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#include "ui/menudef.h"
{
\\ PASSWORD POPUP MENU \\
menuDef {
name "password_popmenu"
visible 0
fullscreen 0
rect 204 122 235 235
focusColor 1 .75 0 1
style 1
border 1
popup
onESC { close password_popmenu ; open joinserver }
itemDef {
name window
rect 0 0 235 235
style 3
background "ui/assets/mainpop.tga"
visible 1
decoration
}
itemDef {
name window
rect 47 47 144 144
style 3
background "centerconsole2"
visible 1
decoration
}
// PASSWORD //
itemDef {
name password
text "Password"
style 0
decoration
textscale .3
rect 1 87 110 20
textalign 1
textalignx 117
textaligny 16
forecolor 0 0 0 1
visible 1
}
itemDef {
name password
text "Password"
style 0
decoration
textscale .3
rect 0 86 110 20
textalign 1
textalignx 117
textaligny 16
forecolor 1 1 1 1
visible 1
}
itemDef {
name passwordEntry
style 1
text ":"
maxchars 15
textscale .25
TYPE 4
cvar "password"
rect 50 106 130 20
textalign 0
textalignx 0
textaligny 16
forecolor 1 1 1 1
backcolor 0 0 0 .5
visible 1
mouseenter { setitemcolor passwordEntry backcolor 0 0 0 .75 }
mouseexit { setitemcolor passwordEntry backcolor 0 0 0 .5 }
}
itemDef {
name yes
text "Ok"
type 1
textscale .25
style WINDOW_STYLE_FILLED
background "ui/assets/button_back.tga"
rect 103 140 30 26
textalign 1
textalignx 15
textaligny 20
forecolor 1 1 1 1
backcolor .37 .1 .1 1
visible 1
action { play "sound/misc/nomenu.wav" ;
close password_popmenu ; open joinserver }
mouseEnter { setitemcolor yes backcolor .1 .37 .1 1 }
mouseExit { setitemcolor yes backcolor .37 .1 .1 1 }
}
itemDef {
name yes
style WINDOW_STYLE_SHADER
background "ui/assets/framebutton.tga"
rect 103 140 30 26
visible 1
decoration
}
itemDef {
name yes
style WINDOW_STYLE_SHADER
background "ui/assets/leftbutton.tga"
rect 97 140 7 26
visible 1
decoration
}
itemDef {
name yes
style WINDOW_STYLE_SHADER
background "ui/assets/rightbutton.tga"
rect 132 140 7 26
visible 1
decoration
}
}
}
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