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path: root/ui/ingame.menu
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#include "ui/menudef.h"
{

  assetGlobalDef {
    	font "fonts/font" 16				// font
    	smallFont "fonts/smallfont" 12				// font
    	bigFont "fonts/bigfont" 20				// font
	cursor "ui/assets/3_cursor3"			// cursor	
	gradientBar "ui/assets/gradientbar2.tga"	// gradient bar
	itemFocusSound "sound/misc/menu2.wav"		// sound for item getting focus (via keyboard or mouse )
	
    	fadeClamp 1.0					// sets the fadeup alpha
	fadeCycle 1					// how often fade happens in milliseconds
	fadeAmount 0.1					// amount to adjust alpha per cycle

	shadowColor 0.1 0.1 0.1 0.25			// shadow color
  	}
							   

\\ INGAME MENU \\

  menuDef {
    	name "ingame"
    	visible 0
    	fullScreen 0
	outOfBoundsClick			// this closes the window if it gets a click out of the rectangle
    	rect 0 0 640 480
	focusColor 1 .75 0 1
	disableColor .5 .5 .5 1

itemDef {
	name "ingameRect"
	visible 1
	rect 0 0 620 26
	style 0
	border 1
	bordercolor .5 .5 .5 1
	forecolor 1 1 1 1
	backcolor 0 0 .75 .5
	visible 1
	decoration
	}
itemdef
	{
	name about
	text "About"	
	rect 5 0 53 30
	type 1
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
	textalign 1
	textalignx 27
	textaligny 22
	textscale .25
	forecolor 1 1 1 1
	backcolor .0 .17 .0 1 
	visible 1
	action { open ingame_about }
	mouseEnter { setitemcolor about backcolor .1 .37 .1 1 }
      	mouseExit { setitemcolor about backcolor .0 .17 .0 1 }
	}
itemdef
	{
	name aboutframe
	style 3
	rect 0 0 58 32
	background "ui/assets/ingameframea.tga"	
	visible 1
	decoration
	}

 itemDef {
      	name join
      	text "Join"
	type 1
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
	cvarTest "ui_singleplayeractive"
	disableCvar { "1" }
      	rect 58 0 58 30   
      	textalign 1	
      	textalignx 29     
      	textaligny 22        
	textscale .25
      	forecolor 1 1 1 1
	backcolor 0 .17 0 1 
      	visible 1 
      	action { open ingame_join }
	mouseEnter { setitemcolor join backcolor .1 .37 .1 1 }
      	mouseExit { setitemcolor join backcolor 0 .17 0 1 }
    	}

itemdef
	{
	name joinframe
	style 3
	rect 58 0 58 32   
	background "ui/assets/ingameframe.tga"	
	visible 1
	decoration
	}


 itemDef {
      	name orders
      	text "Orders"
	type 1
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
      	rect 116 0 58 30
      	textalign 1	
      	textalignx 29      
      	textaligny 22
	textscale .25
	cvarTest "g_gametype"
	disableCvar { "0" ; "1" ; "2" ; "3" ; "8" }
	visible 1
      	forecolor 1 1 1 1
	backcolor 0 .17 0 1 
	action { open ingame_orders }
	mouseEnter { setitemcolor orders backcolor .1 .37 .1 1 }
      	mouseExit { setitemcolor orders backcolor 0 .17 0 1 }
    	}

itemdef
	{
	name ordersframe
	style 3
	rect 116 0 58 32   
	background "ui/assets/ingameframe.tga"	
	visible 1
	decoration
	}

 itemDef {
      	name addBot
      	text "Add Bot"
	type 1
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
      	rect 174 0 58 30
      	textalign 1	
      	textalignx 29      
      	textaligny 22
	textscale .25
	cvarTest "ui_singleplayeractive"
	disableCvar { "1" }

      	forecolor 1 1 1 1
	backcolor 0 .17 0 1 
      	visible 1 
	action { open ingame_addbot }
	mouseEnter { setitemcolor addBot backcolor .1 .37 .1 1 }
      	mouseExit { setitemcolor addBot backcolor 0 .17 0 1 }
    	}
itemdef
	{
	name addBotframe
	style 3
	rect 174 0 58 32
	background "ui/assets/ingameframe.tga"	
	visible 1
	decoration
	}

itemDef {
      	name player
      	text "Player"
	type 1
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
      	rect 232 0 58 30
      	textalign 1	
      	textalignx 29      
      	textaligny 22
	textscale .25
      	forecolor 1 1 1 1
	backcolor 0 .17 0 1 
      	visible 1
	action { open ingame_player } 
	mouseEnter { setitemcolor player backcolor .1 .37 .1 1 }
      	mouseExit { setitemcolor player backcolor 0 .17 0 1 }
	}
itemdef
	{
	name playerframe
	style 3
	rect 232 0 58 32
      	textalign 1	
	background "ui/assets/ingameframe.tga"	
	visible 1
	decoration
	}

