16
#define MAX_INFOPANES         128

typedef enum
{
  INFOPANE_TOP,
  INFOPANE_BOTTOM,
  INFOPANE_LEFT,
  INFOPANE_RIGHT
} tremIPSide_t;

typedef struct
{
  qhandle_t     graphic;

  tremIPSide_t  side;
  int           offset;

  int           width, height;
} tremIPGraphic_t;

typedef struct
{
  const char      *name;
  char            text[ MAX_INFOPANE_TEXT ];
  int             align;

  tremIPGraphic_t graphics[ MAX_INFOPANE_GRAPHICS ];
  int             numGraphics;
} tremInfoPane_t;

typedef struct
{
  const char      *text;
  const char      *cmd;
  tremInfoPane_t  *infopane;
} tremMenuItem_t;
//TA: tremulous menus

typedef struct {
  displayContextDef_t uiDC;
  int newHighScoreTime;
  int newBestTime;
  int showPostGameTime;
  qboolean newHighScore;
  qboolean demoAvailable;
  qboolean soundHighScore;

  int characterCount;
  int botIndex;
  characterInfo characterList[MAX_HEADS];

  int aliasCount;
  aliasInfo aliasList[MAX_ALIASES];

  int teamCount;
  teamInfo teamList[MAX_TEAMS];

  int numGameTypes;
  gameTypeInfo gameTypes[MAX_GAMETYPES];

  int numJoinGameTypes;
  gameTypeInfo joinGameTypes[MAX_GAMETYPES];

  int redBlue;
  int playerCount;
  int myTeamCount;
  int teamIndex;
  int playerRefresh;
  int playerIndex;
  int playerNumber;
  qboolean teamLeader;
  char playerNames[MAX_CLIENTS][MAX_NAME_LENGTH];
  char teamNames[MAX_CLIENTS][MAX_NAME_LENGTH];
  int teamClientNums[MAX_CLIENTS];

  int mapCount;
  mapInfo mapList[MAX_MAPS];


  int tierCount;
  tierInfo tierList[MAX_TIERS];

  int skillIndex;

  modInfo_t modList[MAX_MODS];
  int modCount;
  int modIndex;

  const char *demoList[MAX_DEMOS];
  int demoCount;
  int demoIndex;

  const char *movieList[MAX_MOVIES];
  int movieCount;
  int movieIndex;
  int previewMovie;

  tremInfoPane_t  tremInfoPanes[ MAX_INFOPANES ];
  int             tremInfoPaneCount;

//TA: tremulous menus
  tremMenuItem_t  tremTeamList[ 4 ];
  int             tremTeamCount;
  int             tremTeamIndex;

  tremMenuItem_t  tremAlienClassList[ 3 ];
  int             tremAlienClassCount;
  int             tremAlienClassIndex;

  tremMenuItem_t  tremHumanItemList[ 3 ];
  int             tremHumanItemCount;
  int             tremHumanItemIndex;

  tremMenuItem_t  tremHumanArmouryBuyList[ 32 ];
  int             tremHumanArmouryBuyCount;
  int             tremHumanArmouryBuyIndex;

  tremMenuItem_t  tremHumanArmourySellList[ 32 ];
  int             tremHumanArmourySellCount;
  int             tremHumanArmourySellIndex;

  tremMenuItem_t  tremAlienUpgradeList[ 16 ];
  int             tremAlienUpgradeCount;
  int             tremAlienUpgradeIndex;

  tremMenuItem_t  tremAlienBuildList[ 32 ];
  int             tremAlienBuildCount;
  int             tremAlienBuildIndex;

  tremMenuItem_t  tremHumanBuildList[ 32 ];
  int             tremHumanBuildCount;
  int             tremHumanBuildIndex;
//TA: tremulous menus

  serverStatus_t serverStatus;

  // for the showing the status of a server
  char serverStatusAddress[MAX_ADDRESSLENGTH];
  serverStatusInfo_t serverStatusInfo;
  int nextServerStatusRefresh;

  // to retrieve the status of server to find a player
  pendingServerStatus_t pendingServerStatus;
  char findPlayerName[MAX_STRING_CHARS];
  char foundPlayerServerAddresses[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH];
  char foundPlayerServerNames[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH];
  int currentFoundPlayerServer;
  int numFoundPlayerServers;
  int nextFindPlayerRefresh;

  int currentCrosshair;
  int startPostGameTime;
  sfxHandle_t newHighScoreSound;

  int        q3HeadCount;
  char      q3HeadNames[MAX_PLAYERMODELS][64];
  qhandle_t  q3HeadIcons[MAX_PLAYERMODELS];
  int        q3SelectedHead;

  int effectsColor;

  qboolean inGameLoad;
}  uiInfo_t;

extern uiInfo_t uiInfo;


