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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __ASM_I386__
#define __ASM_I386__
#include "../qcommon/q_platform.h"
#ifdef __MINGW32__
#undef ELF
#endif
#ifdef ELF
#define C(label) label
#else
#define C(label) _##label
#endif
.extern C(snd_scaletable)
.extern C(paintbuffer)
.extern C(snd_linear_count)
.extern C(snd_p)
.extern C(snd_vol)
.extern C(snd_out)
.extern C(vright)
.extern C(vup)
.extern C(vpn)
.extern C(BOPS_Error)
//
// !!! note that this file must match the corresponding C structures at all
// times !!!
//
// plane_t structure
// !!! if this is changed, it must be changed in model.h too !!!
// !!! if the size of this is changed, the array lookup in SV_HullPointContents
// must be changed too !!!
#define pl_normal 0
#define pl_dist 12
#define pl_type 16
#define pl_signbits 17
#define pl_pad 18
#define pl_size 20
// hull_t structure
// !!! if this is changed, it must be changed in model.h too !!!
#define hu_clipnodes 0
#define hu_planes 4
#define hu_firstclipnode 8
#define hu_lastclipnode 12
#define hu_clip_mins 16
#define hu_clip_maxs 28
#define hu_size 40
// dnode_t structure
// !!! if this is changed, it must be changed in bspfile.h too !!!
#define nd_planenum 0
#define nd_children 4
#define nd_mins 8
#define nd_maxs 20
#define nd_firstface 32
#define nd_numfaces 36
#define nd_size 40
// sfxcache_t structure
// !!! if this is changed, it much be changed in sound.h too !!!
#define sfxc_length 0
#define sfxc_loopstart 4
#define sfxc_speed 8
#define sfxc_width 12
#define sfxc_stereo 16
#define sfxc_data 20
// channel_t structure
// !!! if this is changed, it much be changed in sound.h too !!!
#define ch_sfx 0
#define ch_leftvol 4
#define ch_rightvol 8
#define ch_end 12
#define ch_pos 16
#define ch_looping 20
#define ch_entnum 24
#define ch_entchannel 28
#define ch_origin 32
#define ch_dist_mult 44
#define ch_master_vol 48
#define ch_size 52
// portable_samplepair_t structure
// !!! if this is changed, it much be changed in sound.h too !!!
#define psp_left 0
#define psp_right 4
#define psp_size 8
//
// !!! note that this file must match the corresponding C structures at all
// times !!!
//
// espan_t structure
// !!! if this is changed, it must be changed in r_shared.h too !!!
#define espan_t_u 0
#define espan_t_v 4
#define espan_t_count 8
#define espan_t_pnext 12
#define espan_t_size 16
// sspan_t structure
// !!! if this is changed, it must be changed in d_local.h too !!!
#define sspan_t_u 0
#define sspan_t_v 4
#define sspan_t_count 8
#define sspan_t_size 12
// spanpackage_t structure
// !!! if this is changed, it must be changed in d_polyset.c too !!!
#define spanpackage_t_pdest 0
#define spanpackage_t_pz 4
#define spanpackage_t_count 8
#define spanpackage_t_ptex 12
#define spanpackage_t_sfrac 16
#define spanpackage_t_tfrac 20
#define spanpackage_t_light 24
#define spanpackage_t_zi 28
#define spanpackage_t_size 32
// edge_t structure
// !!! if this is changed, it must be changed in r_shared.h too !!!
#define et_u 0
#define et_u_step 4
#define et_prev 8
#define et_next 12
#define et_surfs 16
#define et_nextremove 20
#define et_nearzi 24
#define et_owner 28
#define et_size 32
// surf_t structure
// !!! if this is changed, it must be changed in r_shared.h too !!!
#define SURF_T_SHIFT 6
#define st_next 0
#define st_prev 4
#define st_spans 8
#define st_key 12
#define st_last_u 16
#define st_spanstate 20
#define st_flags 24
#define st_data 28
#define st_entity 32
#define st_nearzi 36
#define st_insubmodel 40
#define st_d_ziorigin 44
#define st_d_zistepu 48
#define st_d_zistepv 52
#define st_pad 56
#define st_size 64
// clipplane_t structure
// !!! if this is changed, it must be changed in r_local.h too !!!
#define cp_normal 0
#define cp_dist 12
#define cp_next 16
#define cp_leftedge 20
#define cp_rightedge 21
#define cp_reserved 22
#define cp_size 24
// medge_t structure
// !!! if this is changed, it must be changed in model.h too !!!
#define me_v 0
#define me_cachededgeoffset 4
#define me_size 8
// mvertex_t structure
// !!! if this is changed, it must be changed in model.h too !!!
#define mv_position 0
#define mv_size 12
// refdef_t structure
// !!! if this is changed, it must be changed in render.h too !!!
#define rd_vrect 0
#define rd_aliasvrect 20
#define rd_vrectright 40
#define rd_vrectbottom 44
#define rd_aliasvrectright 48
#define rd_aliasvrectbottom 52
#define rd_vrectrightedge 56
#define rd_fvrectx 60
#define rd_fvrecty 64
#define rd_fvrectx_adj 68
#define rd_fvrecty_adj 72
#define rd_vrect_x_adj_shift20 76
#define rd_vrectright_adj_shift20 80
#define rd_fvrectright_adj 84
#define rd_fvrectbottom_adj 88
#define rd_fvrectright 92
#define rd_fvrectbottom 96
#define rd_horizontalFieldOfView 100
#define rd_xOrigin 104
#define rd_yOrigin 108
#define rd_vieworg 112
#define rd_viewangles 124
#define rd_ambientlight 136
#define rd_size 140
// mtriangle_t structure
// !!! if this is changed, it must be changed in model.h too !!!
#define mtri_facesfront 0
#define mtri_vertindex 4
#define mtri_size 16 // !!! if this changes, array indexing in !!!
// !!! d_polysa.s must be changed to match !!!
#define mtri_shift 4
#endif
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