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#include "ui/menudef.h"
{
\\ score_menu \\
menuDef {
name "teamscore_menu"
visible 0
fullscreen 0
rect 0 0 640 480
focusColor 1 .75 0 1
style 0
border 1
// GAMETYPE BAR //
itemDef {
name gameStatusWindow
style 4
rect 14 40 612 35
border 1
bordercolor 1 1 1 1
visible 1
decoration
}
itemDef {
name score
ownerdraw CG_KILLER
textscale .4
style 0
rect 0 40 640 27
textalignx 0
textaligny 27
textalign 1
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
decoration
}
// TEAM NAME //
itemDef {
name teamNameWindow
rect 14 78 612 30
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
forecolor 1 1 1 1
backcolor 0 0 0 .5
visible 1
decoration
}
itemDef {
name score
text " "
ownerdraw CG_GAME_STATUS
textscale .3
style 0
rect 0 78 640 23
textalignx 320
textaligny 0
textalign 1
backcolor 0 0 0 0
forecolor 1 1 1 1
visible 1
decoration
}
itemDef {
name redteamname
ownerdraw CG_RED_NAME
textalign 0
textscale .3
rect 20 78 306 23
forecolor 1 0 0 1
decoration
visible 1
}
itemDef {
name blueteamname
ownerdraw CG_BLUE_NAME
text " "
textalign 2
textscale .3
rect 600 78 0 23
forecolor 0 0 1 1
decoration
visible 1
}
// TEAM BARS //
itemDef {
name leftteambar
rect 14 112 307 25
style WINDOW_STYLE_FILLED
border 1
bordercolor 1 1 1 1
forecolor 1 1 1 1
backcolor 1 0 0 1
visible 1
decoration
}
itemDef {
name rightteambar
rect 320 112 306 25
style WINDOW_STYLE_FILLED
border 1
bordercolor 1 1 1 1
forecolor 1 1 1 1
backcolor 0 0 1 1
visible 1
decoration
}
// TEAM HEADINGS //
itemDef {
name leftteamheadings
text "Status Name Score Time Ping"
textscale .25
style 0
rect 25 112 128 30
textalign 0
textalignx 0 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 18
backcolor 0 0 0 0
forecolor 1 .75 0 1
decoration
visible 1
}
itemDef {
name rightteamheadings
text "Status Name Score Time Ping"
textscale .25
style 0
rect 331 112 128 30
textalign 0
textalignx 0 // x alignment point for text
// use it to offset left/right text from the edge
// or to center the text on a different point
textaligny 18
backcolor 0 0 0 0
forecolor 1 .75 0 1
decoration
visible 1
}
// GRADIENT BACKGROUNDS //
itemDef {
name window
rect 320 142 1 220
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
forecolor 1 1 1 1
backcolor 0 0 0 1
visible 1
decoration
}
itemDef {
name window
rect 300 142 1 220
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
itemDef {
name window
rect 606 142 1 220
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
itemDef {
name redlogo
style WINDOW_STYLE_SHADER
background "textures/ctf2/redteam01.tga"
rect 110 189 128 128
forecolor .75 0 0 0.5
visible 1
decoration
}
itemDef {
name bluelogo
style WINDOW_STYLE_SHADER
background "textures/ctf2/blueteam01"
rect 416 189 128 128
forecolor 0 0 .75 0.5
visible 1
decoration
}
itemDef {
name leftgrad
style WINDOW_STYLE_SHADER
background "ui/assets/halfgradleft.tga"
rect 14 142 306 222
forecolor .75 0 0 0.5
visible 1
decoration
}
itemDef {
name rightgrad
style WINDOW_STYLE_SHADER
background "ui/assets/halfgradright.tga"
rect 320 142 306 222
forecolor 0 0 .75 0.5
visible 1
decoration
}
// LIST //
itemDef {
name leftlist
rect 14 142 306 222
forecolor .75 .75 .75 1
visible 1
type ITEM_TYPE_LISTBOX
elementwidth 135
elementheight 20
textscale .25
elementtype LISTBOX_TEXT