extern void      UI_Init( void );
extern void      UI_Shutdown( void );
extern void      UI_KeyEvent( int key );
extern void      UI_MouseEvent( int dx, int dy );
extern void      UI_Refresh( int realtime );
extern qboolean    UI_ConsoleCommand( int realTime );
extern float    UI_ClampCvar( float min, float max, float value );
extern void      UI_DrawNamedPic( float x, float y, float width, float height, const char *picname );
extern void      UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
extern void      UI_FillRect( float x, float y, float width, float height, const float *color );
extern void      UI_DrawRect( float x, float y, float width, float height, const float *color );
extern void     UI_DrawTopBottom(float x, float y, float w, float h);
extern void     UI_DrawSides(float x, float y, float w, float h);
extern void      UI_UpdateScreen( void );
extern void      UI_SetColor( const float *rgba );
extern void      UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
extern void      UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color );
extern float    UI_ProportionalSizeScale( int style );
extern void      UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color );
extern int      UI_ProportionalStringWidth( const char* str );
extern void      UI_DrawString( int x, int y, const char* str, int style, vec4_t color );
extern void      UI_DrawChar( int x, int y, int ch, int style, vec4_t color );
extern qboolean   UI_CursorInRect (int x, int y, int width, int height);
extern void      UI_AdjustFrom640( float *x, float *y, float *w, float *h );
extern void      UI_DrawTextBox (int x, int y, int width, int lines);
extern qboolean    UI_IsFullscreen( void );
extern void      UI_SetActiveMenu( uiMenuCommand_t menu );
extern void      UI_PushMenu ( menuframework_s *menu );
extern void      UI_PopMenu (void);
extern void      UI_ForceMenuOff (void);
extern char      *UI_Argv( int arg );
extern char      *UI_Cvar_VariableString( const char *var_name );
extern void      UI_Refresh( int time );
extern void      UI_KeyEvent( int key );
extern void      UI_StartDemoLoop( void );
extern qboolean    m_entersound;
void UI_LoadBestScores(const char *map, int game);
extern uiStatic_t  uis;

//
// ui_spLevel.c
//
void UI_SPLevelMenu_Cache( void );
void UI_SPLevelMenu( void );
void UI_SPLevelMenu_f( void );
void UI_SPLevelMenu_ReInit( void );

//
// ui_spArena.c
//
void UI_SPArena_Start( const char *arenaInfo );

//
// ui_spPostgame.c
//
void UI_SPPostgameMenu_Cache( void );
void UI_SPPostgameMenu_f( void );

//
// ui_spSkill.c
//
void UI_SPSkillMenu( const char *arenaInfo );
void UI_SPSkillMenu_Cache( void );

//
// ui_syscalls.c
//
void      trap_Print( const char *string );
void      trap_Error( const char *string );
int        trap_Milliseconds( void );
void      trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
void      trap_Cvar_Update( vmCvar_t *vmCvar );
void      trap_Cvar_Set( const char *var_name, const char *value );
float      trap_Cvar_VariableValue( const char *var_name );
void      trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
void      trap_Cvar_SetValue( const char *var_name, float value );
void      trap_Cvar_Reset( const char *name );
void      trap_Cvar_Create( const char *var_name, const char *var_value, int flags );
void      trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize );
int        trap_Argc( void );
void      trap_Argv( int n, char *buffer, int bufferLength );
void      trap_Cmd_ExecuteText( int exec_when, const char *text );  // don't use EXEC_NOW!
int        trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
void      trap_FS_Read( void *buffer, int len, fileHandle_t f );
void      trap_FS_Write( const void *buffer, int len, fileHandle_t f );
void      trap_FS_FCloseFile( fileHandle_t f );
int        trap_FS_GetFileList(  const char *path, const char *extension, char *listbuf, int bufsize );
int       trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t
qhandle_t    trap_R_RegisterModel( const char *name );
qhandle_t    trap_R_RegisterSkin( const char *name );
qhandle_t    trap_R_RegisterShaderNoMip( const char *name );
void      trap_R_ClearScene( void );
void      trap_R_AddRefEntityToScene( const refEntity_t *re );
void      trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
void      trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b );
void      trap_R_RenderScene( const refdef_t *fd );
void      trap_R_SetColor( const float *rgba );
void      trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
void      trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs );
void      trap_UpdateScreen( void );
int        trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName );
void      trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum );
sfxHandle_t    trap_S_RegisterSound( const char *sample, qboolean compressed );
void      trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen );
void      trap_Key_GetBindingBuf( int keynum, char *buf, int buflen );
void      trap_Key_SetBinding( int keynum, const char *binding );
qboolean    trap_Key_IsDown( int keynum );
qboolean    trap_Key_GetOverstrikeMode( void );
void      trap_Key_SetOverstrikeMode( qboolean state );
void      trap_Key_ClearStates( void );
int        trap_Key_GetCatcher( void );
void      trap_Key_SetCatcher( int catcher );
void      trap_GetClipboardData( char *buf, int bufsize );
void      trap_GetClientState( uiClientState_t *state );
void      trap_GetGlconfig( glconfig_t *glconfig );
int        trap_GetConfigString( int index, char* buff, int buffsize );
int        trap_LAN_GetServerCount( int source );
void      trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen );
void      trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen );
int        trap_LAN_GetServerPing( int source, int n );
int        trap_LAN_GetPingQueueCount( void );
void      trap_LAN_ClearPing( int n );
void      trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime );
void      trap_LAN_GetPingInfo( int n, char *buf, int buflen );
void      trap_LAN_LoadCachedServers( void );
void      trap_LAN_SaveCachedServers( void );
void      trap_LAN_MarkServerVisible(int source, int n, qboolean visible);
int        trap_LAN_ServerIsVisible( int source, int n);
qboolean    trap_LAN_UpdateVisiblePings( int source );
int        trap_LAN_AddServer(int source, const char *name, const char *addr);
void      trap_LAN_RemoveServer(int source, const char *addr);
void      trap_LAN_ResetPings(int n);
int        trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen );
int        trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 );
int        trap_MemoryRemaining( void );
void      trap_GetCDKey( char *buf, int buflen );
void      trap_SetCDKey( char *buf );
void      trap_R_RegisterFont(const char *pFontname, int pointSize, fontInfo_t *font);
void      trap_S_StopBackgroundTrack( void );
void      trap_S_StartBackgroundTrack( const char *intro, const char *loop);
int        trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits);
e_status    trap_CIN_StopCinematic(int handle);
e_status    trap_CIN_RunCinematic (int handle);
void      trap_CIN_DrawCinematic (int handle);
void      trap_CIN_SetExtents (int handle, int x, int y, int w, int h);
int        trap_RealTime(qtime_t *qtime);
void      trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset );
qboolean    trap_VerifyCDKey( const char *key, const char *chksum);

