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#include "ui/menudef.h"
{
\\ INGAME_LEAVE MENU \\
#define X 160
#define Y 60
#define W 120
#define H 100
#define L1_X 0
#define L1_Y (H/6)
#define L1_W W
#define L1_H (H/3)
#define L2_X 0
#define L2_Y (H/2)
#define L2_W W
#define L2_H (H/3)
menuDef
{
name "ingame_leave"
visible MENU_TRUE
fullScreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect X Y W H
focusColor 1 .75 0 1
aspectBias ALIGN_LEFT
onOpen
{
show grpMenu;
hide grpConfirm
}
itemDef
{
name leave
style WINDOW_STYLE_FILLED
rect 0 0 W H
backcolor 0 0 0 1
visible MENU_TRUE
decoration
border WINDOW_BORDER_FULL
borderSize 1.0
borderColor 0.5 0.5 0.5 1
}
itemDef
{
name leave
type ITEM_TYPE_BUTTON
text "Main Menu"
group grpMenu
style WINDOW_STYLE_EMPTY
rect L1_X L1_Y L1_W L1_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
textscale .25
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
hide grpMenu;
show leaveConfirm
}
}
itemDef
{
name leave
group grpMenu
type ITEM_TYPE_BUTTON
text "Quit"
style WINDOW_STYLE_EMPTY
rect L2_X L2_Y L2_W L2_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
textscale .25
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
hide grpMenu;
show quitConfirm
}
}
// CONFIRMS //
itemDef
{
name leaveConfirm
text "Return To Main Menu?"
group grpConfirm
style WINDOW_STYLE_EMPTY
rect L1_X L1_Y L1_W L1_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
textscale .25
decoration
forecolor 1 1 1 1
visible MENU_TRUE
}
itemDef
{
name leaveConfirm
text "Yes"
group grpConfirm
type ITEM_TYPE_BUTTON
textscale .25
style WINDOW_STYLE_EMPTY
rect L2_X L2_Y (L2_W/2) L2_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript leave
}
}
itemDef
{
name leaveConfirm
text "No"
group grpConfirm
type ITEM_TYPE_BUTTON
textscale .25
style WINDOW_STYLE_EMPTY
rect (L2_X+(L2_W/2)) L2_Y (L2_W/2) L2_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu3.wav";
hide grpConfirm;
show grpMenu
}
}
itemDef
{
name quitConfirm
text "Want To Quit Game?"
group grpConfirm
style WINDOW_STYLE_EMPTY
rect L1_X L1_Y L1_W L1_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
textscale .25
forecolor 1 1 1 1
decoration
visible MENU_TRUE
}
itemDef
{
name quitConfirm
text "Yes"
group grpConfirm
type ITEM_TYPE_BUTTON
textscale .25
style WINDOW_STYLE_EMPTY
rect L2_X L2_Y (L2_W/2) L2_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
uiScript quit
}
}
itemDef
{
name quitConfirm
text "No"
group grpConfirm
type ITEM_TYPE_BUTTON
textscale .25
style WINDOW_STYLE_EMPTY
rect (L2_X+(L2_W/2)) L2_Y (L2_W/2) L2_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu3.wav";
hide grpConfirm;
show grpMenu
}
}
}
}
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