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{
"^3Welcome to MGDev!^7"
{
"This mod is under ongoing development. It is probably buggy and new "
"features will come and go, please be patient and report any bugs you "
"find!\n\n"
"Please visit the Mercenaries Guild at:\n"
"http://www.mercenariesguild.net/\n\n"
"We can also be reached on Freenode IRC:\n"
"#mercenariesguild"
}
"^3Release Notes r144^7"
{
"* New view-directed Marauder walljump\n"
"* Dodge key is mini-jump for Aliens\n"
"\nSee svn.mercenariesguild.net for details."
}
"Alien Healing"
{
"The most important change for Alien players to know is that their healing "
"rate is slower away from creep. To counter this, healing near Boosters "
"and Basilisks is greatly accelerated.\n\n"
"Watch the health cross icon on your "
"HUD to see what your healing rate is. If the icon glows, you are on "
"creep. If you are near a booster or basilisk, you will see two "
"(2X healing) or four (3X healing) barbs around the health cross."
}
"Alien Mini-Jump"
{
"The sprint / dodge key can be used by Aliens as a jump key that "
"produces a weaker, half-height jump. This is especially useful for "
"Alien classes that have high jumps, such as the Marauder. The mini-jump "
"is also useful for cornering and building speed in tight hallways."
}
"Anti-Camping"
{
"Aliens will no longer be as frustrated by camping Human players because "
"the Adv. Dragoon is now available at Stage 2. The Adv. "
"Dragoon snipe attack has splash damage.\n\n"
"Also, because Human turrets "
"have a slight spinup delay, skillful Dretches can run inside the Human "
"base and get a few kills before being shot by turrets."
}
"Barricades"
{
"Nearly useless in 1.1, Barricades now have more health, are cheaper to "
"build, and will shrink to allow Aliens to pass through them. Acid tubes "
"will fire from behind barricades, providing a formidable defense. "
"Experiment with blocking off hallways and building staged defenses, but "
"keep in mind that low ceilings will prevent Tyrants from returning inside "
"the base."
}
"Human Buildables"
{
"While turrets now have a small spin up delay before firing, they have "
"increased damage output.\n\n"
"To protect against small Aliens getting inside "
"the base, build Tesla Generators at Stage 3. Tesla Generators no longer "
"require the Defense Computer to function. Instead, the Defense Computer "
"will automatically repair Human buildables. Tesla Generators can fire "
"over turrets."
}
"Human Weapons"
{
"The Lucifer Cannon projectile can be fired faster but now takes longer "
"to charge. You will be able to hear other players overcharge "
"their Lucifer Cannon.\n\n"
"The Mass Driver can now fire through players and buildables. The same "
"amount of damage is dealt to all targets along the path. Keep in mind "
"that you cannot shoot through friendly targets if friendly fire is off."
}
"Lag Correction"
{
"While the Tremulous implementation of Neil Toronto's unlagged is "
"becoming widely accepted, MGDev also implements client-side improvements "
"not possible in 1.1 servers. Because attacking is more "
"accurate on account of lag correction, Humans no longer need to lead "
"their weapons and Alien ranges and attack widths have generally been "
"decreased."
}
"Marauder"
{
"The Adv. Marauder now has a simpler, area-effect electric shock attack "
"that does not need to be aimed. Use this to attack large groups of Humans "
"or Human bases.\n\n"
"The Marauder's walljump mechanics have changed subtly. To walljump, "
"jump at a wall, look in the direction you wish to push and press jump "
"again. You can use the new walljump to gain speed in hallways, climb, "
"and swoop down on Humans."
}
"Mark Deconstruction"
{
"The deconstruction method has changed. Buildables are no longer instantly "
"deconstructed. Instead, a deconstruct mark appears on the health bar. "
"Go ahead and build a new buildable somewhere else and the old one will "
"be removed automatically. Buildables that are about to be removed by "
"constructing the selected buildable glow red."
}
"Sprint / Dodge"
{
"Human players will find their old binds for sprinting will no longer "
"work. Sprinting has been merged with a new Human ability, dodging. You "
"can bind a key for Sprint and Dodge via the Options menu or bind a "
"key (\\bind shift +button6). When you are strafing or walking backwards, "
"press the dodge key to make a quick sideways jump. When running forward, "
"press the dodge key to start a sprint. The sprint will last until you let "
"go of the forward key."
}
"Squad Marking"
{
"Want to keep track of certain teammates? Mark them as members of your "
"squad. Bind a key to 'Toggle Squad Mark' (Options -> Misc), walk up to "
"the target player and press that key. A triangle will appear above them "
"marking them as a squad member. The triangle will stay on screen as long "
"as the player is around you."
}
"Tyrant"
{
"The Tyrant is now a weaker class as its health has been lowered and "
"turret damage is greater. To counter this, Tyrants can charge for longer "
"periods of time, hit targets multiple times in a single charge, "
"and crush any Humans they land on top of. Trample charge does not "
"instantly release when full but can be held for two seconds. "
"The Tyrant's healing aura has been removed, find a booster or a basilisk "
"to heal faster."
}
"^3Credits^7"
{
"MGDev is developed and hosted by the Mercenaries Guild. "
"Contributing developers:\n\n"
"Asa ''Norfenstein'' Kravets\n"
"Tony J. White\n"
"Michael ''Risujin'' Levin\n"
"Ben Millwood (''benmachine'')\n"
"Chris ''Lakitu7'' Schwarz\n"
"Roman ''Kevlarman'' Tetelman\n"
}
}
|