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{
  "Welcome to MGDev!"
  {
    "This mod is under ongoing development. It is probably buggy and new "
    "features will come and go, please be patient and report any bugs you "
    "find!\n\n"
    "Please visit the Mercenaries Guild at:\n"
    "http://www.mercenariesguild.net/\n\n"
    "We can also be reached on Freenode IRC:\n"
    "#mercenariesguild"
  }
  "Release Notes r90"
  {
    "* Help menu (you're looking at it!)\n"
    "* UI health cross icon shows regen speed\n"
    "* Human UI health cross glows from medkit\n"
    "* Human item list is wider and won't hide items\n"
    "* Regular Basilik benefits from booster regen\n"
    "* Lucifer Cannon overcharge can be heard by others\n"
    "* You are awarded credits for de-creeping buildables\n"
  }
  "Alien Healing"
  {
    "The most important change for Alien players to know is that their healing "
    "rate is slower away from creep. To counter this, healing near Boosters "
    "and Basilisks is greatly accelerated. Watch the health cross icon on your "
    "HUD to see what your healing rate is. If the icon glows, you are on "
    "creep. If you are near a booster or basilisk, you will see multiple "
    "crosses."
  }
  "Barricades"
  {
    "Nearly useless in 1.1, Barricades now have more health, are cheaper to "
    "build, and will shrink to allow Aliens to pass through them. Acid tubes "
    "will fire from behind barricades, providing a formidable defense. "
    "Experiment with blocking off hallways and building staged defenses, but "
    "keep in mind that low ceilings will prevent Tyrants from returning inside "
    "the base."
  }
  "Anti-Camping"
  {
    "Aliens will no longer be as frustrated by camping Human players because "
    "the Adv. Dragoon is now available at Stage 2. The Adv. "
    "Dragoon snipe attack has slight splash damage. Also, because Human turrets "
    "have a slight spinup delay, skillful Dretches can run inside the Human "
    "base and get a few kills before being shot by turrets."
  }
  "Tyrant"
  {
    "The Tyrant is now a weaker class as its health has been lowered and "
    "turret damage is greater. To counter this, Tyrants can charge for longer "
    "periods of time, hit targets multiple times in a single charge, "
    "and crush any Humans they land on top of. Remember that because trample "
    "takes longer to charge, you need to let go early for a quick charge. "
    "The Tyrant's healing aura has been removed, find a booster or a basilisk "
    "to heal faster."
  }
  "Sprint / Dodge"
  {
    "Human players will find their old binds for sprinting will no longer "
    "work. Sprinting has been merged with a new Human ability, dodging. You "
    "can bind a key for Sprint and Dodge via the Options menu or bind a "
    "key (\\bind shift +button6). When you are strafing or walking backwards, "
    "press the dodge key to make a quick sideways jump. When running forward, "
    "press the dodge key to start a sprint. The sprint will last until you let "
    "go of the forward key."
  }
  "Human Weapons"
  {
    "The Lucifer Cannon projectile can be fired faster but now takes longer "
    "to charge. You will be able to hear other players overcharge "
    "their Lucifer Cannon.\n\n"
    "The Mass Driver can now fire through players and buildables. The same "
    "amount of damage is dealt to all targets along the path. Keep in mind "
    "that you cannot shoot through friendly targets if friendly fire is off."
  }
  "Human Buildables"
  {
    "While turrets now have a small spin up delay before firing, they have "
    "increased damage output. To protect against small Aliens getting inside "
    "the base, build Tesla Generators at Stage 3. Tesla Generators no longer "
    "require the Defense Computer to function. Instead, the Defense Computer "
    "will automatically repair Human buildables."
  }
  "Lag Correction"
  {
    "While the Tremulous implementation of Neil Toronto's unlagged is "
    "becoming widely accepted, MGDev also implements client-side improvements "
    "not possible in 1.1 servers. Because attacking is more "
    "accurate on account of lag correction, Humans no longer need to lead "
    "their weapons and Alien ranges and attack widths have generally been "
    "decreased."
  }
  "Credits"
  {
    "MGDev is developed and hosted by the Mercenaries Guild. "
    "Contributing developers:\n\n"
    "Asa ''Norfenstein'' Kravets\n"
    "Tony J. White\n"
    "Ben Millwood (''benmachine'')\n"
    "Michael ''Risujin'' Levin\n"
    "Chris ''Lakitu7'' Schwarz\n"
    "Roman ''Kevlarman'' Tetelman\n"
  }
}