feeder FEEDER_REDTEAM_LIST
notselectable
columns 7 2 12 12 18 12 12 34 20 20 78 75 16 183 20 20 221 20 20 251 10 10
}
itemDef {
name rightlist
rect 320 142 306 222
forecolor 1 1 1 1
visible 1
type ITEM_TYPE_LISTBOX
elementwidth 135
elementheight 20
textscale .25
elementtype LISTBOX_TEXT
feeder FEEDER_BLUETEAM_LIST
notselectable
columns 7 2 12 12 18 12 12 34 20 20 78 75 16 183 20 20 221 20 20 251 10 10
}
// PLAYER LIST BORDER //
itemDef {
name window
rect 14 141 612 221
style WINDOW_STYLE_EMPTY
border 1
bordercolor .5 .5 .5 1
forecolor 1 1 1 1
backcolor 0 0 0 .5
visible 1
decoration
}
// spectators //
itemDef {
name window
rect 14 414 612 24
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
forecolor 1 1 1 .7
backcolor 0 0 0 .5
textscale .33
visible 1
decoration
}
itemDef {
name window
text "Spectating:"
textaligny 20
rect 19 414 82 24
style WINDOW_STYLE_FILLED
forecolor 1 1 1 1
textscale .33
textalignx 3
visible 1
decoration
}
itemDef {
name window
rect 100 414 520 24
style WINDOW_STYLE_FILLED
forecolor 1 1 1 1
textscale .33
visible 1
ownerdraw CG_SPECTATORS
decoration
}
// AWARDS //
itemDef {
name window
rect 14 364 612 48
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
forecolor 1 1 1 1
backcolor 0 0 0 .5
visible 1
decoration
}
itemdef {
name medal_accuracy
ownerdraw CG_ACCURACY
rect 43 368 32 32
background "ui/assets/medal_accuracy.tga"
forecolor 1 1 1 .5
visible 1
decoration
textscale 0.25
}
itemdef {
name medal_assist
ownerdraw CG_ASSISTS
rect 130 368 32 32
background "ui/assets/medal_assist.tga"
forecolor 1 1 1 .5
visible 1
decoration
textscale 0.25
}
itemdef {
name medal_defend
ownerdraw CG_DEFEND
rect 227 368 32 32
background "ui/assets/medal_defend.tga"
forecolor 1 1 1 .5
visible 1
decoration
textscale 0.25
}
itemdef {
name medal_excellent
ownerdraw CG_EXCELLENT
rect 314 368 32 32
background "ui/assets/medal_excellent.tga"
forecolor 1 1 1 .5
visible 1
decoration
textscale 0.25
}
itemdef {
name medal_gauntlet
ownerdraw CG_GAUNTLET
rect 391 368 32 32
background "ui/assets/medal_gauntlet.tga"
forecolor 1 1 1 .5
visible 1
decoration
textscale 0.25
}
itemdef {
name medal_impressive
ownerdraw CG_IMPRESSIVE
rect 478 368 32 32
background "ui/assets/medal_impressive.tga"
forecolor 1 1 1 .5
visible 1
decoration
textscale 0.25
}
itemdef {
name medal_capture_team
ownerdraw CG_CAPTURES
rect 565 368 32 32
background "ui/assets/medal_capture.tga"
forecolor 1 1 1 .5
visible 1
decoration
textscale 0.25
}
// GAMETYPE //
itemDef {
name window
rect 14 440 612 24
style WINDOW_STYLE_FILLED
border 1
bordercolor .5 .5 .5 1
forecolor 1 1 1 .7
backcolor 0 0 0 .5
visible 1
decoration
}
itemDef {
name window
rect 220 440 200 24
style WINDOW_STYLE_EMPTY
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
itemDef {
name gametype
ownerdraw CG_GAME_TYPE
textalign 0
textscale .3
rect 18 440 50 20
forecolor 1 1 1 1
textaligny 0
textalignx 0
decoration
visible 1
}
itemdef {
name playername
text "Use Score Scroll Keys"
rect 225 440 256 24
forecolor 1 .75 0 1
textalignx 10
textaligny 20
visible 1
textalign 0
decoration
textscale 0.333
}
itemdef {
name playerscore
text "Score:"
rect 430 440 40 21
textalignx 0
textaligny 21
visible 1
textalign 0
forecolor 1 1 1 1
textscale .3
ownerdraw CG_PLAYER_SCORE
decoration
}
}
}
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