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#include "ui/menudef.h"
{
assetGlobalDef
{
font "fonts/font" 26 // font
smallFont "fonts/smallfont" 20 // font
bigFont "fonts/bigfont" 34 // font
cursor "ui/assets/3_cursor3" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowColor 0.1 0.1 0.1 0.25 // shadow color
}
\\ INGAME MENU \\
menuDef
{
name "ingame"
style WINDOW_STYLE_FILLED
visible 0
fullScreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 0 0 640 48
focusColor 1 .75 0 1
disableColor .5 .5 .5 1
backColor 0 0 0 1
onEsc
{
close ingame;
}
itemDef
{
name splashmodel
rect 0 -10 640 66
type ITEM_TYPE_MODEL
style WINDOW_STYLE_FILLED
asset_model "models/splash/splash_screen.md3"
model_fovx 32.0
model_fovy 3.8
model_angle 180
visible 1
decoration
backcolor 0 0 0 1
}
itemdef
{
name game
text "Game"
rect 35 6 65 40
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_CENTER
textalignx 32
textaligny 28
textscale .4
forecolor 1 1 1 1
visible 1
action
{
play "sound/misc/menu1.wav";
open ingame_game
}
}
itemDef
{
name options
text "Options"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 100 6 70 40
textalign ITEM_ALIGN_CENTER
textalignx 35
textaligny 28
textscale .4
forecolor 1 1 1 1
visible 1
action
{
play "sound/misc/menu1.wav";
open ingame_options
}
}
itemDef
{
name leave
text "Exit"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
//rect 220 6 50 40
rect 170 6 50 40
textalign ITEM_ALIGN_CENTER
textalignx 25
textaligny 28
textscale .4
forecolor 1 1 1 1
visible 1
action
{
play "sound/misc/menu1.wav";
open ingame_leave
}
}
}
}
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