void      trap_SetPbClStatus( int status );

//
// ui_addbots.c
//
void UI_AddBots_Cache( void );
void UI_AddBotsMenu( void );

//
// ui_removebots.c
//
void UI_RemoveBots_Cache( void );
void UI_RemoveBotsMenu( void );

//
// ui_teamorders.c
//
extern void UI_TeamOrdersMenu( void );
extern void UI_TeamOrdersMenu_f( void );
extern void UI_TeamOrdersMenu_Cache( void );

//
// ui_loadconfig.c
//
void UI_LoadConfig_Cache( void );
void UI_LoadConfigMenu( void );

//
// ui_saveconfig.c
//
void UI_SaveConfigMenu_Cache( void );
void UI_SaveConfigMenu( void );

//
// ui_display.c
//
void UI_DisplayOptionsMenu_Cache( void );
void UI_DisplayOptionsMenu( void );

//
// ui_sound.c
//
void UI_SoundOptionsMenu_Cache( void );
void UI_SoundOptionsMenu( void );

//
// ui_network.c
//
void UI_NetworkOptionsMenu_Cache( void );
void UI_NetworkOptionsMenu( void );

//
// ui_gameinfo.c
//
typedef enum {
  AWARD_ACCURACY,
  AWARD_IMPRESSIVE,
  AWARD_EXCELLENT,
  AWARD_GAUNTLET,
  AWARD_FRAGS,
  AWARD_PERFECT
} awardType_t;

const char *UI_GetArenaInfoByNumber( int num );
const char *UI_GetArenaInfoByMap( const char *map );
const char *UI_GetSpecialArenaInfo( const char *tag );
int UI_GetNumArenas( void );
int UI_GetNumSPArenas( void );
int UI_GetNumSPTiers( void );

char *UI_GetBotInfoByNumber( int num );
char *UI_GetBotInfoByName( const char *name );
int UI_GetNumBots( void );
void UI_LoadBots( void );
char *UI_GetBotNameByNumber( int num );

void UI_GetBestScore( int level, int *score, int *skill );
void UI_SetBestScore( int level, int score );
int UI_TierCompleted( int levelWon );
qboolean UI_ShowTierVideo( int tier );
qboolean UI_CanShowTierVideo( int tier );
int  UI_GetCurrentGame( void );
void UI_NewGame( void );
void UI_LogAwardData( int award, int data );
int UI_GetAwardLevel( int award );

void UI_SPUnlock_f( void );
void UI_SPUnlockMedals_f( void );

void UI_InitGameinfo( void );

//
// ui_login.c
//
void Login_Cache( void );
void UI_LoginMenu( void );

//
// ui_signup.c
//
void Signup_Cache( void );
void UI_SignupMenu( void );

//
// ui_rankstatus.c
//
void RankStatus_Cache( void );
void UI_RankStatusMenu( void );


// new ui

#define ASSET_BACKGROUND "uiBackground"

// for tracking sp game info in Team Arena
typedef struct postGameInfo_s {
  int score;
  int redScore;
  int blueScore;
  int perfects;
  int accuracy;
  int impressives;
  int excellents;
  int defends;
  int assists;
  int gauntlets;
  int  captures;
  int time;
  int timeBonus;
  int shutoutBonus;
  int skillBonus;
  int baseScore;
} postGameInfo_t;



#endif