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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2006 Tim Angus
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef UI_LOCAL_H
#define UI_LOCAL_H
#include "../qcommon/q_shared.h"
#include "../renderer/tr_types.h"
#include "ui_public.h"
#include "../client/keycodes.h"
#include "../game/bg_public.h"
#include "ui_shared.h"
//
// ui_main.c
//
void UI_Report( void );
void UI_Load( void );
void UI_LoadMenus( const char *menuFile, qboolean reset );
int UI_AdjustTimeByGame( int time );
void UI_ClearScores( void );
void UI_LoadArenas( void );
void UI_ServerInfo( void );
void UI_RegisterCvars( void );
void UI_UpdateCvars( void );
void UI_DrawConnectScreen( qboolean overlay );
// new ui stuff
#define MAX_MAPS 128
#define MAX_PINGREQUESTS 32
#define MAX_ADDRESSLENGTH 64
#define MAX_DISPLAY_SERVERS 2048
#define MAX_SERVERSTATUS_LINES 128
#define MAX_SERVERSTATUS_TEXT 1024
#define MAX_FOUNDPLAYER_SERVERS 16
#define MAX_MODS 64
#define MAX_DEMOS 256
#define MAX_MOVIES 256
#define MAX_HELP_INFOPANES 32
typedef struct
{
const char *mapName;
const char *mapLoadName;
const char *imageName;
int cinematic;
qhandle_t levelShot;
}
mapInfo;
typedef struct serverFilter_s
{
const char *description;
const char *basedir;
}
serverFilter_t;
typedef struct
{
char adrstr[MAX_ADDRESSLENGTH];
int start;
}
pinglist_t;
typedef struct serverStatus_s
{
pinglist_t pingList[MAX_PINGREQUESTS];
int numqueriedservers;
int currentping;
int nextpingtime;
int maxservers;
int refreshtime;
int numServers;
int sortKey;
int sortDir;
qboolean sorted;
int lastCount;
qboolean refreshActive;
int currentServer;
int displayServers[MAX_DISPLAY_SERVERS];
int numDisplayServers;
int numPlayersOnServers;
int nextDisplayRefresh;
int nextSortTime;
qhandle_t currentServerPreview;
int currentServerCinematic;
int motdLen;
int motdWidth;
int motdPaintX;
int motdPaintX2;
int motdOffset;
int motdTime;
char motd[MAX_STRING_CHARS];
}
serverStatus_t;
typedef struct
{
char adrstr[MAX_ADDRESSLENGTH];
char name[MAX_ADDRESSLENGTH];
int startTime;
int serverNum;
qboolean valid;
}
pendingServer_t;
typedef struct
{
int num;
pendingServer_t server[MAX_SERVERSTATUSREQUESTS];
}
pendingServerStatus_t;
typedef struct
{
char address[MAX_ADDRESSLENGTH];
char *lines[MAX_SERVERSTATUS_LINES][4];
char text[MAX_SERVERSTATUS_TEXT];
char pings[MAX_CLIENTS * 3];
int numLines;
}
serverStatusInfo_t;
typedef struct
{
const char *modName;
const char *modDescr;
}
modInfo_t;
typedef enum
{
INFOTYPE_TEXT,
INFOTYPE_BUILDABLE,
INFOTYPE_CLASS,
INFOTYPE_WEAPON,
INFOTYPE_UPGRADE
} infoType_t;
typedef struct
{
const char *text;
const char *cmd;
infoType_t type;
union
{
const char *text;
buildable_t buildable;
pClass_t pclass;
weapon_t weapon;
upgrade_t upgrade;
} v;
}
menuItem_t;
typedef struct
{
displayContextDef_t uiDC;
int playerCount;
int myTeamCount;
int teamPlayerIndex;
int playerRefresh;
int playerIndex;
int playerNumber;
int myPlayerIndex;
int ignoreIndex;
char playerNames[MAX_CLIENTS][MAX_NAME_LENGTH];
char rawPlayerNames[MAX_CLIENTS][MAX_NAME_LENGTH];
char teamNames[MAX_CLIENTS][MAX_NAME_LENGTH];
char rawTeamNames[MAX_CLIENTS][MAX_NAME_LENGTH];
int clientNums[MAX_CLIENTS];
int teamClientNums[MAX_CLIENTS];
clientList_t ignoreList[MAX_CLIENTS];
int mapCount;
mapInfo mapList[MAX_MAPS];
modInfo_t modList[MAX_MODS];
int modCount;
int modIndex;
const char *demoList[MAX_DEMOS];
int demoCount;
int demoIndex;
const char *movieList[MAX_MOVIES];
int movieCount;
int movieIndex;
int previewMovie;
menuItem_t teamList[ 4 ];
int teamCount;
int teamIndex;
menuItem_t alienClassList[ 3 ];
int alienClassCount;
int alienClassIndex;
menuItem_t humanItemList[ 3 ];
int humanItemCount;
int humanItemIndex;
menuItem_t humanArmouryBuyList[ 32 ];
int humanArmouryBuyCount;
int humanArmouryBuyIndex;
menuItem_t humanArmourySellList[ 32 ];
int humanArmourySellCount;
int humanArmourySellIndex;
menuItem_t alienUpgradeList[ 16 ];
int alienUpgradeCount;
int alienUpgradeIndex;
menuItem_t alienBuildList[ 32 ];
int alienBuildCount;
int alienBuildIndex;
menuItem_t humanBuildList[ 32 ];
int humanBuildCount;
int humanBuildIndex;
menuItem_t helpList[ MAX_HELP_INFOPANES ];
int helpCount;
int helpIndex;
int weapons;
int upgrades;
serverStatus_t serverStatus;
// for the showing the status of a server
char serverStatusAddress[MAX_ADDRESSLENGTH];
serverStatusInfo_t serverStatusInfo;
int nextServerStatusRefresh;
// to retrieve the status of server to find a player
pendingServerStatus_t pendingServerStatus;
char findPlayerName[MAX_STRING_CHARS];
char foundPlayerServerAddresses[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH];
char foundPlayerServerNames[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH];
