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#include "ui/menudef.h"
{
assetGlobalDef
{
cursor "ui/assets/3_cursor2" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowX 5 // x amount for shadow offset
shadowY 5 // y amount for shadow offset
shadowColor 0.1 0.1 0.1 0.25 // shadow color
font "fonts/font" 26 // font
smallFont "fonts/smallfont" 20 // font
bigFont "fonts/bigfont" 34 // font
}
menuDef
{
name "Loading"
rect 0 0 640 480
fullScreen MENU_TRUE
itemDef
{
name background
rect 0 0 640 480
style WINDOW_STYLE_FILLED
backcolor 0 0 0 1
visible 1
decoration
}
itemDef
{
name "levelname"
rect 20 20 260 20
visible 1
decoration
forecolor 1 1 1 1
align ITEM_ALIGN_LEFT
textstyle ITEM_TEXTSTYLE_NORMAL
textscale 0.4
textaligny 28
textalignx 0
ownerdraw CG_LOAD_LEVELNAME
}
itemDef
{
name "hostname"
rect 20 100 260 20
visible 1
decoration
forecolor 1 1 1 1
align ITEM_ALIGN_LEFT
textstyle ITEM_TEXTSTYLE_NORMAL
textscale 0.4
textaligny 28
textalignx 0
ownerdraw CG_LOAD_HOSTNAME
}
itemDef
{
name "motd"
rect 20 180 260 20
visible 1
decoration
forecolor 1 1 1 1
align ITEM_ALIGN_LEFT
textstyle ITEM_TEXTSTYLE_NORMAL
textscale 0.4
textaligny 28
textalignx 0
ownerdraw CG_LOAD_MOTD
}
itemDef
{
name "levelshot"
rect 300 20 320 240
visible 1
decoration
forecolor 1 1 1 1
ownerdraw CG_LOAD_LEVELSHOT
}
itemDef
{
name "media"
rect 20 300 380 30
visible 1
decoration
forecolor 0.0 0.8 1 1
ownerdraw CG_LOAD_MEDIA
align ITEM_ALIGN_CENTER
textstyle ITEM_TEXTSTYLE_NEON
textscale 0.5
special 1.0
}
itemDef
{
name "medialabel"
style WINDOW_STYLE_EMPTY
textscale 0.6
rect 420 300 200 40
align ITEM_ALIGN_RIGHT
textaligny 28
textalignx 0
forecolor 0.0 0.8 1 1
visible 1
decoration
ownerdraw CG_LOAD_MEDIA_LABEL
}
itemDef
{
name "buildables"
rect 20 340 380 30
visible 1
decoration
forecolor 0.0 0.8 1 1
ownerdraw CG_LOAD_BUILDABLES
align ITEM_ALIGN_CENTER
textstyle ITEM_TEXTSTYLE_NEON
textscale 0.5
special 1.0
}
itemDef
{
name "buildableslabel"
style WINDOW_STYLE_EMPTY
textscale 0.6
rect 420 340 200 40
align ITEM_ALIGN_RIGHT
textaligny 28
textalignx 0
forecolor 0.0 0.8 1 1
visible 1
decoration
ownerdraw CG_LOAD_BUILDABLES_LABEL
}
itemDef
{
name "charmodel"
rect 20 380 380 30
visible 1
decoration
forecolor 0.0 0.8 1 1
ownerdraw CG_LOAD_CHARMODEL
align ITEM_ALIGN_CENTER
textstyle ITEM_TEXTSTYLE_NEON
textscale 0.5
special 1.0
}
itemDef
{
name "charmodellabel"
style WINDOW_STYLE_EMPTY
textscale 0.6
rect 420 380 200 40
align ITEM_ALIGN_RIGHT
textaligny 28
textalignx 0
forecolor 0.0 0.8 1 1
visible 1
decoration
ownerdraw CG_LOAD_CHARMODEL_LABEL
}
itemDef
{
name "overall"
rect 20 420 600 30
visible 1
decoration
forecolor 0.0 0.8 1 1
ownerdraw CG_LOAD_OVERALL
align ITEM_ALIGN_CENTER
textstyle ITEM_TEXTSTYLE_NEON
textscale 0.5
special 1.0
}
}
}
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