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#define COMMON_HUD_R 1.0
#define COMMON_HUD_G 0.0
#define COMMON_HUD_B 0.0
//////////////////
//STATIC OBJECTS//
//////////////////
//LEFT RING CIRCLE
itemDef
{
name "left-ring-circle"
rect 47.5 410 25 25
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/neutral/circle.tga"
}
//LEFT ARM
itemDef
{
name "left-arm"
rect 77 404.75 104 52.5
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/alien/left-arm.tga"
}
//LEFT ARM CIRCLE
itemDef
{
name "left-arm-circle"
rect 150 417.5 25 25
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/neutral/circle.tga"
}
//RIGHT RING CIRCLE
itemDef
{
name "right-ring-circle"
rect 567 410 25 25
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/neutral/circle.tga"
}
//RIGHT ARM
itemDef
{
name "right-arm"
rect 459 404.75 104 52.5
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25
style WINDOW_STYLE_SHADER
background "ui/assets/alien/right-arm.tga"
}
///////////////////
//DYNAMIC OBJECTS//
///////////////////
//BOLT
itemDef
{
name "bolt"
rect 52.5 412.5 15 20
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
background "ui/assets/alien/bolt.tga"
ownerdraw CG_PLAYER_BOOST_BOLT
}
//CROSS
itemDef
{
name "cross"
rect 155 422.5 15 15
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
style WINDOW_STYLE_SHADER
background "ui/assets/neutral/cross.tga"
}
//LEFT RING
itemDef
{
name "left-ring"
rect 7.25 369.5 90.5 106
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
background "ui/assets/alien/left-ring.tga"
ownerdraw CG_PLAYER_BOOSTED
}
//LEFT SPIKES
itemDef
{
name "left-spikes"
rect 18.5 381 59 83
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 1.0
background "ui/assets/alien/left-spikes.tga"
ownerdraw CG_PLAYER_WALLCLIMBING
}
//RIGHT RING
itemDef
{
name "right-ring"
rect 542.25 369.5 90.5 106
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5
background "ui/assets/alien/right-ring.tga"
ownerdraw CG_PLAYER_BOOSTED
}
//RIGHT SPIKES
itemDef
{
name "right-spikes"
rect 562.5 381 59 83
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 1.0
background "ui/assets/alien/right-spikes.tga"
ownerdraw CG_PLAYER_WALLCLIMBING
}
//HEALTH
itemDef
{
name "health"
rect 78.5 421.5 60 15
aspectBias ALIGN_LEFT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
ownerdraw CG_PLAYER_HEALTH
}
//ALIEN CLASS ICON
itemDef
{
name "alien-icon"
rect 465 417.5 25 25
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.6
ownerdraw CG_PLAYER_WEAPONICON
}
//ORGANS
itemDef
{
name "organs"
rect 570.5 415.95 15 15
aspectBias ALIGN_RIGHT
visible MENU_TRUE
decoration
forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5
ownerdraw CG_PLAYER_CREDITS_VALUE_NOPAD
}
//ALIENSENSE
itemDef
{
name "aliensense"
rect 20 20 600 400
visible MENU_TRUE
decoration
ownerdraw CG_PLAYER_ALIEN_SENSE
}
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