itemDef {
      	name controls
      	text "Controls"
	type 1
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
      	rect 290 0 58 30
      	textalign 1	
      	textalignx 29      
      	textaligny 22
	textscale .25
      	forecolor 1 1 1 1
	backcolor 0 .17 0 1 
      	visible 1 
      	action { open ingame_controls }
	mouseEnter { setitemcolor controls backcolor .1 .37 .1 1 }
      	mouseExit { setitemcolor controls backcolor 0 .17 0 1 }
	}

itemdef
	{
	name controlsframe
	style 3
	rect 290 0 58 32
      	textalign 1	
	background "ui/assets/ingameframe.tga"	
	visible 1
	decoration
	}

itemDef {
      	name options
      	text "Options"
	type 1
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
      	rect 348 0 58 30
      	textalign 1	
      	textalignx 29      
      	textaligny 22
	textscale .25
      	forecolor 1 1 1 1
	backcolor 0 .17 0 1 
      	visible 1 
	action { open ingame_options }
	mouseEnter { setitemcolor options backcolor .1 .37 .1 1 }
      	mouseExit { setitemcolor options backcolor 0 .17 0 1 }
	}

itemdef
	{
	name optionsframe
	style 3
	rect 348 0 58 32
      	textalign 1	
	background "ui/assets/ingameframe.tga"	
	visible 1
	decoration
	}

itemDef {
      	name system
      	text "System"
	type 1
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
      	rect 406 0 58 30
      	textalign 1	
      	textalignx 29      
      	textaligny 22
	textscale .25
      	forecolor 1 1 1 1
	backcolor 0 .17 0 1 
      	visible 1 
	action { open ingame_system }
	mouseEnter { setitemcolor system backcolor .1 .37 .1 1 }
      	mouseExit { setitemcolor system backcolor 0 .17 0 1 }
	}

itemdef
	{
	name systemframe
	style 3
	rect 406 0 58 32
      	textalign 1	
	background "ui/assets/ingameframe.tga"	
	visible 1
	decoration
	}

itemDef {
      	name vote
      	text "Vote"
	type 1
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
	cvarTest "ui_singleplayeractive"
	disableCvar { "1" }

      	rect 464 0 58 30
      	textalign 1	
      	textalignx 29      
      	textaligny 22
	textscale .25
      	forecolor 1 1 1 1
	backcolor 0 .17 0 1 
      	visible 1 
	action { open ingame_vote }
	mouseEnter { setitemcolor vote backcolor .1 .37 .1 1 }
      	mouseExit { setitemcolor vote backcolor 0 .17 0 1 }
	}
itemdef
	{
	name voteframe
	style 3
	rect 464 0 58 32
      	textalign 1	
	background "ui/assets/ingameframe.tga"	
	visible 1
	decoration
	}

itemDef {
      	name callvote
      	text "CallVote"
	type 1
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
	cvarTest "ui_singleplayeractive"
	disableCvar { "1" }

      	rect 522 0 58 30
      	textalign 1	
      	textalignx 29      
      	textaligny 22
	textscale .25
      	forecolor 1 1 1 1
	backcolor 0 .17 0 1 
      	visible 1 
	action { open ingame_callvote }
	mouseEnter { setitemcolor callvote backcolor .1 .37 .1 1 }
      	mouseExit { setitemcolor callvote backcolor 0 .17 0 1 }
	}
itemdef
	{
	name callvoteframe
	style 3
	rect 522 0 58 32
      	textalign 1	
	background "ui/assets/ingameframe.tga"	
	visible 1
	decoration
	}
itemDef {
      	name leave
      	text "Exit"
	type 1
	style WINDOW_STYLE_FILLED
	background "ui/assets/button_back.tga"
      	rect 580 0 58 30
      	textalign 1	
      	textalignx 29      
      	textaligny 22
	textscale .25
      	forecolor 1 1 1 1
	backcolor 0 .17 0 1 
      	visible 1 
      	action { open ingame_leave }
	mouseEnter { setitemcolor leave backcolor .1 .37 .1 1 }
      	mouseExit { setitemcolor leave backcolor 0 .17 0 1 }
	}

itemdef
	{
	name leave
	style 3
	rect 580 0 58 32
      	textalign 1	
	background "ui/assets/ingameframe.tga"	
	visible 1
	decoration
	}


 
}

}