summaryrefslogtreecommitdiff
path: root/ui/ingame.menu
blob: e83fd6ce2e7d940e95e39c42c36b52e2144ecc97 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
#include "ui/menudef.h"
{
  assetGlobalDef
  {
    font "fonts/font" 16        // font
    smallFont "fonts/smallfont" 12        // font
    bigFont "fonts/bigfont" 20        // font
    cursor "ui/assets/3_cursor3"      // cursor 
    gradientBar "ui/assets/gradientbar2.tga"  // gradient bar
    itemFocusSound "sound/misc/menu2.wav"   // sound for item getting focus (via keyboard or mouse )
  
    fadeClamp 1.0         // sets the fadeup alpha
    fadeCycle 1         // how often fade happens in milliseconds
    fadeAmount 0.1          // amount to adjust alpha per cycle

    shadowColor 0.1 0.1 0.1 0.25      // shadow color
  }
                 

  \\ INGAME MENU \\

  menuDef 
  {
    name "ingame"
    style WINDOW_STYLE_FILLED
    visible 1
    fullScreen 0
    outOfBoundsClick      // this closes the window if it gets a click out of the rectangle
    rect 0 0 640 48 
    focusColor 1 .75 0 1
    disableColor .5 .5 .5 1
    backColor 0 0 0 1

    itemDef
    {
      name splashmodel
      rect 0 0 640 48
      type ITEM_TYPE_MODEL
      style WINDOW_STYLE_EMPTY
      asset_model "models/splash/splash_screen.md3"
      model_fovx 32.0
      model_fovy 2.4
      model_angle 180
      visible 1
      decoration
    }

    itemdef
    {
      name about
      text "About"  
      rect 232 0 53 30
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_FILLED
      textalign 1
      textalignx 27
      textaligny 22
      textscale .25
      forecolor 1 1 1 1
      backcolor .0 .17 .0 1 
      visible 1
      action { open ingame_about }
      mouseEnter { setitemcolor about backcolor .1 .37 .1 1 }
      mouseExit { setitemcolor about backcolor .0 .17 .0 1 }
    }

/*    itemDef
    {
      name player
      text "Player"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_FILLED
      rect 232 0 58 30
      textalign 1 
      textalignx 29      
      textaligny 22
      textscale .25
      forecolor 1 1 1 1
      backcolor 0 .17 0 1 
      visible 1
      action { open ingame_player } 
      mouseEnter { setitemcolor player backcolor .1 .37 .1 1 }
      mouseExit { setitemcolor player backcolor 0 .17 0 1 }
    }*/

    itemDef
    {
      name controls
      text "Controls"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_FILLED
      rect 290 0 58 30
      textalign 1 
      textalignx 29      
      textaligny 22
      textscale .25
      forecolor 1 1 1 1
      backcolor 0 .17 0 1 
      visible 1 
      action { open ingame_controls }
      mouseEnter { setitemcolor controls backcolor .1 .37 .1 1 }
      mouseExit { setitemcolor controls backcolor 0 .17 0 1 }
    }

    itemDef
    {
      name options
      text "Options"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_FILLED
      rect 348 0 58 30
      textalign 1 
      textalignx 29      
      textaligny 22
      textscale .25
      forecolor 1 1 1 1
      backcolor 0 .17 0 1 
      visible 1 
      action { open ingame_options }
      mouseEnter { setitemcolor options backcolor .1 .37 .1 1 }
      mouseExit { setitemcolor options backcolor 0 .17 0 1 }
    }

    itemDef
    {
      name system
      text "System"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_FILLED
      rect 406 0 58 30
      textalign 1 
      textalignx 29      
      textaligny 22
      textscale .25
      forecolor 1 1 1 1
      backcolor 0 .17 0 1 
      visible 1 
      action { open ingame_system }
      mouseEnter { setitemcolor system backcolor .1 .37 .1 1 }
      mouseExit { setitemcolor system backcolor 0 .17 0 1 }
    }

    itemDef
    {
      name vote
      text "Vote"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_FILLED
      cvarTest "ui_singleplayeractive"
      disableCvar { "1" }

      rect 464 0 58 30
      textalign 1 
      textalignx 29      
      textaligny 22
      textscale .25
      forecolor 1 1 1 1
      backcolor 0 .17 0 1 
      visible 1 
      action { open ingame_vote }
      mouseEnter { setitemcolor vote backcolor .1 .37 .1 1 }
      mouseExit { setitemcolor vote backcolor 0 .17 0 1 }
    }

    itemDef
    {
      name callvote
      text "CallVote"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_FILLED
      cvarTest "ui_singleplayeractive"
      disableCvar { "1" }

      rect 522 0 58 30
      textalign 1 
      textalignx 29      
      textaligny 22
      textscale .25
      forecolor 1 1 1 1
      backcolor 0 .17 0 1 
      visible 1 
      action { open ingame_callvote }
      mouseEnter { setitemcolor callvote backcolor .1 .37 .1 1 }
      mouseExit { setitemcolor callvote backcolor 0 .17 0 1 }
    }
    
    itemDef
    {
      name leave
      text "Exit"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_FILLED
      rect 580 0 58 30
      textalign 1 
      textalignx 29      
      textaligny 22
      textscale .25
      forecolor 1 1 1 1
      backcolor 0 .17 0 1 
      visible 1 
      action { open ingame_leave }
      mouseEnter { setitemcolor leave backcolor .1 .37 .1 1 }
      mouseExit { setitemcolor leave backcolor 0 .17 0 1 }
    }
  }
}