int currentFoundPlayerServer;
int numFoundPlayerServers;
int nextFindPlayerRefresh;
qboolean inGameLoad;
qboolean chatTeam;
int chatTargetClientNum;
}
uiInfo_t;
extern uiInfo_t uiInfo;
qboolean UI_ConsoleCommand( int realTime );
char *UI_Cvar_VariableString( const char *var_name );
void UI_SetColor( const float *rgba );
void UI_AdjustFrom640( float *x, float *y, float *w, float *h );
void UI_Refresh( int time );
void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader );
void UI_FillRect( float x, float y, float width, float height, const float *color );
//
// ui_syscalls.c
//
void trap_Print( const char *string );
void trap_Error( const char *string );
int trap_Milliseconds( void );
void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
void trap_Cvar_Update( vmCvar_t *vmCvar );
void trap_Cvar_Set( const char *var_name, const char *value );
float trap_Cvar_VariableValue( const char *var_name );
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
void trap_Cvar_SetValue( const char *var_name, float value );
void trap_Cvar_Reset( const char *name );
void trap_Cvar_Create( const char *var_name, const char *var_value, int flags );
void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize );
int trap_Argc( void );
void trap_Argv( int n, char *buffer, int bufferLength );
void trap_Cmd_ExecuteText( int exec_when, const char *text ); // don't use EXEC_NOW!
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode );
void trap_FS_Read( void *buffer, int len, fileHandle_t f );
void trap_FS_Write( const void *buffer, int len, fileHandle_t f );
void trap_FS_FCloseFile( fileHandle_t f );
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t
qhandle_t trap_R_RegisterModel( const char *name );
qhandle_t trap_R_RegisterSkin( const char *name );
qhandle_t trap_R_RegisterShaderNoMip( const char *name );
void trap_R_ClearScene( void );
void trap_R_AddRefEntityToScene( const refEntity_t *re );
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts );
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b );
void trap_R_RenderScene( const refdef_t *fd );
void trap_R_SetColor( const float *rgba );
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs );
void trap_UpdateScreen( void );
int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName );
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum );
sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed );
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen );
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen );
void trap_Key_SetBinding( int keynum, const char *binding );
qboolean trap_Key_IsDown( int keynum );
qboolean trap_Key_GetOverstrikeMode( void );
void trap_Key_SetOverstrikeMode( qboolean state );
void trap_Key_ClearStates( void );
int trap_Key_GetCatcher( void );
void trap_Key_SetCatcher( int catcher );
void trap_GetClipboardData( char *buf, int bufsize );
void trap_GetClientState( uiClientState_t *state );
void trap_GetGlconfig( glconfig_t *glconfig );
int trap_GetConfigString( int index, char* buff, int buffsize );
int trap_LAN_GetServerCount( int source );
void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen );
void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen );
int trap_LAN_GetServerPing( int source, int n );
int trap_LAN_GetPingQueueCount( void );
void trap_LAN_ClearPing( int n );
void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime );
void trap_LAN_GetPingInfo( int n, char *buf, int buflen );
void trap_LAN_LoadCachedServers( void );
void trap_LAN_SaveCachedServers( void );
void trap_LAN_MarkServerVisible( int source, int n, qboolean visible );
int trap_LAN_ServerIsVisible( int source, int n );
qboolean trap_LAN_UpdateVisiblePings( int source );
int trap_LAN_AddServer( int source, const char *name, const char *addr );
void trap_LAN_RemoveServer( int source, const char *addr );
void trap_LAN_ResetPings( int n );
int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen );
int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 );
int trap_MemoryRemaining( void );
void trap_R_RegisterFont( const char *pFontname, int pointSize, fontInfo_t *font );
void trap_S_StopBackgroundTrack( void );
void trap_S_StartBackgroundTrack( const char *intro, const char *loop );
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits );
e_status trap_CIN_StopCinematic( int handle );
e_status trap_CIN_RunCinematic ( int handle );
void trap_CIN_DrawCinematic ( int handle );
void trap_CIN_SetExtents ( int handle, int x, int y, int w, int h );
int trap_RealTime( qtime_t *qtime );
void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset );
void trap_SetPbClStatus( int status );
#endif
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