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#include "ui/menudef.h"
{
assetGlobalDef
{
font "fonts/font" 16 // font
smallFont "fonts/smallfont" 12 // font
bigFont "fonts/bigfont" 20 // font
cursor "ui/assets/3_cursor3" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowColor 0.1 0.1 0.1 0.25 // shadow color
}
\\ INGAME MENU \\
menuDef
{
name "ingame"
style WINDOW_STYLE_FILLED
visible 0
fullScreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 0 0 640 48
focusColor 1 .75 0 1
disableColor .5 .5 .5 1
backColor 0 0 0 1
itemDef
{
name splashmodel
rect 0 0 640 56
type ITEM_TYPE_MODEL
style WINDOW_STYLE_EMPTY
asset_model "models/splash/splash_screen.md3"
model_fovx 32.0
model_fovy 2.8
model_angle 180
visible 1
decoration
}
itemdef
{
name about
text "About"
rect 35 6 65 40
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_CENTER
textalignx 32
textaligny 28
textscale .4
forecolor 1 1 1 1
visible 1
action { open ingame_about }
}
itemDef
{
name options
text "Options"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 100 6 70 40
textalign ITEM_ALIGN_CENTER
textalignx 35
textaligny 28
textscale .4
forecolor 1 1 1 1
visible 1
action { open ingame_options }
}
itemDef
{
name vote
text "Vote"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 170 6 50 40
textalign ITEM_ALIGN_CENTER
textalignx 25
textaligny 28
textscale .4
forecolor 1 1 1 1
visible 1
action { open ingame_vote }
}
itemDef
{
name leave
text "Exit"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 220 6 50 40
textalign ITEM_ALIGN_CENTER
textalignx 25
textaligny 28
textscale .4
forecolor 1 1 1 1
visible 1
action { open ingame_leave }
}
/* itemDef
{
name player
text "Player"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
rect 232 0 48 20
textalign 1
textalignx 29
textaligny 22
textscale .25
forecolor 1 1 1 1
backcolor 0 .17 0 1
visible 1
action { open ingame_player }
mouseEnter { setitemcolor player backcolor .1 .37 .1 1 }
mouseExit { setitemcolor player backcolor 0 .17 0 1 }
}*/
/* itemDef
{
name controls
text "Controls"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
rect 290 0 48 20
textalign 1
textalignx 29
textaligny 22
textscale .25
forecolor 1 1 1 1
backcolor 0 .17 0 1
visible 1
action { open ingame_controls }
mouseEnter { setitemcolor controls backcolor .1 .37 .1 1 }
mouseExit { setitemcolor controls backcolor 0 .17 0 1 }
}*/
/* itemDef
{
name system
text "System"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
rect 406 0 58 30
textalign 1
textalignx 29
textaligny 22
textscale .25
forecolor 1 1 1 1
backcolor 0 .17 0 1
visible 1
action { open ingame_system }
mouseEnter { setitemcolor system backcolor .1 .37 .1 1 }
mouseExit { setitemcolor system backcolor 0 .17 0 1 }
}*/
/* itemDef
{
name callvote
text "CallVote"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_FILLED
cvarTest "ui_singleplayeractive"
disableCvar { "1" }
rect 522 0 58 30
textalign 1
textalignx 29
textaligny 22
textscale .25
forecolor 1 1 1 1
backcolor 0 .17 0 1
visible 1
action { open ingame_callvote }
mouseEnter { setitemcolor callvote backcolor .1 .37 .1 1 }
mouseExit { setitemcolor callvote backcolor 0 .17 0 1 }
}*/
}
}
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